takatori

Forum Replies Created

Viewing 6 posts - 16 through 21 (of 21 total)
  • Author
    Posts
  • in reply to: vorpX 21.2.3 Available Now #204382
    takatori
    Participant

    I managed to get Portal and Portal 2 working perfectly — settings uploaded to the Cloud Settings.

    1. Removed all “Launch Options” parameters from Steam game properties
    2. Reset VorpX settings for the games
    3. Set games to 4:3 1600×1200 and enable gamepad controller
    4. Load a game, run memory scan
    5. Set for FullVR, geometry, and adjust scaling.

    … and the flickering seen before is gone.

    takatori
    Participant

    Thanks for the feedback, I’ll try the suggestions and let you know if anything solves it.

    takatori
    Participant

    I’ve followed the 1,2,3 instructions and emailed a troubleshooting data archive created after trying to launch the game. Thanks for taking a look!

    Edit: If the troubleshooting data shows multiple monitors attached, please note I have also tested this with the other monitors removed, with the same results.

    takatori
    Participant

    Note: The above crash happens the same way using both the Steam and Bethesda Launcher versions of the game. (I have both installed, one with texture/UI mods and one unmodded for Nuclear Winter.)

    in reply to: vorpX 21.2.3 Available Now #204170
    takatori
    Participant

    In both Portal and Portal 2, but not that I’ve noticed in other HL2 games like Transmissions: Element 120, there is consistent rotational jitter as if I’m wobbling my head side-to-side ±1° every frame.

    If I’m very careful and hold my head perfectly still “just so”, I can get it to stop, but the moment my head moves in the slightest, that side-to-side roll is back.

    If I roll my head sideways on purpose, the scope of the jitter gets proportionally larger; with my head tilted ~45° to the side, the screen shudders back and forth between that 45° angle and the horizontal.

    The weapon also sometimes flickers between being close and slightly further away, but this flicker every second or so and not in sync with the roll flicker, which is consistently frame-to-frame.

    Vive Pro Eye driven by an RTX3090, 90FPS solid showing in FPSVR.

    takatori
    Participant

    I’m having the same issue with my Vive Pro Eye, regardless of headset type selection.
    Using Revive for Oculus compatibility layer gives the same results as SteamVR.

    Faulting application name: Fallout76.exe, version: 1.5.2.31, time stamp: 0x607c7eb5
    Faulting module name: ucrtbase.dll, version: 10.0.19041.789, time stamp: 0x2bd748bf
    Exception code: 0xc0000409
    Fault offset: 0x0000000000071208
    Faulting process ID: 0x935c
    Faulting application start time: 0x01d74bcd67598429
    Faulting application path: C:\Program Files (x86)\Bethesda.net Launcher\games\Fallout76\Fallout76.exe
    Faulting module path: C:\WINDOWS\System32\ucrtbase.dll
    Report ID: 7ca3e856-bc84-47d1-baa2-bd01b97eaf08
    Faulting package full name:
    Faulting package-relative application ID:

Viewing 6 posts - 16 through 21 (of 21 total)

Spread the word. Share this post!