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xops37ParticipantTry Enabling Fluid sync or Oculus ASW or Steamvr motion smoothing depending on what headset you have. 90 fps is really unnecessary for a slow paced games like RE7. 45fps or even 30fps (1/3 rate reprojection) is more than enough in most cases.
Jan 29, 2021 at 10:25pm in reply to: Arma 3 Motion Controller Aiming/Positional Tracking for stances #200083
xops37Participantyou could try using freePIE (Programmable Input Emulator) to take the gyroscope data from your vr controllers or even your phone and convert it to a mouse movement output (I have not tried this) . Although the movement of your gun will be restricted to 3DOF.
Additionally you follow this guide here( https://forums.flightsimulator.com/t/how-to-use-opentrack-and-steamvr-to-use-your-vr-headset-as-a-headtracking-device-and-screen/123263) to enable 6DOF headtracking
Also you can set up vorpx to hit the crouch key when crouching irl.
xops37ParticipantHavn’t used the new Steam ASW, but I do have significant experience using Oculus ASW. Its must have for demanding games like FO4 vr, No man sky and MSFS2020.
It also works great in RD2 (40fps lock), just make sure to turn off the vorpx Async render. Although it does have draw backs such as causing a stutter if the fps drops below 40fps and it causes bit of image ghosting/artifacting on fast moving objects.
As for reprojecting 24 fps up to 144 fps, this mode probably wouldn’t work well with vorpx, although its good enough for slow paced flight sims. I personally have tried reprojecting 27fps up to 80fps in vorpx games, it doesn’t work well
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