Saalivar

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  • in reply to: Has vorpX changed your gaming way of life? #216051
    Saalivar
    Participant

    For me it is the head tracking in all the games, just looking around is awesome.
    The sense of scale is a benefit but the quirk I like is the ability to quickly look left and right, up or down. I even like 3’rd person games like that. Horizon Zero Dawn is one of the best, aiming with head tracking is almost like having aimbot. I have a very strong stomach so no diziness here. Now I only wait for a better VR headsets with bigger resolution, fov and eye tracking for foveated rendering…in a few years time probably.
    The only thing that I don’t use VR for is strategy games or Factorio. That cause of the low resolution display of my Quest 2, lack of HDR and all of the above…sigh

    So thanks Ralf for making such a great tool!

    ps: I have a 32 inch screen, it’s enough but aiming with mouse vs head tracking…lackluster :)

    in reply to: vorpX 23.1.0 BETA #215643
    Saalivar
    Participant

    Neat! Thanks for the response Ralf!
    Looking forward to it!

    in reply to: vorpX 23.1.0 BETA #215641
    Saalivar
    Participant

    Hey Ralf! Sounds awesome!

    Is it possible that we can get a gesture where you can hold down a button while swinging arms to move around like the NaLo (natural locomotion) steam app does it?
    https://store.steampowered.com/app/798810/Natural_Locomotion/

    I played a few games with this and it very natural, it gets rid of the need to use thumbsticks to move. I don’t see a way to use this inside vorpx yet.

    Thank you for the continued support and fantastic features!

    in reply to: Next 23.1.0 beta this weekend #215388
    Saalivar
    Participant

    Awesome! Can’t wait to try it out soon. Thank you Ralf!

    in reply to: What is up with the forum search? #213256
    Saalivar
    Participant

    Add site:vorpx.com before any search subject in google and it will search results only in the vorpx forums. Enjoy!

    in reply to: EAC – Email from Support Team #194946
    Saalivar
    Participant

    I think we will never see EAC whitelist for Vorpx. In my experience with fps games is that the aiming is so much more intuitive with the head. Tracking a point while moving it’s a piece of cake. With the mouse that is harder to to, but with the head it’s natural, our eyes are trained for sticking to a spot.

    This would givee us, the VorpX player, an unfair advantage over the mouse and keyboard guys.

    More than that, I can look left and right very fast with the head, but to do that with precision, in mouse movement, needs a lot of training.

    So, competitive wise, I think it would break the market and it would become the norm, or they would ban the use of HMD’s for aiming.

    Too bad though, I really love playing shooters with VorpX.

    in reply to: Best Vr games with Rtx cards ? #194021
    Saalivar
    Participant

    Yeah, I wait for DirectX12 support too. I’ve tried Control a bit with Red Dead Redemption 2 profile. It looks like it’s working. I don’t care about the 3D stuff that VorpX does. My favorite part is that I can aim with the head, instead of KB/M, which for me is the main reason I like VorpX.

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