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dSpectParticipant
Yeah when I messed around with the shader slider one of them was first person view. I haven’t tried it in the full game yet, but when clicking the shaders in ReShade in the full game I found one of them moved the camera to the ceiling of the RPD lobby looking down at the entrance with displayDepth enabled. Unfortunately moving Leon didn’t change the camera like you’d expect if they actually implemented the fixed camera. Who knows if they actually tried, I haven’t seen anything like that before though.
dSpectParticipantWhen I tried the demo in G3D with the RE7 profile, at any given time one eye didn’t render half of it’s screen (or some objects didn’t render leaving a blank background). Scrolling through different shaders in the G3D editor didn’t help, though one appeared to change the camera’s perspective to Leon’s which was interesting.
For the demo I mostly played using the Depth3D ReShade filter in Virtual Desktop and it worked pretty well. Though I hope this gets G3D compatibility in VorpX soon.
dSpectParticipantThanks, this was a nice surprise for the weekend. I can’t wait to try the Monster Hunter profile!
dSpectParticipantI’ll second the Monster Hunter World support. 3D really helped me in the 3DS titles to better judge how close to the monster you were. Gotta have some of that low res 3DS nostalgia here.
Not even kidding this game would be perfect in cinema mode.
dSpectParticipantI’m running into a similar issue. I’ve been able to run the game by opening VorpX desktop mode then running the game through that. Then you can disable desktop mode in the menu once the game starts.
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