I notice in conversations that the game always pulls the camera back to the center of the person you’re talking to, no matter where you try to look. It causes the camera to wobble with every little head movement. I don’t suppose there is a way to override that behavior?
Or is it possible to set the headtracking sensitivity modifier to 0 when in EdgePeek mode, so it would behave more like Cinema mode, where no headtracking input is sent to the game itself?