yaglourt

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  • in reply to: Grand Theft Auto V Enhanced #221742
    yaglourt
    Participant

    4. you will also need OpenIV.asi for GTA V Enhanced

    in reply to: Grand Theft Auto V Enhanced #221741
    yaglourt
    Participant

    @moderators: Could you please delete my three previous posts?

    **How to center and shrink the minimap (and other HUD elements):**

    1. Copy the update.rpf file from your game’s update folder to the mods\update folder. (You’ll need to create these directories if they don’t exist).
    2. Use a tool like OpenIV or CodeWalker to open the update.rpf file that you just placed in your mods folder.
    3. Navigate to common\data\ui\ and replace the frontend.xml file with the one provided at this link

    You may need to adjust the minimap’s horizontal position if your in-game resolution is different from mine (1920×1440). To do this, edit the frontend.xml file and look for the lines that begin with:

    * <data name="minimap"
    * <data name="minimap_mask"
    * <data name="minimap_blur"

    Then, increase or decrease the three posX values by the same amount to shift the position.

    I also recommend the “GTA 5 HUD Toggle” mod (bind F12 to down D-Pad to toggle the minimap)

    in reply to: Grand Theft Auto V Enhanced #221707
    yaglourt
    Participant

    Good depth for a z-normal game, I used hook helper and obviously disabled battle eye on rockstar launcher.

    Thanks it seems it was a profile issue. “GTA V (Z3D) [Smoils]” profile is working for me.

    in reply to: Grand Theft Auto V Enhanced #221408
    yaglourt
    Participant

    Vorpx doesn’t even hook into the game

    in reply to: Grand Theft Auto V Enhanced #221405
    yaglourt
    Participant

    Can’t find any profile for GTA V enhanced on the cloud, what’s the name ?

    in reply to: Gta 5 legacy #221399
    yaglourt
    Participant

    Support for OG GTA V is still removed tho ?

    in reply to: Request: Profile for Observer System Redux #205122
    yaglourt
    Participant

    Instead of tinkering with vorpx and Z3D… just get an older version of the game, it had “unofficial” native VR with great G3D (only the menus ingame are not properly displayed but you don’t really need them).
    https://cramgaming.com/observer-vr-gameplay-heres-get-working-43309/

    in reply to: GTA V – Official Recommendation #188710
    yaglourt
    Participant

    I have implemented a workaround for the next update that makes vorpX use the old method when the mod is detected. Will probably be out in two weeks or so.

    That’s great news Ralf !

    in reply to: Doesn't Install #124383
    yaglourt
    Participant

    BTW, it would be nice if the installer asked before closing apps, I just lost all my opened tabs :-(

    in reply to: I've got Doom3 working pretty good. #119024
    yaglourt
    Participant

    Forget vorpx, Doom 3 BFG has got VR support via a mod :

    Doom3 BFG CV1 – Working! Mostly…
    byu/hiphopopotomous inoculus

    in reply to: GTA V – Official Recommendation #104331
    yaglourt
    Participant

    Dunno, it should works if you can run the game in 8:9 custom res.

    in reply to: GTA V – Official Recommendation #104298
    yaglourt
    Participant

    GTA VR is a free third-party mod for Grand Theft Auto V offline which works with VorpX 0.9.1 and Oculus Runtime 0.8

    I guess you have a Vive…

    in reply to: GTA V – Official Recommendation #104277
    yaglourt
    Participant

    Well last time it worked… but I didn’t play the game since months, still waiting for an update of the VR mod… :/

    in reply to: GTA V – Official Recommendation #104158
    yaglourt
    Participant

    It’s called “GTAV-R HUD” and you can find it on nexusmods (for some reason I couldn’t post the link)

    in reply to: GTA V – Official Recommendation #103969
    yaglourt
    Participant

    Actually I wrote a GTA VR updated guide some time ago but my english is a bit embarrassing, I would prefer to have someone checking it before posting it on reddit (you know how these guys are hard to please ;-)

    BTW, another important mod for us : “CGE Dynamic Radar and HUD 2.0” makes your HUD switchable (with a button or automatically when you get into/get out of a car)

Viewing 15 posts - 1 through 15 (of 26 total)

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