Tankshell

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  • in reply to: Update 0.64 #11571
    Tankshell
    Participant

    I start VorpX control and it doesn’t update automatically. What am I missing? If it is updating, I can’t tell, and when I load a game it still says that it’s the old version.

    Same here. My copy is not auto updating… Ralf?

    in reply to: Bioshock Infinite #11368
    Tankshell
    Participant

    I’ve been getting a few crashes in BI now as well. It is seemingly at random intervals though. I played through the entire opening sequence and it worked fine. Then I got the section just before you start the first fight sequence and it crashed…

    in reply to: Grid View #11317
    Tankshell
    Participant

    Another (probably slightly better) option is:

    You need to download EGO Cam Editor, it will allow you to modify the FOV for the cockpits of all cars for Grid, Dirt 2, Dirt 3.

    Google for a download, or get it from here: http://www.racedepartment.com/forum/resources/ego-cam-editor.329/

    in reply to: Grid Cockpit #11316
    Tankshell
    Participant

    You need to download EGO Cam Editor, it will allow you to modify the FOV for the cockpits of all cars for Grid, Dirt 2, Dirt 3.

    Google for a download, or get it from here: http://www.racedepartment.com/forum/resources/ego-cam-editor.329/

    in reply to: How to save VorpX settings per game? #11301
    Tankshell
    Participant

    Hi Ralf,

    Head tracking seems to be global but would be better per game. I use head tracking in Bioshock Infinte, but for Grid, Diry 2/3 I disable it enrirely as open track is the better option.

    Also, the FOV correction (smart, simple, letterbox, etc). Similar reasons. In grid, there is an in game aspect ratio option which I set to 5:4, and then set FOV correction to simple. This works perfectly.

    In Bioshock Infinte there is no in game aspect ratio option, so I just set the resolution to 1080p and then set the FOV correction to letterbox. I lose a bit of vertical image but it makes the stretching go away.

    I would appreciate if these things were saved individually per game.

    Thanks Ralf.

    in reply to: Bioshock Infinite best settings #11294
    Tankshell
    Participant

    Thanks again Ralf.

    What screen resolution and aspect ratio have you set your ingame settings to? I currently have it set to 1920x1080p, 16:9 aspect ratio. Is there a better one to use?

    I have noticed a large amount of barrel distortion around the periphery of my view when looking up and down (eg the tops of buildings get stretched dramatically as I look up and down at them), something I did not notice at all in the other games I have tried so far (Dirt 2/3 & Grid).

    It kind of makes me feel uneasy after a while =0) Is this because I have configured something wrong? I think it might have something do to with my screen resolution and aspect ratio, although I have tried a few different combinations and it always seems to be the same problem.

    in reply to: Codemasters Dirt 2/3/Grid #11282
    Tankshell
    Participant

    Interesting, thanks Ralf. I had assumed that as my Vorpx config is tied to my Oculus SDK config utility profile (which has my IPD set correctly), it would have automatically set the correct IPD and eye seperation values…

    Or is this not how it works?

    Come to think of it, as far as VorpX is concerned, are IPD and eye seperation not the exact same thing?

    in reply to: Codemasters Dirt 2/3/Grid #11276
    Tankshell
    Participant

    I have purchased and tried vorpx beta with dirt 2/3 and grid now.

    Dirt 2/3 both work great, there are still quite a lot of shadow rendering problems on the cockpit interior, but it works better than Vireio at the moment. World scale and opponent cars feel perfect.

    Grid also works, although shadows have same problem on car interiors. The most annoying thing about grid when in geometry mode is the world scale and opponent cars. Opponent cars feel tiny, like toy models, for some reason. And seem to pass through the cockpit when you get close to them, spoils the experience somewhat.

    Overall though, glad I picked up the beta.

    in reply to: Codemasters Dirt 2/3/Grid #11262
    Tankshell
    Participant

    Great thanks Ralf. Does this apply to dirt 2 and 3 also. I assume it might as they all run on the same EGO engine…

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