haints

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Viewing 15 posts - 136 through 150 (of 157 total)
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  • haints
    Participant

    Thanks for responding, nieda!

    I did check the resolution VorpX was applying by looking in the settings.xml file. It was 1728×1080. GTA V didn’t like that resolution, at least on my system, because it reset it to 800×600.

    I’ve experimented with several different resolutions and finally settled on 1440×1080. But my FPS was pretty bad and the game still didn’t look that good.

    I think I’ve fixed it though. When I disabled VorpX’s auto FOV, the image quality improved tremendously AND my frame rate improved a ton. I’m using Flawless Widescreen to set the FOV now. The only downside is that it is tricky to get FOV right. It’s perfectly calibrated by VorpX but setting it yourself involves some experimentation. I’ve started another thread here asking Ralf for advice on this issue and hopefully he will have some.

    My advice is to try setting FOV with Flawless Widescreen or a mod and see how that works for you.

    haints
    Participant

    Hi nieda. Thanks for responding to my previous thread. I wrote back but somehow deleted my reply. I’ll post it again.

    I am not using the Oculus debug tool. I am using the Oculus Tray Tool.

    I tried posting a link to the forum thread on it for you but for some reason this forum is set up so that if you post a link, the whole page you are linking to shows up in your post. Just google “Oculus Tray Tool” and you should find it.

    I think I’m using the latest non-beta version of Oculus Home (away from my PC so I can’t check) and the program works just fine. It’s very simple and easy to use. There is an option to start it with Windows if you want. Disabling AWS is not permanent. You just check or uncheck the “Disable AWS” box. Couldn’t be easier. There is also a handy option for super sampling in the Rift as well.
    I highly recommend the program.

    in reply to: New to Vorpx – Suggestions Welcome #170519
    haints
    Participant

    I was having the exact same issue with GTA V.

    I stopped VorpX from setting the FOV and found another app to set it and the result was a HUGE increase in both image quality and in frame rate, with the drawback being FOV is not as perfectly calibrated as it was when I let VorpX manage it.

    VorpX is great for head tracking and for SBS 3D but at least with GTA V and possibly other games I think you might want to try and set FOV with either a mod or a second app (I think it might be better to set resolution yourself too). The cost in frame rate and image quality can be quite high otherwise.

    haints
    Participant

    If you disable the auto resolution feature, vorpX doesn’t touch any resolution settings regardless of full VR/cinema mode, the behavior you observe has to be caused by something else.

    One thing I can think of: please check whether you maybe have a “commandline.txt” file in your GTA V folder from manual resolution experiments. if so, delete it.

    Thanks for responding, Ralf. I did have a commandline.txt in my folder, but I only added it after I ran into trouble trying to change the resolution–so it wasn’t the cause.

    No, the real reason was even stupider. I’ve been using Notepad+ to change resolution in the Settings.xml file. I changed it from whatever VorpX had defaulted it to, but no matter what I changed it to, the res seemed to stay the same … because Notepad+ wasn’t actually implementing any of my changes. I would make a change and then close the Settings.xml file and I assumed Notepad+ had saved my changes since there was no “Would you like to save your changes?” style message. And when I would open the file up again with Notepad+ I could the resolution I had selected … but that was an illusion. I accidentally opened the file with some other program and was shocked to see that the resolution was still the exact same one that had been set by VorpX. Notepad+ wasn’t showing me the actual file but a phantom, unsaved version of the file. I think I’m just going to go back to regular Notepad.

    haints
    Participant

    Yes, I remember that explanation Ralf and was not trying to make you explain it again.

    However, even if GTA V is falsely reporting the resolution when in windowed mode, the fact is I can NOT change the resolution for FullVR. I can change the resolution in Cinema mode but FullVR stays the same. (It might not be 800×600 but when I close VorpX and run GTA V in 800×600 full screen it looks very much the same.)

    For whatever reason, the resolution appears locked in FullVR. How can I change this?

    in reply to: Resident Evil 7 FOV mod update #170395
    haints
    Participant

    I have and I’m not sure but I thought the new automatic form of DirectVR might set the FOV automatically.

    in reply to: Callo of Duty 2 #170390
    haints
    Participant

    You are right. I’m sorry, I thought the OP was talking about Call of Duty WW II, not Call of Duty 2.

    There is no way to turn off the HUD in COD WW II and that is what I was referring to.

    in reply to: Resident Evil 7 FOV mod update #170382
    haints
    Participant

    Do we still need this mod with the latest update to VorpX?

    haints
    Participant

    I was thinking of trying some texture replacement mods. What would you recommend?

    in reply to: FULL VR #170330
    haints
    Participant

    Head tracking (sometimes with full positional tracking depending on the game) and a fullscreen image–i.e. all you see is the game world as opposed to Cinema mode where you are playing the game on a virtual screen.

    It works great with games like GTA V but it requires a beast of a system to run smoothly.

    in reply to: Callo of Duty 2 #170327
    haints
    Participant

    Haven’t tried with VorpX yet but it does run well with Tridef 3D (not sure if it is okay to mention that software here?) and Virtual Desktop. BUT … I gave up playing it because you can’t turn any of the stupid hand-holding HUD options off and in the end I just found them too annoying. Really destroys any sense of immersion to have a giant red X superimposed on enemies when you kill them, etc etc.

    in reply to: A Few More GTA V Questions: Menu/Gamepad Issues #170226
    haints
    Participant

    Thanks Ralf. I guess I’ll leave it as is, though there’s something odd that happens … after a while of playing with the 360 game pad, when I push backwords on the joystick I go forward instead, or kind of jerk back and forth. It’s like it is reading backwards on the joystick as both backwards AND forwards. It only seems to happen with GTAV. Maybe I’ll try an xbox one gamepad or the rift controller and see if this fixes my issue.

    I want to say I really appreciate how much time you are putting in around here and the fact that I can always count on you for a response. As you may or may not know I was a harsh critic of VorpX for a while but the software has completely won me over. Now when I post about it on the Oculus forum I rave about it so much someone always accuses me of being the developer! I am actually having more fun playing games with VorpX on my Rift than I am playing actual Rift games, and I’ve played a ton of them. You could say that’s because games like GTA V, etc are just more fully realized than almost any VR game, and that’s true, but I would never go back to playing them on a flat screen without VorpX, because VorpX really makes them come alive.

    Anyway–thanks again and if there is anything I can do to help get the word out, let me know!

    in reply to: GTA V – Official Recommendation #170183
    haints
    Participant

    >I can’t get the normal controller features to work right. I only want some adjustments with the right stick, but it seams like override all buttons too. A on my Xbox360 controller always starts recording clips,

    Yeah, exact same problem here. Frustrating that it works so well but then basic things don’t work with the xbox gamepad, when the game itself is clearly meant to be played with one ….

    in reply to: A Few More GTA V Questions: Menu/Gamepad Issues #170179
    haints
    Participant

    Forgot to mention that VorpX disables Ironsites or at least prevents you from aiming this way by clicking in the right thumbstick. How do I get this option back?

    in reply to: FOV Mods For GTA V Don't Work with VorpX? #170173
    haints
    Participant

    GTA V has DirectVR FOV handling, no need for a FOV mod, which would probably cause a conflict even if it worked. You can apply a +/-20° offset on the DirectVR page of the vorpX ingame menu.

    Be aware though that doing so will cause image distortion, the FOV computed by vorpX is objectively the correct FOV.

    Yes, I see what you mean, Ralf. I tried adjusting the settings you specified and ended up going back to the defaults. Thanks for the information!

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