Forum Replies Created
Happy to wait till Saturday, Ralph. This might even rival Hellblade as a great Vorpx enhanced experience …
I don’t understand why some of you think it works now as is since it is in 2D?
Just use the Crysis 3 profile and don’t rename anything
What are you talking about?
The Crysis 3 profile is locked down to the Crysis3.exe. You can’t add KCD to that profile because VorpX won’t let you. So you have to rename the KCD.exe.
If you are talking about making a COPY of the Crysis 3 profile and using that, I already said I tried that and it didn’t work for me.
What’s to keep trying?
Like I already said, even when I got the Crysis 3 profile to work with KCD, ONLY the HUD was in 3D. Everything else was flat, with no depth at all.Feb 14, 2018 at 9:35pm in reply to: Preliminary changelog for vorpX 18.1.0 (available 2018/02/17) #170808
Dying Light enhanced edition already has 3D/VR:
There is a thread on here somewhere from someone currently playing Origins with Z3D …
Ralf–great news about Kingdom Come! Super excited to play it with VorpX.
Old post, I know, but I couldn’t get it working with cloned profile either. I renamed the game’s .exe to Crysis3 and that worked but only the HUD has 3D. Will keep trying.
I just tried it by renaming the game’s .exe to Crysis3 (wouldn’t work with cloned profile) and it hooks and loads but only the HUD is in 3D. The HUD itself has depth but everything behind it is in 2D. Z3D doesn’t offer 3D either. Any work arounds?
Great news to hear there’s going to be (might be?) an official profile as I think this would be an awesome game with VorpX …
EDIT: KCD is running on Cryengine 4 and Crysis 3 is on the previous engine. Prey also runs on Cryengine 4 so I will try that next.Feb 6, 2018 at 8:03pm in reply to: How Do We Use Custom Profiles If Default Profile Can't Be Reassigned? #170620
Thanks for responding, Ralf. There is something I’m not understanding here. Right now I have the official GTA V profile and my customized version of that profile which I called “GTA V with Tweaked Zoom.” Both profiles are listed but ONLY the official GTA V profile is assigned to the GTAV.exe. My “GTA V with Tweaked Zoom” profile can not be assigned to GTAV.exe … so how does it affect the game?
Can we have more than one profile for a game and switch between them? Or is there only ever one profile per game?
Hellblade in Cinema mode with limited head tracking is amazing.
F.E.A.R. is also amazing. There are many others but those are the two I’m playing now. Curious to try AC Origins even if it is only in Z3D.Feb 3, 2018 at 10:30pm in reply to: Is Anyone Playing GTA V in FullVR? Can't Get the Resolution Right. #170553
You should try disabling VorpX FOV and trying Flawless Widescreen instead, just to compare. You still use VorpX for head tracking and SBS 3D.Feb 3, 2018 at 4:58am in reply to: Is Anyone Playing GTA V in FullVR? Can't Get the Resolution Right. #170530
Thanks for responding, nieda!
I did check the resolution VorpX was applying by looking in the settings.xml file. It was 1728×1080. GTA V didn’t like that resolution, at least on my system, because it reset it to 800×600.
I’ve experimented with several different resolutions and finally settled on 1440×1080. But my FPS was pretty bad and the game still didn’t look that good.
I think I’ve fixed it though. When I disabled VorpX’s auto FOV, the image quality improved tremendously AND my frame rate improved a ton. I’m using Flawless Widescreen to set the FOV now. The only downside is that it is tricky to get FOV right. It’s perfectly calibrated by VorpX but setting it yourself involves some experimentation. I’ve started another thread here asking Ralf for advice on this issue and hopefully he will have some.
My advice is to try setting FOV with Flawless Widescreen or a mod and see how that works for you.Feb 3, 2018 at 2:27am in reply to: I Disabled ASW on My Rift. GTA V Feels Much Better Now. #170527
Hi nieda. Thanks for responding to my previous thread. I wrote back but somehow deleted my reply. I’ll post it again.
I am not using the Oculus debug tool. I am using the Oculus Tray Tool.
I tried posting a link to the forum thread on it for you but for some reason this forum is set up so that if you post a link, the whole page you are linking to shows up in your post. Just google “Oculus Tray Tool” and you should find it.
I think I’m using the latest non-beta version of Oculus Home (away from my PC so I can’t check) and the program works just fine. It’s very simple and easy to use. There is an option to start it with Windows if you want. Disabling AWS is not permanent. You just check or uncheck the “Disable AWS” box. Couldn’t be easier. There is also a handy option for super sampling in the Rift as well.
I highly recommend the program.
I was having the exact same issue with GTA V.
I stopped VorpX from setting the FOV and found another app to set it and the result was a HUGE increase in both image quality and in frame rate, with the drawback being FOV is not as perfectly calibrated as it was when I let VorpX manage it.
VorpX is great for head tracking and for SBS 3D but at least with GTA V and possibly other games I think you might want to try and set FOV with either a mod or a second app (I think it might be better to set resolution yourself too). The cost in frame rate and image quality can be quite high otherwise.Jan 29, 2018 at 6:01am in reply to: How To Change Resolution Set by DirectVR/FullVR Mode? #170443
If you disable the auto resolution feature, vorpX doesn’t touch any resolution settings regardless of full VR/cinema mode, the behavior you observe has to be caused by something else.
One thing I can think of: please check whether you maybe have a “commandline.txt” file in your GTA V folder from manual resolution experiments. if so, delete it.
Thanks for responding, Ralf. I did have a commandline.txt in my folder, but I only added it after I ran into trouble trying to change the resolution–so it wasn’t the cause.
No, the real reason was even stupider. I’ve been using Notepad+ to change resolution in the Settings.xml file. I changed it from whatever VorpX had defaulted it to, but no matter what I changed it to, the res seemed to stay the same … because Notepad+ wasn’t actually implementing any of my changes. I would make a change and then close the Settings.xml file and I assumed Notepad+ had saved my changes since there was no “Would you like to save your changes?” style message. And when I would open the file up again with Notepad+ I could the resolution I had selected … but that was an illusion. I accidentally opened the file with some other program and was shocked to see that the resolution was still the exact same one that had been set by VorpX. Notepad+ wasn’t showing me the actual file but a phantom, unsaved version of the file. I think I’m just going to go back to regular Notepad.Jan 28, 2018 at 8:04pm in reply to: How To Change Resolution Set by DirectVR/FullVR Mode? #170423
Yes, I remember that explanation Ralf and was not trying to make you explain it again.
However, even if GTA V is falsely reporting the resolution when in windowed mode, the fact is I can NOT change the resolution for FullVR. I can change the resolution in Cinema mode but FullVR stays the same. (It might not be 800×600 but when I close VorpX and run GTA V in 800×600 full screen it looks very much the same.)
For whatever reason, the resolution appears locked in FullVR. How can I change this?
I have and I’m not sure but I thought the new automatic form of DirectVR might set the FOV automatically.
You are right. I’m sorry, I thought the OP was talking about Call of Duty WW II, not Call of Duty 2.
There is no way to turn off the HUD in COD WW II and that is what I was referring to.