TremFury

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  • in reply to: New runtime broke VorpX #100625
    TremFury
    Participant

    I’m getting the same thing. Sometimes the monitor goes blank and others the game displays there.

    Sound comes through my CV1 headphones no problem as if the game is running just not displaying. When I move my head I can hear sounds as if I am highlighting options on screen (Fallout 4)

    The Desktop viewer works but as soon as I try to load a game through that the CV1 goes blank.

    VR Games in Steam run no problem with Untrusted Sources enabled.

    in reply to: vorpX 16.1.1 Available Now #100529
    TremFury
    Participant

    Thank you!

    VorpX working with my new CV1! Fantastci! :)

    in reply to: Oculus Rift CV1 First Impressions #100436
    TremFury
    Participant

    I am hoping the CV1 probably looks pretty good with VorpX on CV1.

    With my DK2 I am able to run at 2560×1440 (the resolution of my main display) and I am presuming gets downscaled to the resolution of the DK2.

    With that in mind games looked pretty good. It was only the Screen Door Effect that let the DK2 down for me.

    If the CV1 has made the SDE less noticeable then it will look pretty damn good with 1440P slightly downscaled.

    For me IF the CV1 looks ok at default resolution then it just means I can turn the res down and games will run smoother at Ultra settings with my Titan X. Once SLI gets sorted out for VR or DX12 is used I will then have 24GB of VRAm spread over my Titan X SLI setup. I may even try 4K downscaled once both cards are utilised!

    in reply to: Oculus Rift CV1 First Impressions #99574
    TremFury
    Participant

    Cheers for the mini review.

    My CV1 is being delivered tomorrow. I have the latest Virtual Desktop so all I need to make my life complete is the next version of VorpX :)

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