I know, I am saying that the in-game resolution doesn’t match what is being rendered in the headset. For example, I set 2560×1440 resolution in-game, I restart and the image still appears blocky in the headset. It is like it is being rendered in the original resolution for the headset. The issue is only apparent after updating Vorpx to 18.3.2. The image was fine in 18.3.1. Not sure what is happening here.
I have already tried turning off FluidSync, but it still feels like there is some smoothing going on. Again, this issue has only arrised after updating to 18.3.2.
I would like to downgrade to 18.3.1 if that is at all possible.