Florian-83

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Viewing 15 posts - 1 through 15 (of 15 total)
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  • Florian-83
    Participant

    All right, I got it. I will try it with The Witcher 3 Classic v1.32, vorpX v21.3.5 and the “Gervant First Person” Mod. After some testing, I’ll let you know how well it worked. Thanks for help.

    Florian-83
    Participant

    Ok, so Classic Version and vorpX v21.3.5 should work. Thanks.

    Can I use vorpX v21.3.5 and vorpX v24.0.1 (Beta) in parallel on one operating system (Win11)? I use the Virtual Monitor quiet often (Vermentide 2, Space Engineers), as it allows me to scale my desktop for a better ingame resolution, which is somehow impossible with the Nvidia control panel (No DSR Option // Asus FX506HM with RTX 3060). So I don’t want to miss this new feature.

    Florian-83
    Participant

    Hi Ralf, thanks for your response. I tried vorpX v21.3.5 with The Witcher 3 Classic (v1.32) and vorpX v24.0.1 (Beta) with The Witcher 3 Next Gen Version (v4.04) as well. Both profiles are working.

    I just hope to find a way to get any First Person Mod running. It was possible with an old Mod and the Classic Version, but unfortunately this Mod is not available anymore. That’s why I wanted to ask here if anyone knows another way.

    in reply to: Witcher 3 Next Generation Patch #220055
    Florian-83
    Participant

    I successfully launched the game and played a few minutes. Looks good.
    Thanks for the profile update.

    in reply to: Witcher 3 Next Generation Patch #220039
    Florian-83
    Participant

    I tend to agree with you, as Raytracing will not work on my VR Potato (RTX 3060 mobile) anyway.

    in reply to: Witcher 3 Next Generation Patch #220036
    Florian-83
    Participant

    Thanks for looking at the profile. I really appreciate that.
    There is another good IGN video about the Next Gen Update which is more focused on the new features:

    Gervant First Person MOD (Next Gen):
    https://www.nexusmods.com/witcher3/mods/5706?tab=description

    in reply to: Witcher 3 Next Generation Patch #220033
    Florian-83
    Participant

    Hello, good to hear that we may get a working profile soon. I tried a Steam downgrade to the Classic Version 1.32 as well, but VorpX refuses to start the game. “This Version of VorpX only works with The Witcher 3 4.0 or higher. Please make sure you have the latest The Witcher 3 version.” I don’t see any other official (Classic) profile in my local VorpX database. My VorpX Version is 24.1.0.

    There are two interesting Gamestar test videos about the Witcher 3 Next Gen v4.0 update:

    Beside the graphic aspect and some new features of the next Gen Version, isn’t it also about bug fixing (v1.32 ==> v4.04)? I have a VR potato anyway (Nvidia RTX 3060 mobile bottleneck), soo I’m fine with a working Classic profile as well.

    in reply to: Witcher 3 Next Generation Patch #219986
    Florian-83
    Participant

    Hello Ralf. Do we get a profile Update for the Witcher 3 “Next Generation Patch”?
    The official profile is not working anymore.

    in reply to: Witcher 3 Next Generation Patch #219780
    Florian-83
    Participant

    Fresh Steam The Witcher 3 Version 4.04 Installation here. Not working with VorpX 24.1.0 official Profile.

    Script Compilation Errors:

    Error [content0]game\gameplay\damage\damagemanagerprocessor.ws(557): Could not find function ‘ShouldAutoApplyOilImmediately’
    Error [content0]game\gameplay\damage\damagemanagerprocessor.ws(562): Could not find function ‘ShouldAutoApplyOilImmediately’
    Error [content0]game\gameplay\effects\effects\other\oil.ws(177): Could not find function ‘ShouldAutoApplyOil’
    Error [content0]game\gui\main_menu\ingamemenu.ws(1513): Could not find function ‘SetAutoApplyOils’
    Error [content0]game\gui\main_menu\ingamemenu.ws(1515): Could not find function ‘SetAutoApplyOils’
    Error [content0]game\player\states\vehicles\horseriding.ws(141): Could not find function ‘ShouldAutoApplyOil’

    Warning [content0]engine\environment.ws(30): Global native function ‘EnableDebugOverlayFilter’ was not exported from C++ code.
    Warning [content0]engine\environment.ws(32): Global native function ‘EnableDebugPostProcess’ was not exported from C++ code.
    Warning [content0]engine\showflags.ws(11): Global native function ‘DebugSetEShowFlag’ was not exported from C++ code.

    in reply to: Witcher 3 #219779
    Florian-83
    Participant

    Fresh Steam The Witcher 3 Version 4.04 Installation here. Sadly not working with VorpX 24.1.0 official Profile.

