John

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Viewing 9 posts - 1 through 9 (of 9 total)
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  • in reply to: VorpX on Pico4 (tutorial) #216333
    John
    Participant

    I would like to use just one DisplayPort-cable. Also, I have no way to connect the monitor to the PC with two video cables at once. We need native support for PICO4 in vorpX, as it is done for Oculus and Vive.

    in reply to: VorpX on Pico4 (tutorial) #216227
    John
    Participant

    I was only able to use PICO4 with games from Steam. It seems that non-Steam games are not supported by vorpX for PICO4.

    in reply to: Highlighting the contours of objects #196427
    John
    Participant

    The depth map is a black-and-white image. The boundaries between black and white will be the contours of the objects. VorpX runs games that are not optimized for VR, and of course, highlighting the contours of objects in this games is not implemented.

    in reply to: vJoy-vorpX conflict #196390
    John
    Participant

    Additional information. This problem occurs not only with the virtual joystick, but also with the real one. The impact occurs on all axes when the vorpX menu is opened in the game. If the menu is not opened, the joystick (gamepad) behaves correctly. I have reinstalled vorpX and the gamepad drivers, but the problem persists.

    in reply to: vJoy-vorpX conflict #196371
    John
    Participant

    I tried to change «Override X-Box Gamepad» and «Controller Mode» parameters to various values with game reload but it all don’t have any effect.

    in reply to: vJoy-vorpX conflict #196368
    John
    Participant

    Thanks, but I need «vJoy» because I use «FreePie» and complex scripts. «vorpX» affects «vJoy» when opening a vorpX-menu, even when «FreePie» is not running. That is, the reason is not in scripts, but in the conflict between «vJoy» and «vorpX».

    in reply to: Analog axes in Gamepad Mode #193872
    John
    Participant

    It’s strange. The game works correctly with Logitech F310 or F710 gamepads in xInput mode. I’d better use them for my left hand because they provide analog motion control, and the KB/Mouse mode in vorpX is only discrete. Anyway, thanks for the help.

    in reply to: Analog axes in Gamepad Mode #193866
    John
    Participant

    Unfortunately, this did not help. The game does not perceive Touch Controllers as a Gamepad or as a Joystick.

    in reply to: Analog axes in Gamepad Mode #193858
    John
    Participant

    The game I’m playing now allows me to control the mouse and the gamepad or joystick simultaneously. What needs to do to bind the analog axis of the left stick on the Oculus Touch to the game? Oculus Touch controllers do not appear in Windows 10 as separate devices. I could install a virtual joystick and bind it to the game ( https://sourceforge.net/projects/vjoystick/ ), but how to attach sticks on the Oculus Touch to vJoy?

Viewing 9 posts - 1 through 9 (of 9 total)

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