haints

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Viewing 15 posts - 31 through 45 (of 151 total)
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  • in reply to: Days Gone First Person Mod! #206459
    haints
    Participant

    You said g3d takes a frame rate toll … does it work at all? And how did you try it?

    in reply to: Prey 2006! Try it!! #206363
    haints
    Participant

    Just booted it up and it looks great, but … like a lot of VorpX modified FPS games, the FOV is set so that you can barely see the weapon in your hand. For instance, you start the game holding a wrench, and playing in 2D the wrench is clearly visible, where as in Vorpx only the very tip of the wrench is visible.

    I know Ralf sets it that way to get the correct FOV in FullVR but it doesn’t feel correct to me personally if I can’t really see what I’m holding in my hand. Curious to know if anyone has tweaked the FOV settings for Prey to make your weapons more visible? I’m going to experiment with various settings to see what I can come up with.

    EDIT: I was surprised to find, given its age, that there were several mods available for the original Prey. Link for anyone who wants to check them out.

    https://www.moddb.com/games/prey/mods

    in reply to: Prey 2006! Try it!! #206282
    haints
    Participant

    I second luka’s recommendation.

    First, this is just a great, underappreciated game! I greatly prefer it to the “remake” and it’s terrific in 3D. Hard to believe it is now abandonware, but anyone who hasn’t played it should absolutely give it a shot and I’m going to play it again myself.

    in reply to: Best game for VORPX? #206191
    haints
    Participant

    @ haints: There was a vorpX update earlier this year that addresses the weapon issue directly, and Titanfall 2 was among the first 5 games to get the new features.

    Okay, that makes sense. I figured it had to be something like that, because having your weapon be the same depth as the ground beneath it in a FPS just seems so obviously a terrible idea. I’ll have to try Titanfall 2 again and see how it looks now. Thanks for the info!

    in reply to: Request: Profile for Observer System Redux #206070
    haints
    Participant

    Having tried both versions, I actually prefer the original Observer to Observer “Redux.” The Vorpx profile for the original has an excellent sense of depth and I would recommend just sticking with that.

    I also played the original in its VR mode without Vorpx and the HUD/UI is invisible, making the game rather difficult to play. The first Vorpx implementation is the best way to play this game in our headsets, IMO.

    in reply to: Best game for VORPX? #206069
    haints
    Participant

    Just gave Titanfall 2 a run and that is awesome.

    Again, I don’t understand this. Unless this profile was fixed since I last tried it, I’m baffled by the praise it is receiving. Are you not seeing what I’m seeing? If you look down at the weapon in your hand, isn’t it at the exact same depth as the ground beneath it? In other words, it just appears as a flat 2D object? How is that “awesome?”

    What am I missing here?

    in reply to: Best game for VORPX? #206068
    haints
    Participant

    You can start with bioshock infinite, titanfall 2, bulletstorm full clip, resodent evil 7, resident evil 2 and 3 wot forst person mod.

    Titanfall 2?

    The official Titanfall 2 Vorpx profile is completely broken. By which I mean there is zero depth perception between your weapon and the background environment. Look at the ground and your weapon is a flat 2D object with the same depth as the ground. I can’t believe anyone would consider this playable, much less recommend it.

    Bioshock Infinite, on the other hand, is indeed an excellent representation of what Vorpx can do at its best.

    in reply to: Can We Get a Response About Kingpin? #203885
    haints
    Participant

    Thanks for responding, Ralf!

    I’ll boot it up and see how she plays.

    in reply to: Kingpin: Life of Crime #201257
    haints
    Participant

    I’ll third this request. Kingpin is one of my all time favorite games, and it hurts to learn it was working perfectly with Vorpx before I got a chance to play it, and now it doesn’t work?

    Ralf, what happened? Can we get an answer here?

    in reply to: Doom 2016 #192323
    haints
    Participant

    Just tried this myself and it is pretty bad. The claims that Doom works in G3D with Vorpx are false.

    in reply to: Serious judder in Reaident Evil 7 #192216
    haints
    Participant

    Is the “split hand” issue fixed in RE 7 now?

    in reply to: Sekiro shadows die twice #184789
    haints
    Participant

    If you have an nvidia card, you can run it in SBS 3D while waiting for the vorpx profile …

    in reply to: Is a Rage 2 profile possible?? #183926
    haints
    Participant

    As far as I know Rage 2 runs on an OpenGL engine which doesn’t play well with vorpx.

    in reply to: S.T.A.L.K.E.R. SOC on Pimax 8k #183925
    haints
    Participant

    Played this with the Redux mod (best mod ever made) back in the day and it remains one of my favorite all time gaming experiences.

    in reply to: World War Z? #183803
    haints
    Participant

    Just in case anyone else wants to play this–there is a working profile for 3D Vision if you have an Nvidia card …

Viewing 15 posts - 31 through 45 (of 151 total)

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