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May 6, 2016 at 4:32pm in reply to: Balance sheet after some tests on several games with Vive #102025YohaskanParticipant
i’m worry about FPS, because i don’t have enough to put MSAA x2 or more
and 1024x 1280 is very aliased/ugly in headset VRI try some others things to have better resolultion. in 1600×1200 is better but no perfect.
and if i activate MSAAx2, i have a lot of flickering and black screen, very unconfortable.but if i desactivate retroprojection in SteamVR, and use Virtual Super Resolution (more than my native mode) i can go to 2048×1536, and is very clean without AA but… reverse of the medal, i have a Pincushion distortion of view.
at this resoltuion i can maintain a 45 FPS in game
May 6, 2016 at 2:31pm in reply to: Balance sheet after some tests on several games with Vive #102020YohaskanParticipantIn fact, I written well command in the consol. it’s just when I wrote on the forum that the “-” is added.
Another most interesting thing.
I finally managed to change the Fov. because I have a keyboard “QWERTY” (I’m french). For that I have to put the bind the Z button instead of W.Remains my second most embarrassing problem. I see the HUF cursor too close, resulting in eye strain
I have already zoomed out to 0.75, but that is just the stage3d. I can deactivated with “0 cl_drawhud” but there is an option in Vorpx to keep the HUD / Crosshair less close?
Performance
I’m surprised my FPS game without SteamVr and Vorpx be between 288-300 FPS. I was expecting a fall of about a little over half of the constant FPS, 120 FPS around. but with SteamVr et Vorpx and I drop to 45 FPS difficult, it is more than half or quarter.
There would he not double process shader conflict somewhere?May 6, 2016 at 2:39am in reply to: Balance sheet after some tests on several games with Vive #101991YohaskanParticipantis that i do in the consol, but nothing change (-bind w “+forward; cl_fov 120” )
It’s seem locked on my steam version
http://forums.steampowered.com/forums/showthread.php?t=1847656&page=2 -
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