    Script Compilation Errors:

    Error [content0]game\gameplay\damage\damagemanagerprocessor.ws(557): Could not find function ‘ShouldAutoApplyOilImmediately’
    Error [content0]game\gameplay\damage\damagemanagerprocessor.ws(562): Could not find function ‘ShouldAutoApplyOilImmediately’
    Error [content0]game\gameplay\effects\effects\other\oil.ws(177): Could not find function ‘ShouldAutoApplyOil’
    Error [content0]game\gui\main_menu\ingamemenu.ws(1513): Could not find function ‘SetAutoApplyOils’
    Error [content0]game\gui\main_menu\ingamemenu.ws(1515): Could not find function ‘SetAutoApplyOils’
    Error [content0]game\player\states\vehicles\horseriding.ws(141): Could not find function ‘ShouldAutoApplyOil’

    Warning [content0]engine\environment.ws(30): Global native function ‘EnableDebugOverlayFilter’ was not exported from C++ code.
    Warning [content0]engine\environment.ws(32): Global native function ‘EnableDebugPostProcess’ was not exported from C++ code.
    Warning [content0]engine\showflags.ws(11): Global native function ‘DebugSetEShowFlag’ was not exported from C++ code.

    in reply to: Titanfall 2 (v2.0.11.0) profile broken? #217033
    Florian-83
    Participant

    Thanks for responding. I will check it out and try again.

    in reply to: Titanfall 2 (v2.0.11.0) profile broken? #217010
    Florian-83
    Participant

    I forgot to mention, that I disabled the Steam Overlay and the EA/Origin Overlay as well. Steam launch parameters (-dx10 / -dx11 / -dx12) to force another DirectX Version did not work too.

    Florian-83
    Participant

    Hello,

    I maxed out the scaling (200%) and the Oculus Render resolution (5408 x 2736) again. There is a noticeable effect, but my GPU reaches its limit, the frame rate sometimes drops to 25 FPS and the effect is still there. :-(

    My Config:
    – 1920 x 1080 (scaling: 200%)
    – 2x Multisample anti-aliasing (MSAA)
    – 4 x Anisotropic filtering
    – Oculus Render resolution 5408 x 2736 (Encode Bitrate = 250 Mbps)

    There are reshader (generic post-processing injector) for fs19 as well.
    https://reshade.me/

    Do they work in combination with VorpX?

    Florian-83
    Participant

    Hello Ralf,

    Thanks for your quick response. The reason I want to use these filters is, because i’m facing a problem which seems to be called noising effects , so im looking for a denoiser filter. The noising accours at medium and high distance, mainly noticable on trees.

    See here:
    https://gpuopen.com/fidelityfx-denoiser/#features

    I tried a lot of different options without any noticable success:
    – Higher resolution (1920 x 1080, scaling up to 200%)
    – 2x up to 16x Multisample anti-aliasing (MSAA)
    – bilinear up to 16 x Anisotropic filtering
    – Oculus Render resolution 3616 x 1840 up to 5408 x 2736 (Encode Bitrate = 250 Mbps)

    If I switch of FidelityFX in the VorpX menu, it looks a little bit better, but the image loses sharpening (clarity). A bad deal.

    Do you have any advices?

    in reply to: Farming Simulator 2019 – Full VR Mode #201017
    Florian-83
    Participant

    ok. I found this…

    Ralf wrote:

    “The image is always perfectly centered in Full VR mode in the sense that the center of the image is exactly where the vorpX camera is looking.

    Since the Rift (and to a lesser degree the Vive) render slightly asymmetrically, you will see a larger bar at the bottom than at the top with Image Zoom values below 1.0. That is perfectly normal and actually means that the image center is perfectly centered to the camera. It may sound unintuitive, but adjusting the vertical position in a way that top/bottom bars are the same height would actually cause the image to be off-center.”

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