dellrifter22

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Viewing 7 posts - 841 through 847 (of 847 total)
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  • in reply to: Any news on Vive #101065
    dellrifter22
    Participant

    So your Vive is in Ralf? Still waiting on mine. Any first impressions?

    I’d be curious to hear your thoughts on the Headset itself. How does it compare to the DK2, comfort wise, resolution, fov, lenses, etc.

    in reply to: Question for Ralf: vorpX usable with ENB? #100926
    dellrifter22
    Participant

    After learning how to go the injector route to install ENB, I was able to get it to work with Skyrim. Some helpful vids on youtube that explain how to set it up. It does hit the performance harder this way, but at least it works.

    Generally Sweetfx is less performance hungry with games, but I’m not having luck using it with Vorpx. I’ve read that some can inject it through RadeonPro (witch is actually how I add sweetfx to my games normally), but I’ve had no luck getting Vorpx to agree with Radeonpro. Only if I disable API monitoring will Vorpx let me launch a game with Rpro. But doing that disables the sweetfx.

    So my question to anyone here is how they got RadeonPro and sweetfx to work with Vorpx. Cheers.

    in reply to: Skyrim better than ever #100785
    dellrifter22
    Participant

    Skyrim does feel better now. Trying to upscale the res now with the extra performance.

    Anyone know how to fix the black bars covering the right and bottom of my screen after I use the upscale internal resolution (2.00) with Z3D on? When I turn 3D off they are removed, when I turn Z3D back on, they come back.

    in reply to: GTA 5 on 16.1.1 (full VR) head tracking problem #100783
    dellrifter22
    Participant

    update 16.1.2 seems to have fixed the tracking issue, thanks.

    Still getting performance hit though. on 0.9.1 I would average 30fps driving mid city, now it averages about 12 fps. Maybe this is thanks to the new Oculus home 1.3. Is having that running that much of a performance hog?

    in reply to: 1611 installed and working except for desktop… #100603
    dellrifter22
    Participant

    You on Windows 8 or higher?

    dellrifter22
    Participant

    It sounds like I’m having the same issue with GTA 5, I tried to explain it better in this other topic:

    GTA 5 on 16.1.1 (full vr) head tracking problem

    in reply to: Errors when starting 16.1.1 with DK2 #100516
    dellrifter22
    Participant

    I too am having troubles with the new 16.1.1 on DK2. Last night I could run GTA5 with oculus 0.7, now I get init errors. Is home 1.3 required now?

    Now I can get GTA5 to launch on home 1.3, but my look in full vr mode is inverted. It felt like I was emulating xbox stick with my head (inverted and less responsive). I tried to override xbox fully in vorpx menu, but my settings never save through the next restart. Settings restored to default when I start back in.

    I also noticed a severe performance hit to my frame rate compared to how i was playing last night using vorpx 0.9 and oculus 0.7.

    lastly, i cannot find an IPD adjustment anywhere now. not in game menu, not even in the main vorpx cinfig tool. Was it removed?

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