sangsar

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  • in reply to: The Elder Scrolls Online Vorpx Broke Post-Patch? #210489
    sangsar
    Participant

    It works! Thanks.

    in reply to: The Elder Scrolls Online Vorpx Broke Post-Patch? #210452
    sangsar
    Participant

    That happens to me, I don’t see the havok logo, it goes to a black screen. But if I wait I generally get the character select screen. The first time logging in after a patch on ESO you often have a long wait, maybe you just have to wait longer. Good luck, I don’t think it always works for me.

    What is broken, for me at least, is the UI scaling in the vorpx in game setup. Changing it doesn’t seem to affect the UI sizing. I think that’s a issue that’s occurred in the past after a patch. The sizing still works between profiles, different profiles change the sizing, but I can’t do it from the vorpx configuration in the game.

    in reply to: A request for keeping Vorpx 0.9.1 #97876
    sangsar
    Participant

    I think Oculus has indicated that the DK2 would be usable with the run times through the rest of the year. Which means that they probably aren’t going to be usable with the “current” runtimes forever. My concern is that I’ll wake up some morning and find the DK2 unusable because the runtime updated itself to something the DK2 can’t use. (I don’t know if they auto update or not, but they might.) If that happened it would be nice to be able to reinstall the 0.8 runtime again and be able to use vorpx as now.

    in reply to: Elder Scrolls Online, Geometry Broken? #97506
    sangsar
    Participant

    Does that mean then that ESO, geometry mode, won’t run with vorpx now that you can’t run directX 9 with the game? Or is there a way to make it work with directX 11? Thanks.

    in reply to: Elder Scrolls Online, Geometry Broken? #97489
    sangsar
    Participant

    Well, I was just looking at the patch notes:

    We have upgraded the ESO graphics engine to be DirectX 11 specific.
    You will no longer be able to launch or run the DirectX 9 version of the game.
    We will no longer support graphics cards and operating systems that are not compatible with DirectX 11.
    This will allow us to implement new graphics features only possible with the removal of DirectX 9, as well as improve the overall performance of the engine.

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