Yohaskan

Forum Replies Created

Viewing 15 posts - 31 through 45 (of 47 total)
  • Author
    Posts
  • in reply to: Portal 2 – Problems #125099
    Yohaskan
    Participant

    PS²:
    Strange and interesting thing

    I tried the profile with Portal: MEL and there, there is not this problem of flikering / shaking :o

    in reply to: Portal 2 – Problems #125097
    Yohaskan
    Participant

    I tried this new profile “Portal 2 [vorpX] without optimization, 1600×1200

    But I still have this annoying issue

    – After Direct VR activation
    I see flickering/ shakeing sometimes
    The whole scene, like 0.2 second duration and after that, is the Portal gun only. Then it stabilizes but the cycle can resume 5-10 seconds later

    In the state it is too disruptive to make the game playable

    in reply to: Portal 2 Direct Mode bug #124803
    Yohaskan
    Participant

    New test last update 17.1.3

    I tested before and after the direct mode VR, and it is when it is active that the animation of Portal generator (gun) shake/flicker like missing animation.
    It does not do this when I disable VR direct mode

    For the Fov, changing it only deforms the screen, it does not change this feeling of being too close to the image

    I wanted to make a video to show what happens but I do not see any option to reactivate the return on the video screen (Mirror).

    Another thing, Vorpx optimzation doesn’t work “path not found”
    (This game is on Drive D:)

    in reply to: Portal 2 Direct Mode bug #124728
    Yohaskan
    Participant

    I have a live test VR 17.1.2

    Overall, it’s much better, but … (necessarily a but)
    I always have a feeling of being too close to … something
    Another problem, random flickering happens from time to time

    These small bug gives an unpleasant feel to the game

    I play with HTC Vive, gtx 1080
    in 1600×1200, no AA, aniso x16, multicore, max quality

    Do you have some tips?
    consol command, desactivate shadow ?

    in reply to: No Man's Sky – Experimental Profile #110532
    Yohaskan
    Participant

    I can set in 1600×1200 in 50fps / 89 in game, rather fluid. (GTX 1080)
    but Vorpx glitch shading the ground if you try to adjust “3D FOV Enhancement”.
    And without that,
    it makes a world a little “frosty/foggy” onto the ground
    With the added bonus of a strong “zoom” any objects that are in 1st plan

    Not really great for VR immersion all this

    in reply to: "Game FPS 45 direct mode 89"??? #104721
    Yohaskan
    Participant

    You can see my others setting on the second video test

    TheHunter works !

    in reply to: "Game FPS 45 direct mode 89"??? #104690
    Yohaskan
    Participant

    Yes, i don’t remember the sentence but it’s that one, i think

    in reply to: "Game FPS 45 direct mode 89"??? #104687
    Yohaskan
    Participant

    Ok i found myself the response.
    It’s an option in Vorpx to “Safe” Sync and i turn on to “Fast”
    i can now have 70-90 FPS in game with a Nvidia GTX 1080
    Thanks for nothing

    in reply to: TheHunter works ! #104686
    Yohaskan
    Participant

    This is the last test I have done with the new fix anti-crash for theHunter.
    I can now adjust the graphics quality at 1600×1200 @ 90 FPS, High texture quality.

    in reply to: "Game FPS 45 direct mode 89"??? #104648
    Yohaskan
    Participant

    With a GTX 1080, i can have now “Game FPS 60 direct mode 89”

    But why this 60 FPS seem to be the max ?
    is it a Vsync on my Monitor at 60Hz who limit that ?

    however, i have set Vsync on my game to Off

    in reply to: Custom settings not saving #102432
    Yohaskan
    Participant

    Same issue with my games, i have the profil but not my setting after quit vorpx (Vive mode)

    in reply to: Vive/Skyrim issues #102275
    Yohaskan
    Participant

    In my version (French), click on the button “Adujst FOV” it’s does nothing because it is written in console “Fov &éà” instead of “Fov 120”

    in reply to: TheHunter works ! #102187
    Yohaskan
    Participant

    I have up to 1280×1024 resolution and seems to be stable with a new setting i’ve put

    How Cloud PROFILE works?
    I have to update the version manually?

    45Game/45 Direct3D FPS
    and with FluidSync:on,
    45Game /89 Direct3D FPS

    in reply to: Game seems to force me to slightly cross eye #102082
    Yohaskan
    Participant

    are you with a HTC Vive or Oculus?

    Yohaskan
    Participant

    i’m worry about FPS, because i don’t have enough to put MSAA x2 or more
    and 1024x 1280 is very aliased/ugly in headset VR

    I try some others things to have better resolultion. in 1600×1200 is better but no perfect.
    and if i activate MSAAx2, i have a lot of flickering and black screen, very unconfortable.

    but if i desactivate retroprojection in SteamVR, and use Virtual Super Resolution (more than my native mode) i can go to 2048×1536, and is very clean without AA but… reverse of the medal, i have a Pincushion distortion of view.

    at this resoltuion i can maintain a 45 FPS in game

Viewing 15 posts - 31 through 45 (of 47 total)

Spread the word. Share this post!