fugazi

Forum Replies Created

Viewing 11 posts - 1 through 11 (of 11 total)
  • Author
    Posts
  • in reply to: vorpx with oculus go? #173296
    fugazi
    Participant

    Occulus Go isn’t even 6DOF….so…

    So… what?
    6 dof is not precisely the most outstanding feature of Vorpx games.
    Few games support it and in those that do it, the utility does not go beyond mere curiosity.
    I play vorpX, as I suppose many, sitting in a couch with a gamepad or in a chair in front of the PC with kb/mouse, in both cases, 6 dof make little sense.

    In fact, I also have a VIVE, and I will tell you that I prefer the Oculus Go to the VIVE for my vorpX gaming sessions.
    Better visuals and untethered, make the Go a better device than the VIVE for Vorpx gaming.

    in reply to: vorpx with oculus go? #173275
    fugazi
    Participant

    If you have a go I recommend ALVR.
    ALVR uses asynchronous timewarp so the tracking is so much better than trinus.

    in reply to: vorpX 18.2.0 Preliminary Changelog #173038
    fugazi
    Participant
  • Just Cause 3: Z3D didn’t work anymore
  • So Just cause 3 Z3d will work again.
    ¿can I ask if Just cause 3 got a g3d profile?

    Great update, thank you.

    in reply to: generic vr headset Head tracker and standar SBS #172172
    fugazi
    Participant

    Hi Ralf,
    I think that I have not expressed well, What I am developing is a tracked virtual screen, I don’t need any distortion because is done by my software.

    is a virtual 3d sbs screen, so It needs a pure sbs image, like the one of reshade/depth, or tridef 3d produces.

    I need this type of output https://lh3.googleusercontent.com/t_kJYB3BcZHAf1o-1MieaYwMNFd5XdWYd3tEqfdmAa8W39hLrzFuiAsn2pTbA6gA3-6K=h900

    Not onr like this http://hwahba.com/ibex/files/ibex-win-sbs-video.jpg

    I expect to have expressed better.

    Thank you!!!

    in reply to: generic vr headset Head tracker and standar SBS #172085
    fugazi
    Participant

    Hi Ralf, thanks for your response.

    I’ve tried to customize the distortion in the vorpX ingame menu, but I have been unable to configure it correctly to output to a pure side by side.
    Do you think it is possible to get it by a correct configuration?

    I’am developing an fork of moonlight for the daydream platform, and I need a pure sbs output like the one of tridef 3d to get the 3d running on the virtual screen.

    https://github.com/penkamaster/moonlight-android

    in reply to: vorpX 18.1.5 Available Now #171009
    fugazi
    Participant

    Nier Automata, Bayonetta and Vanquish!!!
    As a treasure soft lover Im more than happy

    “Positional tracking now also enabled in cinema mode if available for a game”
    I need to try this !!!

    many thanks for your work Ralf!!!

    in reply to: Problems disabling roll in GTAVR mod #170436
    fugazi
    Participant

    I have reinstalled vorpx, and back to the defatult profile, and I can confirm that the ht roll check of the head tracking page of the in game vorpx menu dont work, or almost, dont enable/disable the roll tracking of the hmd.

    is working on your side? when I check/uncheck the checkbox, the image flicks a little, but vorpx keeps tracking the roll of the headset.

    I have seen an “Enable head tracking roll” in the general page of the “vorpX config utility” but is also broken, no effect on the roll tracking, as I say the only way to disable the roll tracking in vorpX is disabling totally the headtracking but it seemes to disables “async render”, that is a feature that I want to keep.

    Im using SteamVR as Device, it it helps.

    in reply to: Problems disabling roll in GTAVR mod #170414
    fugazi
    Participant

    thanks for take a look into it.

    Even so, I think I have not expressed myself well, (excuse me, English is not my mother tongue).

    I want to Enable async rendering, not disable it.

    my problem is it seems that disabling head tracking in vorpx, it also disables the async rendering (you can say it by the amount of judder you get when you disables vorpx’s head tracking).

    to clear up doubts, I explain my voprx settings:

    – async rendering on
    – head tracking on (only to make sure that async rendering works)
    – ht sensitivy to 0 (I want to rely on gtavr mod’s headtracking)
    – ht roll disabled

    my problem is with ht roll, it seems not to work, because the roll of of vorpx adds up to the one of vtavr mod, and is not affected by this check.

    I expect that it makes sense.

    Meanwhile I will try to reinstall vorpx in case it was a problem of my installation.

    Thank you.

    in reply to: Lost Geometry 3D effect in GTA5 #128300
    fugazi
    Participant

    You’re right, apologize for the false alarm.
    GTA never has worked on g3d for me, and when I try it and see it working I thought it was the final solution.

    Yesterday I was doing tests, and it does not seem that the hud is related.
    However what I have been able to repeat consistently is if all the graphic parameters are to the minimum I always get g3d.

    in reply to: Lost Geometry 3D effect in GTA5 #128282
    fugazi
    Participant

    fugazi, can you elaborate? How do you disable the rotating map/hud? Is it a game setting?

    Its a gta v game setting
    http://assets.vg247.com/current//2014/11/vehicle.jpg
    radar and Hud properies, i think that it was
    radar: icon
    HUD: off

    or

    radar: off
    HUD: icon

    in reply to: Lost Geometry 3D effect in GTA5 #128275
    fugazi
    Participant

    Cdidier user from tridef forum has the solution for the lost of the 3d geometry.
    https://www.tridef.com/forum/viewtopic.php?f=9&t=6873&hilit=gta+v
    “Okay after being bewildered why it wasnt working went out for a run came back in and decided to tinker with the settings and then I stumbled across the answer to why it was not holding the 3d. Apparently the hud and radar was preventing the 3d from remaining fixed. So for me it works when I disable the rotating map and hud.”

    it works for me!!!
    The only problem are the shadows, anyone knows how to disable them?

Viewing 11 posts - 1 through 11 (of 11 total)

Spread the word. Share this post!