Obneiric

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Viewing 7 posts - 16 through 22 (of 22 total)
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  • in reply to: Cyberpunk 2077 #198473
    Obneiric
    Participant

    Raytracing seems to tank performance in vorpx way more than it does in flatscreen. Using the same settings that give me 80 fps in flatscreen with RT reflections on is unplayable in vorpx with massive framedips below 40 fps and freezes. Wonder why that is.

    Meanwhile with RT off, my 3080 is running along smoothly with fluidsync on at 3200×1800, ultra settings and DLSS – quality.

    in reply to: Cyberpunk 2077 #198375
    Obneiric
    Participant

    Yet another report, this time with good news:

    After disabling DLSS I found that I was running into the issue dborosev described (screen being split in half with 3d/non-3d), which was actually different from my original problem.

    After messing around with the settings I found that setting Color Precision to high fixed both issues. I can use DLSS with no problems now.

    in reply to: Cyberpunk 2077 #198370
    Obneiric
    Participant

    I know what the problematic setting is, its DLSS. Turned DLSS off and I don’t get that glitch anymore. Unfortunate since the framerate boost from DLSS is awesome, but it is what it is.

    in reply to: Cyberpunk 2077 #198361
    Obneiric
    Participant

    Z3D does seem to be glitching out at times (this is probably the “glitchy depth layers” that someone referred to earlier). The way I can describe it is that the entire screen gets covered with blur (like the outlines you normally see around objects in Z3D mode) and the 3d depth effect disappears. Didn’t run into this issue until I got into the first firefight in “The Rescue” mission for street thug start, but its happening there consistently. I think its related to the lighting in one of the rooms…

    in reply to: Cyberpunk 2077 #198348
    Obneiric
    Participant

    Thanks for the quick profile, the z3d implementation looks pretty good for this game in immersive screen. G3D would be nice, but it would probably be impossible to play at a non-blurry resolution with current GPUs anyway.

    in reply to: System Shock: Enhanced #198185
    Obneiric
    Participant

    It was stupidity on my part, my game wasn’t even booting normally outside of VorpX. Changed Windows compatibility and VorpX is working great.

    in reply to: System Shock: Enhanced #198136
    Obneiric
    Participant

    I’m experiencing the same issue as above. Shame, did a vorpx update break this? I tried rolling back to an older version of the game without success.

Viewing 7 posts - 16 through 22 (of 22 total)

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