Homepage › Forums › General vorpX Discussion › vorpX 18.3.2 Available Now
- This topic has 89 replies, 21 voices, and was last updated Jan 8, 2019 6:01pm by sov.
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Dec 8, 2018 at 11:05pm #177477RalfKeymaster
In regard to latency try to disable FluidSync (display page of the ingame menu). Be aware though that doing so may introduce flicker/judder if you can’t maintain at least steady 45fps in a game.
The supersampling resolution you have set in SteamVR/Oculus is of no real concern for vorpX. You need to increase the actual resolution a game runs with to increase the image quality. This is very different from how native games work. 1600×1200 or 1920×1440 are usually good resolutions for vorpX.
Make sure to check the Custom Resolutions section in the help or this thread for additional information in this regard.
Dec 8, 2018 at 11:12pm #177478toxingamesParticipantI know, I am saying that the in-game resolution doesn’t match what is being rendered in the headset. For example, I set 2560×1440 resolution in-game, I restart and the image still appears blocky in the headset. It is like it is being rendered in the original resolution for the headset. The issue is only apparent after updating Vorpx to 18.3.2. The image was fine in 18.3.1. Not sure what is happening here.
I have already tried turning off FluidSync, but it still feels like there is some smoothing going on. Again, this issue has only arrised after updating to 18.3.2.
I would like to downgrade to 18.3.1 if that is at all possible.
Dec 8, 2018 at 11:18pm #177480RalfKeymasterIf you are using SteamVR, please make sure your SteamVR is up-to-date. Should be 1.1.4. The fix that was necessary due to judder with the latest SteamVR version might have unwanted side effects with older SteamVR versions that do not support Motion Smoothing.
In regard to any potential issue with resolution please create a trouble shoot data archive in the config app and send that to support |at| vorpx com. That will allow me to check whether anything unusual is happening with your headset render target sizes.
Dec 9, 2018 at 10:24am #177485andrewtsubaroParticipantI am having one of the problems toxingames describes. It feels as if there is a dead zone or some delay in head tracking. This was not the case with 18.3.1. Switching FluidSync off does not help. And I do have the latest SteamVR version installed.
Dec 9, 2018 at 10:43am #177486RalfKeymasterPlease check whether you maybe inadvertantly disabled the new ‘Prediction’ option on the display page of the vorpX menu. If so, re-enable it.
Dec 9, 2018 at 11:39am #177487RJK_ParticipantI can confirm what toxingames said, very nauseating , best seen in cinema or edgepeek mode at a medium screen size. When moving my head like stevie wonder the image looks like i am under water, some kind of a weird delay draging the image around, hart to explain but it makes my extremely dizzy. (using Win 7, and old SteamVR, cant test the newest one because the gods question my authenticity ).
How about enabling the new software only if the user is using that smoothing by checking the SteamVR version that is installed ? Dont know if thats possible though.
Couldnt achieve different results by changing the settings on the display page.
Dec 9, 2018 at 11:44am #177488RalfKeymasterI’m on it. Looks like the SteamVR judder fix introduced additional latency. An update for the update will be released later today.
Dec 9, 2018 at 11:47am #177489RJK_ParticipantGreat Ralf , thank you
Dec 9, 2018 at 12:59pm #177493RalfKeymastervorpX 18.3.2.1 has been released. This hotfix addresses the SteamVR head tracking swim/latency introduced with yesterday’s update. No other changes.
Dec 9, 2018 at 1:20pm #177495zahncistenParticipantThanks Ralf! You’re awesome. I just got it–no problems.
Dec 9, 2018 at 1:23pm #177497matteo39Participantthaank you ralf! :)
Dec 9, 2018 at 3:16pm #177499andrewtsubaroParticipantThank you very much, Ralf! The problem is gone.
Dec 9, 2018 at 4:40pm #177504steph12Participantis motion smoothing still supported ? i ask this because i noticed with this update the option in relation with motion smoothing is gone (but i cant remember how it was called).
Dec 9, 2018 at 4:53pm #177505RalfKeymasterYes, it’s still supported. The option only has the described effect in Oculus mode hence it is hidden for SteamVR now.
Dec 9, 2018 at 7:23pm #177510toxingamesParticipantExcellent! Thank you, Ralf! The delayed motion tracking issue is now fixed!
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