Ralf

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Viewing 15 posts - 121 through 135 (of 10,114 total)
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  • in reply to: Battlefield 2 crashing after recent update #222206
    Ralf
    Keymaster

    Just a heads-up that I could pinpoint two potential issues with the game, using the demo. One can cause a crash directly at start on CPUs with >12 cores and another one can cause a crash when loading a map.

    Both issues are addressed, so the game should work fine under all circumstances after the next maintenance update. No date set yet, but shouldn’t take too long.

    Ralf
    Keymaster

    Is the game running at the same resolution in both cases?

    I’m asking because a recent Windows 11 update seems to have broken vorpX’s fast capture method for (rare) 64-bit DX9 games (only Outlast and Crysis as far as supported games are concerned). At high resolutions that leads to a severe FPS drop. Might be the actual cause of your problem if you run the game with higher resolutions on the virtual monitor than on your actual monitor.

    Unless MS changed something fundamental, I should be able to address that for the next maintenance update.

    in reply to: OpenXR instance creation failed #222187
    Ralf
    Keymaster

    As far as the start room is concerned, check the hint badges around the center screen. They tell you which buttons/keys you can press.

    in reply to: OpenXR instance creation failed #222185
    Ralf
    Keymaster

    If you happen to be on vorpX 25.1.0, make sure to update to 25.1.2 by running your web installer. 25.1.0 did not work with outdated OpenXR runtime implementations like VD’s OpenXR. Unfortunately auto updates from 25.1.0 to 25.1.2 are broken, so you have to run your web installer manually. If you didn’t keep the installer, check the support FAQ for a new link.

    As far as the start room is concerned, check the hint badges around the center screen. They tell you which buttons/keys you can press.

    in reply to: Cyberpunk VR Update Thread #222176
    Ralf
    Keymaster

    Both the latest vorpX 25.1.2 and the standalone mod currently are based pretty much on the same code, so whether it’s vorpx 25.1.2 or the standalone mod doesn’t matter. Also no need to update CET, just make sure to use CP 2077 2.31 and the latest vorpX OR standalone mod.

    DLSS works fine, just frame generation doesn’t. Graphics settings wise start with medium settings and go from there. Aim for a high resolution over raytracing. Raytracing+DLSS is possible on high end GPUs (4090/5080/5090), on mid tier hardware you’re almost certainly better off without raytracing.

    in reply to: Forgotten Hope 2 (WW2 mod) #222161
    Ralf
    Keymaster

    As always no promises in regard to unsupported games, but I’ll take a look at it for the next maintenance update.

    in reply to: Battlefield 2 crashing after recent update #222160
    Ralf
    Keymaster

    As always no promises in regard to unsupported games, but I’ll take a look at it for the next maintenance update.

    in reply to: 27″Odyssey 3D G90XF 4K 165Hz Gaming Monitor #222141
    Ralf
    Keymaster

    Not tried, but if it can process side-by-side 3D (SBS3D), which is quite likely, then yes.

    BTW: I changed your display name since you probably didn’t intend your mail address to be displayed. You can change it to something else by clicking ‘Edit Profile’ in the user menu above if you want.

    in reply to: Cyberpunk VR Update Thread #222137
    Ralf
    Keymaster

    Nothing really, except that something like KAT VR is probably the perfect platform for playing with gesture controls, so don’t skip the gesture tutorial on launch. And graphics settings wise depending on your PC aim for a high resolution over raytracing.

    in reply to: vorpX 25.1.5 Available Now #222136
    Ralf
    Keymaster

    Something else must be going on, vorpX deosn’t load any shaders except for its own. Maybe you have some other app running that also hooks into DirectX. Either way: happy testing!

    in reply to: Cyberpunk VR Update Thread #222133
    Ralf
    Keymaster

    If you have the latest vorpX 25.1.2 installed, vorpX is a bit better since it comes with additional stuff like the virtual monitor, which the mod does not have. Also when you use vorpX you get notified automatically when updates are available. In terms of ingame features both are quite similar though.

    in reply to: Problems with virtual monitor (>60fps not working) #222131
    Ralf
    Keymaster

    No, that looks fine. Should work.

    Please start vorpX, try to launch the desktop viewer trom the tray menu a couple of times and then create a trouble shoot archive in the config app. Send it to support at vorpx dot com. I get back to you *if* I can spot something unusual.

    in reply to: Problems with virtual monitor (>60fps not working) #222129
    Ralf
    Keymaster

    Than it has to be some rights specific issue. Not quite sure what you meant by ‘admin account’. If that means that you have an admin account and a sescond account for day-to-use, it will not work.

    You need to be logged in with a default Windows user account, which doesn’t have admin rights when logging in, but can get admin rights if necessary. Otherwise the service can’t do all it needs to do to handle the virtual monitor.

    Also if you happen to run vorpX as admin, don’t. That’s only neccessary to hook games that require admin rights.

    Besides that I’m out of ideas. You can however still use the desktop viewer like before vorpX 25.1.0 with your actual monitor.

    in reply to: vorpX 25.1.5 Available Now #222127
    Ralf
    Keymaster

    That sounds fairly weird, but I’m glad you got it sorted!

    Maybe you have displaying file extensions disabled in Windows Explorer? In that case your dxgi.dll0 would actually be dxgi.dll0.dll. Should still not load though even in that case.

    in reply to: Problems with virtual monitor (>60fps not working) #222125
    Ralf
    Keymaster

    Almost certainly related to interprocess communication between the vorpControl app and the service not working. If you aren’t onthe latest buld 25.1.2 yet, try that first.

    If it’s still not working afterwards, check whether for some reason the service did not update by checking its version in the file properties windows. Has to be 25.1.2.0 for both vorpService.exe and vorpControl.exe.

Viewing 15 posts - 121 through 135 (of 10,114 total)

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