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skubi007Participant
Does not help if the mod is shit, which is no longer developed. This weapon is always there and the bug is if you do not hide weapons in the mod, then you can not get in any more vehicle without damaging the vehicle. I hide in the Mod guns, then I can get into the vehicle clean, when I run then I turn guns back on. Bad compromise but you can play.
“>pictureskubi007ParticipantHave
ScriptHookV.dll
dinput8.dll,
openvr_api.dll
GTAVR.asi
Trainer.asi
removed and redone, to no avail. What is the constant weapon in the left hand that does not go away when walking?
Even without Trainer.asi problems.
The Internet is full of problems with the mod. Only with vorbX it is not great GTA V.skubi007ParticipantOn Reddit also says something about problems with the mod, I quote ….This is working for me. But the only feature of the mod that I want is the better head tracking. I wish there was an option to disable everything else the mod does. The mod causes some issues. When I try to get into some vehicles, or any airplane, they will just disappear. There are also some issues with the controls being off. These issues make me want to just stick with vorpX by itself, even though it’s lacking this mod’s excellent head tracking.
I would like to use with the mod only the VR option, is there a way to deactivate the rest of the mod?
skubi007Participant@lipplog Oculus Rift
Without the mod, https://grandtheftvr.com/ it does not look good visually, with the mod much better. The problem is with the MOD, it is currently not playable. Control for the ass. Many bugs, if you get into a car then the car flies and is broken. The Mod always has a second big weapon in his left hand, which can not be got rid of. Maybe it’s better with the HTC than with the Oculus. Have videos compared to YouTube, with the HTC you have visible hands, with the Oculus no hands, with the same mod. At least it was playable, now probably no longer with the version.
skubi007ParticipantWould be great if you have a solution. Killing zombies is fun
skubi007Participant@CFodder Changing the FOV did not work, nothing changed. Have FOV even set to 90.00. Please check that again.
skubi007Participant@CFodder very good, only the field of view is very limited, a little better if you use image zoom 0.80
skubi007Participant<font style=”vertical-align: inherit;”><font style=”vertical-align: inherit;”>Es gibt eine Reihe guter Profile, um das Licht auf der Wolke zu dämpfen. </font><font style=”vertical-align: inherit;”>Ich habe dort oben selbst eine, die sehr gut funktioniert hat. </font><font style=”vertical-align: inherit;”>Versuch es einmal.</font></font>
I have not tested it yet. Is your result better with vorbX or adding the oculusEnabled () in the video.scr file?
Are there any pros and cons between your vorbX profile and oculusEnabled ()skubi007ParticipantThe mod is akteviert, my question was whether it is the Mod is the hands are gone?
skubi007ParticipantWhat is the option in the game menu of vorbX where I can only play with the gamepad? I rarely use the Rift Touch Controller.
skubi007ParticipantI finally got it started. Where are the hands? Is it because of the Mod’s hands are gone, can I have my hands again? https://grandtheftvr.com/
skubi007Participantjetzt geht es vorerst
skubi007ParticipantThe problem with the mod http://grandtheftvr.com/. It is probably the Steam VR version of GTA V necessary, with the CD key version does not work it. Can someone please test with the mod but if the CD Key Funtion funtioniert, maybe I overlooked something?
If you play the mod with Num 0 in the game then Steam VR is started but it does not continue in the VR display, only on the monitor you can see everything.
skubi007Participant@Ralf Is it normal for GTA V currently showing Direct VR failed.FOV unchanged?
skubi007ParticipantThe list is great, would be great if it continues. The list of officially supported games does not help much, you want to know if Direct VR position, Direct VR rotation, Direct VR FOV is supported.
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