Laser

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Viewing 15 posts - 1 through 15 (of 211 total)
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  • in reply to: The Witcher 3 old gen #223201
    Laser
    Participant

    Yeah got it working now thank you. Here are my observations on dx11/dx12 on next gen version.

    DX12
    Only directvr works, with z-normal/adaptive there is no depth. And for me the depth (in directvr) is “off”, close up objects like Geralt have too much separation.

    DX11
    Z-normal works great, apart from usual ghosting effects.
    Directvr looks fantastic, you can even crank up the 3D-strength if you want extra depth. I generally dislike afr modes because it doesn´t feel smooth but in 120hz mode I get enough frames to make DX11 with directvr my favourite to use.

    in reply to: Forza Horizon 6 with Vorpx? #223194
    Laser
    Participant

    How is fps for you guys? I find it that fps hovers just below the target if I set my hmd to 90, I get roughly 87-89 frames and if I set to 72hz mode I get slightly less. I tried messing around with bunch of settings but never getting flat 90.

    in reply to: The Witcher 3 old gen #223193
    Laser
    Participant

    The current vorpX version has flawless G3D with both DX11 and DX12 using the latest game version. Just make sure that the 3D-method stays at its default (DirectVR). Caveat: camera mods may interfere.

    For me I only get Z-normal or adaptive options and depth only works on DX11 mode, tried disabling mods and resetting vorpx profile. I believe connection mod fails on dx12, is it necessary for directvr or is it just for resolution setting?

    in reply to: Forza Horizon 6 with Vorpx? #223175
    Laser
    Participant

    DLSS doesn´t seem to affect graphics (in a negative way) However I have to test how to get the smoothest experience since I have come across some stuttering and tracking issues. One thread in steam forums suggested that dlss is the reason for stuttering?

    This game surprised me since I have never purchased Forza title before and usually play more realistic titles. But the driving physics are good enough for not to be boring and the map seems to be great. Wheel and pedals etc. were pain to get working and still need do some tinkering. Its like they spend 100 million to create the world and 50$ for the peripheral support. Motion support works out of the box, if only they added native VR support but thankfully vorpx works decently since I would haven´t bought this if there was no way to play in VR.

    in reply to: Vorpx won’t hook onto The Evil Within #223152
    Laser
    Participant

    Actually could not get this one to work, for me there are no errors, the game just auto closes itself few seconds after launch (with or without the hook helper) I don´t know when it has broken for me.

    in reply to: Vorpx won’t hook onto The Evil Within #223151
    Laser
    Participant

    Yes hook helper does that automatically but it can be it a bit finicky because it often appears behind the game screen, so I often just copy it manually. But I find it strange that vorpx gives that error if there are external dll´s in the folder but should give it for the dxgi.dll copied from vorpx itself?

    Are you sure that you copied the right dll file?

    in reply to: Vorpx won’t hook onto The Evil Within #223133
    Laser
    Participant

    Copy dxgi.dll to the game folder.

    in reply to: Why play a old games in 2026 with G3D so laggy #223103
    Laser
    Participant

    G3D can be very demanding, also 4060 with only 8 gigabytes is rough in 2026, next time buy something with decent amount of memory. I don´t know what headset you use but if you are running higher framerates consider dropping down a notch. Even with my 5090 I many times switch to 72fps mode instead of 90. I recently tried black flag and it was heavy to run, if I remember correctly I could not use 3840×2160 without dropping below 90fps. Older games won´t necessarily scale well with newer hardware. Original F.E.A.R should run decently with even mid spec computer.

    Also make sure that you aren´t running vsynced to 60fps. Atleast with Assassins Creed you need to run the 240fps patch to unlock framerates if I remember correctly.

    in reply to: OpenXR renders only in left eye #223013
    Laser
    Participant

    I´ll have to look in to that clean install setup. The weird thing is anything else works fine with the new pimax openxr, only vorpx gives problems. Thanks again!

    in reply to: OpenXR renders only in left eye #223009
    Laser
    Participant

    Thanks for the info, for me its still a bit different. I had sharpening at 0.6 in pimax, when I dropped it to zero I got the second eye back but it still rendered at wrong IPD/Focal length or whatever making it unplayable. There is something wrong with my Pimax OpenXr pipeline and vorpx.

    But since pimax xr works fine (and with openxr toolkit) and haven´t found any downsides to using it yet.

    in reply to: OpenXR renders only in left eye #223004
    Laser
    Participant

    Switching from Pimax Openxr to Pimax XR seems to fix this. I don´t know if pimax did something with the latest release that broke rendering with vorpx but even swtiching back to 1.4.x version of pimax play did not help.

    in reply to: OpenXR renders only in left eye #223003
    Laser
    Participant

    Something related to Pimax since everything works fine with Pico and virtual desktop.

    in reply to: System Shock 2 25th Anniversary Remaster #222975
    Laser
    Participant

    Well if you like it then sure then keep it on. Most people I think disable any artificial movement when running vr mods, less vr nausea. :)

    in reply to: Road 96 (Demo) #222876
    Laser
    Participant

    I no longer see this available as a profile in vorpx.

    Shows up on my cloud list (vorpx 25.1.5)

    in reply to: X4 Foundations – Support? #222311
    Laser
    Participant

    Can´t help with vk3dvision but I suggest trying reshade and superdepth3d.

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