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fugaziParticipantOcculus Go isn’t even 6DOF….so…
So… what?
6 dof is not precisely the most outstanding feature of Vorpx games.
Few games support it and in those that do it, the utility does not go beyond mere curiosity.
I play vorpX, as I suppose many, sitting in a couch with a gamepad or in a chair in front of the PC with kb/mouse, in both cases, 6 dof make little sense.In fact, I also have a VIVE, and I will tell you that I prefer the Oculus Go to the VIVE for my vorpX gaming sessions.
Better visuals and untethered, make the Go a better device than the VIVE for Vorpx gaming.
fugaziParticipantIf you have a go I recommend ALVR.
ALVR uses asynchronous timewarp so the tracking is so much better than trinus.
fugaziParticipantHi Ralf,
I think that I have not expressed well, What I am developing is a tracked virtual screen, I don’t need any distortion because is done by my software.is a virtual 3d sbs screen, so It needs a pure sbs image, like the one of reshade/depth, or tridef 3d produces.
I need this type of output https://lh3.googleusercontent.com/t_kJYB3BcZHAf1o-1MieaYwMNFd5XdWYd3tEqfdmAa8W39hLrzFuiAsn2pTbA6gA3-6K=h900
Not onr like this http://hwahba.com/ibex/files/ibex-win-sbs-video.jpg
I expect to have expressed better.
Thank you!!!
fugaziParticipantHi Ralf, thanks for your response.
I’ve tried to customize the distortion in the vorpX ingame menu, but I have been unable to configure it correctly to output to a pure side by side.
Do you think it is possible to get it by a correct configuration?I’am developing an fork of moonlight for the daydream platform, and I need a pure sbs output like the one of tridef 3d to get the 3d running on the virtual screen.
fugaziParticipantNier Automata, Bayonetta and Vanquish!!!
As a treasure soft lover Im more than happy“Positional tracking now also enabled in cinema mode if available for a game”
I need to try this !!!many thanks for your work Ralf!!!
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