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kieselParticipant
@ kiesel
Please take the ‘dxgi.dll’ warning seriously and check whether removing it solves your problem. That’s probably the issue here. It hooks into the same D3D functions as the mod and thus might cause havoc.
Yes, it was due to ReShade (or its dll). Now it works. Great! Not yet with all CET mods, but we’ll get it :-)
Thanks a lot, Ralf! And have a nice christmas!
kieselParticipant@ kiesel:
Are you maybe playing with an older Cyberpunk build? The VR mod also uses CET, so the only thing I can really imagine here is that maybe you use an older Cyberpunk version that isn’t compatible with the latest CET.
I have version 1.31 with CET 1.18.1. But at startup it complains about the dxgi.dll. I’ll see that I start without reshade.
kieselParticipantThank you, but…
Standalone works for me only if I delete/rename the cyber_engine_tweak.asi. But I don’t like to play without mods…
VorpX works with CET. Will there be a G3D profile for CP77?
kieselParticipantWell, I can only say that CET runs for me (including about 30 mods). Maybe reinstall again? My game even runs successfully with Reshade, despite the warning message. I have _not_ checked the “alternative hooking mode” in vorpX configuration. And I’m using the default Cyberpunk 2077 profile.
But I’m thinking of switching to Reshade’s SuperDepth3D VR, because it displays the mods’ windows in the headset.
kieselParticipantI have Cyberpunk 2077 running here with CyberEngineTweaks and various mods without problems.
But vorpX doesn’t show the mod windows in the headset, only on the desktop. For mods with hotkeys this is okay, but if I want to display data or interact (for example with Immersive Roleplay or Sell Stolen Car Mod), then I have to put the headset down. Is there perhaps a solution for this?
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