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Riftafarian
ParticipantHoly shit Ralf, renaming the .exe to ArmA2.exe totally works!
I have only spent a couple of minutes in the game (crashing into the ground, mainly) and there is clearly a lot of tweaking to be done – but Opentrack is reading head movement and vorpX is giving not only stereoscopic view, but geometry mode.
Please note: for Opentrack to work, you have to set:
Options -> Game Options -> Freelook Interaction: Default On
Things I need to sort out first:
Headtracking sideways is way too oversensitive – look 90 degrees left or right and the view shifts almost 180 degrees to look behind. Up and down appears to be restricted so not really a problem at first sight.
Haven’t toyed with the vorpX settings yet, I’m sure the view can be better.
Also need to map the controls of my T Flight HOTAS X, but that’s obviously unrelated, just including it for completeness. And of course if someone else wants to help…
That’s it for now – will spend more time playing with the settings but wanted to post ASAP as this is in the Steam sale. Others might want to invest less than £4 and help the community get yet another vorpX (and Opentrack) enabled experience.
Thank you once again Ralf!
Riftafarian
ParticipantThis is seriously awesome – just did a test with Dirt 3 and GRID on my DK2. Dirt 3’s headtracking is a little bit jerky, and the rearview mirrors are not aligned in GRID, but those are minor issues as far as I’m concerned.
Just a shame GRID is not a particularly great game…
Otherwise, both superb VR experiences!
Riftafarian
ParticipantI’ve played through MOH:A and it works with a few caveats. Firstly, there is no 3D. Secondly, hit detection is poor, which combined with hideous recoil on the guns, makes for a frustrating experience. I personally wouldn’t recommend it.
Riftafarian
ParticipantThanks Ralf, I tried turning VSync off. This made the headtracking smoother but the vertical lines on the screen were far too distracting.
I’ve adjusted the settings and have got to a comfortable level by changing the detail to medium and resolution to 1600×900 from the Skyrim launch options.
Seems something relating to the DK2 is affecting framerates, either inside or outside vorpX.
For anyone adjusting quality settings from the Skyrim launcher – once I had made the changes, the game went crazy with my character spinning uncontrollably. A system restart solved this issue.
Riftafarian
ParticipantThanks for getting back to me Ralf. The stuttering occurs when I use the Rift DK2 as my primary monitor with ‘Use system settings’ selected. I have been through the documentation and followed all of the instructions.
My monitor does run at 60Hz, by the way.
I tried setting my DK2 to 60Hz also to see if this helped, but the screen just went totally haywire.
Is there anything else I can try?
Thanks again!
Riftafarian
ParticipantI’m running the games at the same resolution as I was on the DK1 though, so I assume that’s not the issue here.
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