Would like to second this post. rF1/2 (and GTR2 for that sake) are deepest motorsport simulators available, as of now. It would be nice if developers could revisit headtracking in those titles, or at least clarify if it is a technical limitation in how game responds to mouse look, or something that they can improve in the future?
BTW this thread explained most of my questions: https://www.vorpx.com/forums/topic/amazing-trick-to-really-improve-exeprience/
I hope developers of vorpx could explain this a bit:
Native CV1 resolution is around 2160×1200, and each image is formed from half the horizontal width. Resolution will 1080×1200 and it is very close to recommended 8:9 ratio. However, it looks to me that image is becoming clearer and clearer going up from this setting, why is that?
Is there a way for vorpx to output image in native CV1 resolution? If so, we could just use that, and just apply AA on top of it. Though I guess I am oversimplifying this :)
Nevermind! Figured out both things:
* For menu access I just adjust image size (shift+mouse scroll)
* Mirroring can be enabled and works with those two settings I mentioned in my original post (but not needed really once menu is accessible).