grumbel45

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  • grumbel45
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    I am having a similar/related issue here with Shadow of the Tomb Raider. When I start the game, the gamepad will function properly as gamepad and everything is fine, but after 10min or so, the game starts to think I am using a keyboard (icons swap fowards and back between keyboard/gamepad), my aim sensitivity is way off and the VorpX menu keeps popping up when I hit ‘Start’, which it didn’t 10min ago.

    As far as I can tell, I have disabled headtracking, gamepad override and everything else that could screw with the gamepad.

    I had similar issues with Tomb Raider: Legend earlier, when after some minutes the gamepad controls would completely shuffle around and for no obvious reason.

    Now I can understand why mouse/gamepad emulation could screw things up, but I can’t figure out why the game works fine and things only start getting broken after a couple of minutes. Any ideas?

    in reply to: Whats the smallest pixel an eye can spot #206994
    grumbel45
    Participant

    I experimented with 3D a lot in the past X years. One day fooling around with an empty toilet paper roll i noticed that the brain is able to constuct a 3D image with just one eye.

    Similar thing I noticed with VR360-2D videos, watching them with both eyes feels all wrong, people are huge and everything looks off. Watching the same video with only one eye makes it look almost 3D, people have the right size and everything feels far more believable than with both eyes. Seems like removing the incorrect depth information from the second eye makes the brain switch over to another depth guessing algorithm that works much better.

    in reply to: Whats the smallest pixel an eye can spot #206972
    grumbel45
    Participant

    Average human eye resolution is roughly around 60 PPD (pixels per degree), little more with good vision. Current consumer headsets are 15-20 PPD. You can calculate it yourself by taking the headsets resolution and dividing it by the FOV (e.g. 1440px / 100° -> 14.4 PPD). High-end headsets like the Varjo Aero or the new 12K Pixmax go up to around 30 PPD. Varjo XR3/VR3 already reach 70 PPD using a special display setup (tiny high resolution screen in the center, with the surrounding being a lower resolution screen).

    The PPD of a monitor, TV or cinema is roughly around 30-100 PPD, depending on viewing distance and if it’s a HD or 4K display (FOV is around 30-60°).

    why can image quality visually be raised by going over the hardware resolution

    That’s called “supersampling”, instead of having your computer render one pixel per display pixel, you let it render multiple and average them together before sending them to the display. This ends up looking better as it reduces “aliasing”, i.e. the little pixel stair-steps you often see in computer games graphics without anti-aliasing enabled. If you enable anti-aliasing/supersampling, the stairsteps will be smoothed out.

    in reply to: How to reduce aliasing/flicker in the Desktop Viewer? #206929
    grumbel45
    Participant

    No luck. The Clarity setting doesn’t help, no matter if Low/Medium/High/Off or how the sharpness is set, the image always ends up with far more shimmering than I’d like.

    In comparison I can get a much more stable image with BigScreen, it’s not quite perfect there either, especially with smaller virtual screen sizes, but at least it looks usable. Only way I get a stable image out of Vorpx Desktop Viewer is by reducing the desktop resolution down to 800×600, but that is a bit too low to be usable.

    My setup here is a bit unusual however, AMD Relive WLAN streaming over to a Lenovo Mirage Solo. And the games I try to play are 2D point&click adventures or Visual Novels and the shimmering really stands out with those 2D games and the text.

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