Laser

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  • in reply to: Difficulties with Vorpx #16505
    Laser
    Participant

    I think you just need to mod the UI to fix those issues, Im sure there will be mod packages and guides for that soon. Of course you ccan temporarily switch to wider view with middle mouse button.

    in reply to: Difficulties with Vorpx #16502
    Laser
    Participant

    Ok, seems to be a Windows 8.1 issue. Windows 8 apparently changed the orientation handling, or maybe the Oculus driver reports something else in Windows 8, who knows.

    Sorry for the confusion, we skipped the usual pre-release testing cycle to get this release out as soon as possible. I knew that wasn’t a very good idea…

    Yep running 8.1 here. And I don’t mind little mistakes like that. I have been waiting for the dk2 support (bought vorpx today) and while I too have problems getting some games to run, I rather use beta drivers than no drivers at all. Lots of tweaks available too inside the game which I like. One feature that I was looking for is a built in fps counter, would that be possible to implement?

    For some games I too get the resolution not supported while trying to start a game but I think it tries to use my monitors 2560×1440 resolution instead of OR, I have to try running only with OR connected to see if that helps. Anyway thanks for the drivers Ralf. :)

    in reply to: Difficulties with Vorpx #16478
    Laser
    Participant

    The DK2 has to be set to “Portrait”.

    I don’t know why directions allways refer to changing orientation to portrait, maybe its an nvidia thing but to make desktop show the right way for me is to use landscape(flipped). And I am using R290.

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