Disco Machine

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  • in reply to: remapping vorpX key to my controller #217398
    Disco Machine
    Participant

    That’s a clever workaround Senan!

    Not all controllers have the share button, so I think the easiest solution would be an option to use long-press of start and select buttons (or whatever they are called) act as menu and edgepeek in-game.

    in reply to: Low FPS in Bioshock 2 Remastered #217276
    Disco Machine
    Participant

    Thanks I will give that a go later, Sylvan. The weird thing about B2 Remastered so far is that lowering everything both in-game and in Vorpx settings doesn’t seem to affect it at all, and my GPU/CPU aren’t really struggling whatsoever (they are low green in FPSVR). It’s like the game just decided to be 30-60 fps no matter what. Playing it in Z-normal puts it at a good 90fps right away, which is the same fps as I have set in Virtual Desktop. It’s a shame original B2 crashes because that one works perfectly before doing so.

    I’ve had some more luck with Bioshock Infinite though. Seems to be working well enough, apart from some occasional stutters and the text being so small that I can barely make it out. Will have to test it some more though.

    in reply to: Low FPS in Bioshock 2 Remastered #217255
    Disco Machine
    Participant

    Tried the beta today, but no luck – just the same problems as before. Guess I’ll just play it in Z-normal, it looked pretty good in that mode, as well.

    in reply to: Low FPS in Bioshock 2 Remastered #217250
    Disco Machine
    Participant

    Update: Tried using Bioshock 2 original instead of Remastered (since this is advised anyway) and while the framerate is a proper 120fps here and everything is looking great, the game always crashes within a minute or so of starting a new game or entering the game world(it doesn’t crash while in main menu). The 3rd DirectVR scan (rotational) seems to be taking longer than on other games and making some strange in-game noises while doing so, but otherwise that works. There is no error message, just straight CTD.

    Seems this is a DX9/Geometry3D issue since I can play it fine with DX10 in z-adaptive mode. I tried just about any crash fix I could find like allocating more memory to texture streaming, as well as giving both VD and Airlink a go, but no luck… Can anyone else get this game to work with Geo3D in Vorpx?

    in reply to: Are custom resolutions still working? #215756
    Disco Machine
    Participant

    Did it get better? I have a similar issue.

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