Sheepwolf

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  • in reply to: like a big Monitor #91530
    Sheepwolf
    Participant

    Well, I already had the game running at 75 FPS, so I guess there isn’t much I can do now :P

    (I also tried to set the game resolution and graphics quality to the lowest possible value, the timewarp effect looks the same, I move my head to the right and I can see the entire HUD moving to the left, including the sight… the radar almost disappears to the left if I move faster)

    But thanks anyway, hopefully this might be improved in the future… I currently play counter strike standing up, (like the people playing counter strike on the Virtuix Omni… of course I don’t have the Omni yet… so I just rotate and “walk in place” with a custom system I made that detects when I raise my legs and makes the character walk in game. So yes, I aim with the Oculus, that’s the reason why I’m so concerned with the Timewarp effect…)

    Thank you for your help :)

    in reply to: like a big Monitor #91521
    Sheepwolf
    Participant

    The black bars that move in from the outer edges when you sway your head are a side effect of the timewarp.

    The “side effect of the timewarp”

    Now I know what causes that delay when you move your head and the picture tries to follow your head (there’s no actual delay on the game itself, but the entire “screen” takes some extra time to follow your head)

    I really can’t imagine why the picture can’t just be fixed on screen. I’m sure there’s a good explanation, but for someone who doesn’t fully understand how the Oculus works, it does look like something very easy to fix… just fix the picture on the screen, and let the tracker do the mouse movement. But what do I know… :P

    You can really see the entire picture moving slower than your head (you don’t even need to do fast head movements, even moving slowly is noticeable, specially if you look at the game’s HUD) I wonder if this actually causes some extra headaches…

    It does give you some disadvantage when playing CSGO (or any other FPS)

    Everything else works fine, only the timewarp effect is the problem…

    Ralf, is this something you might be able to fix in the future? Or does this have to do with the Oculus runtime itself?

    Thank You!

    in reply to: Question about Quake and Vorpx 9 #90778
    Sheepwolf
    Participant

    Hi Karlor,
    Are you talking about creating a shortcut to the game EXE file, and add command line arguments to it?
    I had to do that, to change the game resolution like this:

    G:\glquake.exe -width 1920 -height 1080

    Adding -DX9 doesn’t seem to work here, I have the OpenGL version of the game. I either need to make this openGL version work properly (at the moment, one of the lenses is red) or find the correct DX9 mod… I don’t know if the Steam version is the correct version to play with the Rift

    Thank you!

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