takatori

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Viewing 9 posts - 16 through 24 (of 24 total)
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  • in reply to: Fallout 76 crashing after latest patch #210077
    takatori
    Participant

    Solution appears to be to disable AMD FidelityFX in the profile, and only enable once in-game???

    I’ve replicated this now multiple times:

    – Launch the game with AMD FidelityFX disabled in the profile: no crashes
    – Enable AMD FidelityFX while in-game: no crashes
    – Save AMD FidelityFX enabled to the profile, re-launch: random crashes
    – Launch the game with AMD FidelityFX disabled in the profile: no crashes

    This doesn’t make any sense to me …

    in reply to: vorpX 21.3.5 Available Now #210028
    takatori
    Participant

    After the latest Fallout 76 update I started getting random crashes while playing with VorpX.
    It’s stable when played vanilla, but crashes within 2-3 minutes using VorpX.

    Any other reports? Or any hints wheat I should look at?

    I’m using the default VorpX profile.
    No difference between Geometry or Normals, or with head tracking enabled or not.

    Windows Event viewer reports:
    Faulting application name: vorpControl64.dat, version: 21.3.2.0, time stamp: 0x6203f721
    Faulting module name: ntdll.dll, version: 10.0.19041.1466, time stamp: 0xe2f8ca76
    Exception code: 0xc0000005
    Fault offset: 0x0000000000063416
    Faulting process ID: 0x5498
    Faulting application start time: 0x01d82f2044764d37
    Faulting application path: C:\Program Files (x86)\Animation Labs\vorpX\vorpControl64.dat
    Faulting module path: C:\WINDOWS\SYSTEM32\ntdll.dll
    Report ID: 29ff171a-5a05-4aa5-afce-7449c1d2e660
    Faulting package full name:
    Faulting package-relative application ID:

    takatori
    Participant

    FYI this was solved by:

    1. Deleted all Fallout 76 ini files from C:\Users\myaccount\Documents\My Games\Fallout 76
    2. Configured VorpX to run as Administrator
    3. Launched Fallout 76 as Administrator

    in reply to: vorpX 21.2.3 Available Now #204382
    takatori
    Participant

    I managed to get Portal and Portal 2 working perfectly — settings uploaded to the Cloud Settings.

    1. Removed all “Launch Options” parameters from Steam game properties
    2. Reset VorpX settings for the games
    3. Set games to 4:3 1600×1200 and enable gamepad controller
    4. Load a game, run memory scan
    5. Set for FullVR, geometry, and adjust scaling.

    … and the flickering seen before is gone.

    takatori
    Participant

    Thanks for the feedback, I’ll try the suggestions and let you know if anything solves it.

    takatori
    Participant

    I’ve followed the 1,2,3 instructions and emailed a troubleshooting data archive created after trying to launch the game. Thanks for taking a look!

    Edit: If the troubleshooting data shows multiple monitors attached, please note I have also tested this with the other monitors removed, with the same results.

    takatori
    Participant

    Note: The above crash happens the same way using both the Steam and Bethesda Launcher versions of the game. (I have both installed, one with texture/UI mods and one unmodded for Nuclear Winter.)

    in reply to: vorpX 21.2.3 Available Now #204170
    takatori
    Participant

    In both Portal and Portal 2, but not that I’ve noticed in other HL2 games like Transmissions: Element 120, there is consistent rotational jitter as if I’m wobbling my head side-to-side ±1° every frame.

    If I’m very careful and hold my head perfectly still “just so”, I can get it to stop, but the moment my head moves in the slightest, that side-to-side roll is back.

    If I roll my head sideways on purpose, the scope of the jitter gets proportionally larger; with my head tilted ~45° to the side, the screen shudders back and forth between that 45° angle and the horizontal.

    The weapon also sometimes flickers between being close and slightly further away, but this flicker every second or so and not in sync with the roll flicker, which is consistently frame-to-frame.

    Vive Pro Eye driven by an RTX3090, 90FPS solid showing in FPSVR.

    takatori
    Participant

    I’m having the same issue with my Vive Pro Eye, regardless of headset type selection.
    Using Revive for Oculus compatibility layer gives the same results as SteamVR.

    Faulting application name: Fallout76.exe, version: 1.5.2.31, time stamp: 0x607c7eb5
    Faulting module name: ucrtbase.dll, version: 10.0.19041.789, time stamp: 0x2bd748bf
    Exception code: 0xc0000409
    Fault offset: 0x0000000000071208
    Faulting process ID: 0x935c
    Faulting application start time: 0x01d74bcd67598429
    Faulting application path: C:\Program Files (x86)\Bethesda.net Launcher\games\Fallout76\Fallout76.exe
    Faulting module path: C:\WINDOWS\System32\ucrtbase.dll
    Report ID: 7ca3e856-bc84-47d1-baa2-bd01b97eaf08
    Faulting package full name:
    Faulting package-relative application ID:

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