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dellrifter22Participant
Can you load the game without Vorpx?
While I was messing with resolution and fov settings I had similar problem. I had to delete the ENGINE_SETTINGS.XML, and then verify integrity of cache to get a new one.
dellrifter22ParticipantIm not having any luck starting Black Mesa on vive either. I just picked it up on the steam sale, not to be confused with the Black Mesa mod for HL2.
When I add a bms.exe profile to vorpx, the game crashes immediately on launch.
Is the Black Mesa retail version supported by VorpX?
dellrifter22ParticipantNot looking to stretch the image further down, rather shift it down with ratio locked. But…
Does vorpX not do any lens distortion compensation? or is all of that handled by SteamVR?
If it’s handled by SteamVR I can see why shifting the image down could distort it some.
Just a shame really. Letting us adjust the center would solve a lot of hud issues, and provide a more comfortable viewing experience with less eye strain and a better sense of balance.
Appreciate the explanation anyhow, and that you have tried to do this with the CV1.
dellrifter22ParticipantSounds like the same thing I was asking about here:
A way to adjust the center of focus?
@ Ralf: Are you saying moving the image up and down is impossible then? Because if not, then this should easily fix the trouble we seem to be having.
We just want a way to move the image center down some so that it is more in center with our line of sight (since our face shape doesn’t fit the HMD mask perfectly, causing our viewing angle into the lenses to be slightly low off center of the intended focus).
dellrifter22ParticipantWitcher 3 probably defaults to cinema mode because it is 3rd person game.
Push Delete key in game to open the vorpX menu. Turn Cinema mode to off if you want to play fullVR. There is also the option to change/disable 3D also. You’ll probably want to keep in on Z-Normal for best results.
handy hotkeys:
Delete to open and close menu
Mousewheel click to edgepeek/zoom out
Alt+Spacebar to recenter screen
Alt+F to display frame rateMay 2, 2016 at 12:22pm in reply to: HTC Vive – Game fps always exactly half of Vive's max refresh rate #101772dellrifter22ParticipantRalf, are you saying FluidSync caps our fps at 45? How is this helpful?
I’m having similar problem, no matter how low I put the settings in games I’ve tried, I cannot get fps above 45 in the vive. It hits 45, but never above it (and thus inducing the sub 45 black flicker).
Also I’m not getting near the performance I was with DK2 just weeks ago. Using same settings and same resolutions as before, but vive running steamvr is just not even close. Is this your experience as well? Should we expect similar frame rates between the rift and the vive?
dellrifter22ParticipantYou are probably viewing the health and safety warning that shows every time you start a game. Push xbox A, or focus your look on the bottom text for a few seconds. If you don’t see the warning text, try looking behind you. Sometimes the “front” is set before you put your headset on.
dellrifter22Participant@ Marquis: Check the bottom of this topic…
Remember though, once you launch vorpX, it will try to auto update. So you might need to block net access or yank the cable.
dellrifter22ParticipantThe downside is I don’t get the immersive sensations of force or imbalance (simulating a roller coaster) that most do, so it’s kind of a bummer.
DK2 timewarp buffing the low framerate makes sense, because I was surprised how 30 felt too good to be 30. Sounds like vive will introduce screen flicker though. That doesn’t sound good. So I have to find a way to stay above 45 sounds like. Not gonna be easy with the likes of GTA5.
Thanks for the heads up Ralf. Here’s to hoping this can be fixed in the near future.
dellrifter22Participant“You mean you were playing gta5 at 35fps in VR? On a monitor that would be fine, but in VR ~30fps looks terrible every time you turn your head”
And before trying it myself I would have agreed with you. Call me lucky or cursed, but so far DK2 has yet to make me feel motion sick (or feel anything at all for that matter). I guess VR hasn’t tricked my brain just yet, maybe Vive will change my mind.
dellrifter22ParticipantUnderstood that high frame rates are “preferred”, but quite honestly, I was playing GTA5 quite comfortably at 35 fps. I started to notice discomfort below 30. I could lower settings for more frames, but I still want the game to look as good as I can. For me it was the 35 fps sweet spot.
Any chance you can better describe the troubles you’ve seen with sub 45 fps? Is it just all over the place? or does it drop straight down below 10? Can it maintain a steady 30? How does it behave?
dellrifter22ParticipantMake sure you have Steam in game overlay disabled, Uplay overlay disabled for Ubisoft games, and close anything like fraps or radeonpro. (to see framerate in vorpx push Alt+f). Also make sure your not using any sweetfx or enb directly.
For me on my DK2, the oculus load screen would tell me “problems loading Skyrim.exe”, but if i waited a few seconds I could hear the game start up in the background. Screen would fade to black, and then if I waited 10 or so seconds the game menu would finally appear. Maybe try just waiting a minute to see if your black screen eventually comes on.
dellrifter22ParticipantFor Oculus Home I used “HomeUnhider” script found here:
http://riftdev.com/author/uneozeroo/
Scroll to about halfway down to find the download link and Instructions.
Still can’t seem to navigate or open SteamVR menu without controller though.
dellrifter22ParticipantThanks Ralf, helpful to hear comparisons from someone who has all the headsets and works with them daily.
One last question: How is it comfort-wise compared to the DK2? Does it feel heavier?
DK2 is all I’ve tried.
dellrifter22ParticipantFor me, having Z3D on is far better than playing with it off. What is the point of VR if you can’t get an impression of 3D space? True, G3D does have a more solid look to it, but due to poor performance I find myself switching back to Z3D in almost all cases. Once you tweak it’s depth and strength a bit, you can get it to look pretty believable. I for one am super glad to have the Z3D option.
Back on topic about the Vive: Ralf, any further developments on the sub 45 performance? Have you pin pointed the problem? Tested any solutions?
Sorry to press. My vive order is being processed this week, and I’m wondering if I should cancel it and order a rift instead. I like what extra the vive brings to the table with roomscale, but realistically I will be spending more time in traditional games with the likes of Vorpx.
I know it’s early, but are you optimistic about the vive? Will it have any advantage over the rift as far as Vorpx is concerned?
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