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edemussParticipant
Yet more playing and tweaking the FOV and the head tracking is now playing properly in 6DOF with the weapon sights, not sure what had happened before!
Also realised that the headtracking is simply an instance of opentrack (which I’m very familiar with) running in the background; it wasn’t part of vorpx last time I used it! I tweaked the curves and settings to my preference, now back to being able to lean to peak around corners and forward to zoom.
Changing the HUD layout in arma has removed the need to edge peek in normal usage (only needed for main menu), it is now much better than pancake + opentrack that I’ve used previously and I dare say probably revitalised my want to play arma again!
Switching from G3D to Z normal actually seemed to improve the image significantly in addition to performance, I now have perfect image quality and smoothness :)
edemussParticipantSpent several hours over the last couple of nights – tweak, test, rinse, repeat!
Got 4:3 resolution setup of 2400×1800 and balanced the settings to keep it at 60fps, set the FOV to 120° maximum and stopped vorpx adjusting settings (it kept lowering the FOV and changing the resolution).
I reset the profile once I’d got the 4:3 set and figured out that the distortion/swim seemed to be mostly due to the head tracking using positional movement (6DoF), turning that off and only using 3DoF has brought the view more inline with pancake. Additionally with the 6DoF enabled it made the collimator and iron sights almost impossible to use, I do prefer to use 6DoF but if needs must.
Generally it’s all working pretty well so far :)
edemussParticipantWell I tested black mesa by launching oculus dash, then vorpx, then steamvr and then the desktop icon. Vorpx hooked on perfectly and it loaded up fine, obviously because I was starting steamvr from the Oculus dash it wouldn’t then allow another app; no problems running both concurrently though. Can’t recall if the headset is set as a steamvr or oculus in the config though.
Although it’s all loaded up, the controllers are not responding. I’ve set them as Vive wands in the in-game config but I don’t know if the bindings will translate as they’re emulated controllers. What would be the typical control scheme for motion controllers in an fps? I’ve never used any beforehand so not sure what I should be aiming for. As there are no independent hand movements then VR motion controllers are not required?
Perhaps I should ignore using them as VR motion controllers and just use the original Razer drivers and set up a profile for them specific to hl2/black mesa?
edemussParticipantI’ll reinstall and see what happens.
edemussParticipantNo other security on this local machine, windows defender had flagged vorpx as a trojan (I’ve read that this is due to its hooking nature) so perhaps its flagged the offending files and somehow modified them or access to them? It had neglected to notify me that it had found anything though!
Can’t think of anything else unless apps like Dropbox might behave in the same manner?
If I uninstall and reinstall vorpx, do I need to jump through any hoops with regards to licensing?
edit: could the logitech game software that switches profiles based on the executable running be affecting it?
edemussParticipantOk, I’ve added the folder to the exclusion list and windows defender no longer gobbles up a bunch of cycles. Vorpx on the other hand is now taking up 25% on its own, surely this isn’t right is it?
Reinstall required?edemussParticipantThanks for the response, unfortunately it hangs in that state, I’ve waited 10-15 mins and it’s still in the state.
I had already checked the virus definitions and it said it was done 30/12/18 so should be latest; I’ll try to run a manual windows update and see if it changes anything.
I’ll exclude the folder in windows defender and report back.
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