Florian-83

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  • in reply to: Titanfall 2 (v2.0.11.0) profile broken? #217033
    Florian-83
    Participant

    Thanks for responding. I will check it out and try again.

    in reply to: Titanfall 2 (v2.0.11.0) profile broken? #217010
    Florian-83
    Participant

    I forgot to mention, that I disabled the Steam Overlay and the EA/Origin Overlay as well. Steam launch parameters (-dx10 / -dx11 / -dx12) to force another DirectX Version did not work too.

    Florian-83
    Participant

    Hello,

    I maxed out the scaling (200%) and the Oculus Render resolution (5408 x 2736) again. There is a noticeable effect, but my GPU reaches its limit, the frame rate sometimes drops to 25 FPS and the effect is still there. :-(

    My Config:
    – 1920 x 1080 (scaling: 200%)
    – 2x Multisample anti-aliasing (MSAA)
    – 4 x Anisotropic filtering
    – Oculus Render resolution 5408 x 2736 (Encode Bitrate = 250 Mbps)

    There are reshader (generic post-processing injector) for fs19 as well.
    https://reshade.me/

    Do they work in combination with VorpX?

    Florian-83
    Participant

    Hello Ralf,

    Thanks for your quick response. The reason I want to use these filters is, because i’m facing a problem which seems to be called noising effects , so im looking for a denoiser filter. The noising accours at medium and high distance, mainly noticable on trees.

    See here:
    https://gpuopen.com/fidelityfx-denoiser/#features

    I tried a lot of different options without any noticable success:
    – Higher resolution (1920 x 1080, scaling up to 200%)
    – 2x up to 16x Multisample anti-aliasing (MSAA)
    – bilinear up to 16 x Anisotropic filtering
    – Oculus Render resolution 3616 x 1840 up to 5408 x 2736 (Encode Bitrate = 250 Mbps)

    If I switch of FidelityFX in the VorpX menu, it looks a little bit better, but the image loses sharpening (clarity). A bad deal.

    Do you have any advices?

    in reply to: Farming Simulator 2019 – Full VR Mode #201017
    Florian-83
    Participant

    ok. I found this…

    Ralf wrote:

    “The image is always perfectly centered in Full VR mode in the sense that the center of the image is exactly where the vorpX camera is looking.

    Since the Rift (and to a lesser degree the Vive) render slightly asymmetrically, you will see a larger bar at the bottom than at the top with Image Zoom values below 1.0. That is perfectly normal and actually means that the image center is perfectly centered to the camera. It may sound unintuitive, but adjusting the vertical position in a way that top/bottom bars are the same height would actually cause the image to be off-center.”

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