Forum Replies Created
-
AuthorPosts
-
TankshellParticipantI start VorpX control and it doesn’t update automatically. What am I missing? If it is updating, I can’t tell, and when I load a game it still says that it’s the old version.
Same here. My copy is not auto updating… Ralf?
TankshellParticipantAnother (probably slightly better) option is:
You need to download EGO Cam Editor, it will allow you to modify the FOV for the cockpits of all cars for Grid, Dirt 2, Dirt 3.
Google for a download, or get it from here: http://www.racedepartment.com/forum/resources/ego-cam-editor.329/
TankshellParticipantYou need to download EGO Cam Editor, it will allow you to modify the FOV for the cockpits of all cars for Grid, Dirt 2, Dirt 3.
Google for a download, or get it from here: http://www.racedepartment.com/forum/resources/ego-cam-editor.329/
TankshellParticipantHi Ralf,
Head tracking seems to be global but would be better per game. I use head tracking in Bioshock Infinte, but for Grid, Diry 2/3 I disable it enrirely as open track is the better option.
Also, the FOV correction (smart, simple, letterbox, etc). Similar reasons. In grid, there is an in game aspect ratio option which I set to 5:4, and then set FOV correction to simple. This works perfectly.
In Bioshock Infinte there is no in game aspect ratio option, so I just set the resolution to 1080p and then set the FOV correction to letterbox. I lose a bit of vertical image but it makes the stretching go away.
I would appreciate if these things were saved individually per game.
Thanks Ralf.
TankshellParticipantInteresting, thanks Ralf. I had assumed that as my Vorpx config is tied to my Oculus SDK config utility profile (which has my IPD set correctly), it would have automatically set the correct IPD and eye seperation values…
Or is this not how it works?
Come to think of it, as far as VorpX is concerned, are IPD and eye seperation not the exact same thing?
TankshellParticipantI have purchased and tried vorpx beta with dirt 2/3 and grid now.
Dirt 2/3 both work great, there are still quite a lot of shadow rendering problems on the cockpit interior, but it works better than Vireio at the moment. World scale and opponent cars feel perfect.
Grid also works, although shadows have same problem on car interiors. The most annoying thing about grid when in geometry mode is the world scale and opponent cars. Opponent cars feel tiny, like toy models, for some reason. And seem to pass through the cockpit when you get close to them, spoils the experience somewhat.
Overall though, glad I picked up the beta.
TankshellParticipantGreat thanks Ralf. Does this apply to dirt 2 and 3 also. I assume it might as they all run on the same EGO engine…
-
AuthorPosts
