ten-th

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  • in reply to: Alien Isolation #101370
    ten-th
    Participant

    Hi

    Just one question. Since Alien Isolation has native OR support programmed into it’s engine, why do you want to play it with VorpX? I play it without VorpX and works like a charm. Try it this way if you have issues.

    Sorry probably a stupid question … so this works with CV 1 without vorpx ? how ?

    Thanks

    There wasn’t really an “offical” native support for VR in Alien Isolation. There was the basic idea to implement VR, but it was only as a demo or test mode integrated, but only hidden. You were able to activate it by adding and/or changing some orders/parameters in config or ini files manually – and it was only working up to runtime v0.4 or v0.5 … maybe someone got it to be working up to v0.8, not sure. But as far as i know it’s not working anymore with the new needed runtime v.1.3 .

    in reply to: First Aid: Using vorpX 0.64 with the DK2 #16144
    ten-th
    Participant

    What an impatience – the DK2 is still in the process of being delivered to their customers, it’s less then a month ago, since the first users got their Dev-Kit 2. And it’s still in heavy developement. This needs a little bit of time to get it done right.

    Trying to get some stuff working on the DK2 with VorpX-DK1 is pretty senseless due to all the hard- and software changes – mainly if you don’t have headtracking working, 80% of the VR immersion feeling goes down the drain.

    That’s at least my findings trying the DK2 with many different programs since a week. If VorpX coming version will help to support some of those games listed (which where NEVER meant to be played with a VR head-set in the first place), then it’s a great achievement and worth it’s price and work on it.

    The resolution of the DK2 is the way to go, but still far from what’s needed to have a relaxed and visual appealing playtime. On a 2D monitor in hires those games look marvelous, looking close and far – in the DK2 looking far i can’t make out too much details, i’m more concentrated on looking at the large screen pixels. If VorpX will have an ongoing developement until CV1 will be ready to release, with a hopefully much better display, it will definitely be worth, helping everybody to experience NONE-VR games as a incredible VR adventure.

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