pierre_montaigne

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Viewing 10 posts - 1 through 10 (of 10 total)
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  • in reply to: Black cursor in game menus #204474
    pierre_montaigne
    Participant

    it’s actually the default cursor, but I’ve found the culprit. In Windows Settings app, at Mouse pointer there are 3 settings: white, black and inverted.
    I’ve changed it to white and now the cursor in the headset game menu is white
    the inverted setting would be the best choice in my opinion, as it will be visible on every possible background in Windows, but apparently it will be displayed as black by Vorpx in game menus in certain conditions, probably

    The situation is solved, thank you
    i still think that option would be a good idea, but it may be just a minor tweak, I don’t know

    Thank you, Ralf!

    in reply to: Black cursor in game menus #204470
    pierre_montaigne
    Participant

    Thank you for answering, Ralf
    It’s not a black square, it’s a normal mouse cursor, but black; I can see it in game menus where there’s white color
    I changed the Windows theme to black wherever I could – like the Windows Settings app and so on. My Window mouse cursor is adaptive, it changes color depending on its background. It’s one of the native cursors in Windows

    Does my info change anything?
    Maybe it would help if there was a checkbox for Vorpx whether to capture the Windows cursor or not? That could cover all sorts of situations like this

    Thank you

    in reply to: How is VorpX doing (sales-wise)? #204041
    pierre_montaigne
    Participant

    That’s a great idea, I would definitely support it through Patreon

    in reply to: How is VorpX doing (sales-wise)? #201791
    pierre_montaigne
    Participant

    I subscribe to this, I’d like to know at least that Vorpx is doing fine, because it’s a fantastic piece of software and I’d like to use it all my life
    Also Ralf is a great developer, we’re pretty lucky he’s so involved in this.

    I don’t think we’re gonna find out, though

    in reply to: Game request – Hellbound #199754
    pierre_montaigne
    Participant

    * I meant Geometry, but no scan option :)

    in reply to: Games wont launch with vorpx open #199641
    pierre_montaigne
    Participant

    I had the same issue today, the game refused to launch even with Bit Defender shut down completely. The only thing that worked was starting vorpx after I launched the Rockstar client – I was used to keeping vorpx launched
    maybe it will help somebody someday

    in reply to: Morrowind hanging issue? #198840
    pierre_montaigne
    Participant

    after playing with MGE-XE Fov the world scale got a lot better

    i still have a lot of jitter from the tracking, even with the safe setting
    is there a recommended setting somewhere?

    thx

    in reply to: Morrowind hanging issue? #198837
    pierre_montaigne
    Participant

    full tracking resumed correctly after a game restart
    i’ll look into the other stuff you mentioned and post back

    thank you, sir!

    in reply to: Morrowind hanging issue? #198835
    pierre_montaigne
    Participant

    yes, you’re right. It works with MGE

    do you have any suggeston for vertical head tracking? it only tracks the X axis

    can the world scale be adjusted? it’s very big
    it has something to do with the FOV, right?
    i tried fiddling with the FOV in vorpx menu, but I don’t see much difference

    i’m sorry, you must have talked about these things many times
    thank you

    in reply to: Morrowind hanging issue? #198829
    pierre_montaigne
    Participant

    hello
    yes, I’ve tried that version. The VR is fully rendered, but my controllers (Vive Cosmos) are not supported, nor the xbox controller
    I just stood there in the ship’s prison :)
    thank you

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