shr84

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Viewing 10 posts - 1 through 10 (of 10 total)
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  • in reply to: Read Dead Redemption 2 HTC Vive problem #190309
    shr84
    Participant

    good to know for the future

    in reply to: Read Dead Redemption 2 HTC Vive problem #190025
    shr84
    Participant

    i resetet vorpx to factory settings and now its working.
    unfortunatly all my game profiles are gone for good…
    Sadly i had to came to the conclusion that my 1050 isnt capable to run this game at at least 45 fps, even with medium graphics settings.
    But thats not vorpx´s fault

    in reply to: Read Dead Redemption 2 HTC Vive problem #190005
    shr84
    Participant

    ok gonna do that now

    in reply to: Read Dead Redemption 2 HTC Vive problem #189956
    shr84
    Participant

    unfortunately it didnt helped.i revertet to standard settings in graphics.only thing i changed then was to fullscreen and 1920×1080.by doing this the game crashed 4 times.I also checked that dx12 is enabled and not vulkan.I also set the rdr2 vorpx profile to factory reset.Still dont work.when i deactivate 3d reconstruction i get a picture in the headset oO?
    I also launched Vorpx with and without admin rights

    in reply to: Read Dead Redemption 2 HTC Vive problem #189955
    shr84
    Participant

    ok will do

    in reply to: Read Dead Redemption 2 HTC Vive problem #189952
    shr84
    Participant

    its not just stretched… its basically a complete black or white screen thats displayed.can anybody else with a vive can confirm that?

    in reply to: When will Total War series get supported #186371
    shr84
    Participant

    you can use the total war attila profile.took the 2nd one with the lesser downloads.It runs pretty well from the get go.
    Only thing you have to take care of is not using Geometry 3D, otherwise it will crash when entering world map or a battle.
    Use Z-NORMAL instead and it will run, in DX11 of course.
    Another thing i had to do was set 3 HUD sliders in the vorpx menu to
    1.00, otherwise the mouse cursor didnt point at where i clicked.

    in reply to: Issue with VOIP in Mechwarrior Online #184767
    shr84
    Participant

    ok thanks! will try it with the steamvr option O7

    in reply to: Issue with VOIP in Mechwarrior Online #184681
    shr84
    Participant

    was hoping for a reply from ralph :/
    I praised him last month myself in another forum for responding to problems with vorpx pretty quick and reliable

    shr84
    Participant

    make sure to set in the Vorpx programm (not in MWO)
    under GENERAL (left tab of the window) the DEVICE SELECTION
    to “SteamVR (VIVE, WMR,…)” hence the name :))

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