fugazi

Forum Replies Created

Viewing 5 posts - 1 through 5 (of 5 total)
  • Author
    Posts
  • in reply to: vorpx with oculus go? #173296
    fugazi
    Participant

    Occulus Go isn’t even 6DOF….so…

    So… what?
    6 dof is not precisely the most outstanding feature of Vorpx games.
    Few games support it and in those that do it, the utility does not go beyond mere curiosity.
    I play vorpX, as I suppose many, sitting in a couch with a gamepad or in a chair in front of the PC with kb/mouse, in both cases, 6 dof make little sense.

    In fact, I also have a VIVE, and I will tell you that I prefer the Oculus Go to the VIVE for my vorpX gaming sessions.
    Better visuals and untethered, make the Go a better device than the VIVE for Vorpx gaming.

    in reply to: vorpx with oculus go? #173275
    fugazi
    Participant

    If you have a go I recommend ALVR.
    ALVR uses asynchronous timewarp so the tracking is so much better than trinus.

    in reply to: generic vr headset Head tracker and standar SBS #172172
    fugazi
    Participant

    Hi Ralf,
    I think that I have not expressed well, What I am developing is a tracked virtual screen, I don’t need any distortion because is done by my software.

    is a virtual 3d sbs screen, so It needs a pure sbs image, like the one of reshade/depth, or tridef 3d produces.

    I need this type of output https://lh3.googleusercontent.com/t_kJYB3BcZHAf1o-1MieaYwMNFd5XdWYd3tEqfdmAa8W39hLrzFuiAsn2pTbA6gA3-6K=h900

    Not onr like this http://hwahba.com/ibex/files/ibex-win-sbs-video.jpg

    I expect to have expressed better.

    Thank you!!!

    in reply to: generic vr headset Head tracker and standar SBS #172085
    fugazi
    Participant

    Hi Ralf, thanks for your response.

    I’ve tried to customize the distortion in the vorpX ingame menu, but I have been unable to configure it correctly to output to a pure side by side.
    Do you think it is possible to get it by a correct configuration?

    I’am developing an fork of moonlight for the daydream platform, and I need a pure sbs output like the one of tridef 3d to get the 3d running on the virtual screen.

    https://github.com/penkamaster/moonlight-android

    in reply to: vorpX 18.1.5 Available Now #171009
    fugazi
    Participant

    Nier Automata, Bayonetta and Vanquish!!!
    As a treasure soft lover Im more than happy

    “Positional tracking now also enabled in cinema mode if available for a game”
    I need to try this !!!

    many thanks for your work Ralf!!!

Viewing 5 posts - 1 through 5 (of 5 total)

Spread the word. Share this post!