Yohaskan

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Viewing 15 posts - 31 through 45 (of 48 total)
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  • in reply to: Portal 2 – Problems #126133
    Yohaskan
    Participant

    Please choose a 4:3 resolution in all Source engine games to minimize the chance of any potential issue like this. There’s a notification missing about that in the current build. Also check the hint text regarding Direct VR in general that is shown during each scan, it’s there for a reason.

    And last but not least please always make sure that your games are updated to the latest version in Steam before reporting any issues. Especially for Direct VR this can be very important.

    I’m already on 4:3
    “I tried this new profile “Portal 2 [vorpX] without optimization, 1600×1200”
    4:3
    640×480, 800×600, 1024×768, 1152×864, 1280×960, 1400×1050, 1600×1200, 1920×1440, 2048×1536

    And i confirm no issue in Portal 2 : Mel,
    just on portal 2 classic (both Steam versions) have this odd flicker every few seconds.

    in reply to: Portal 2 – Problems #125099
    Yohaskan
    Participant

    PS²:
    Strange and interesting thing

    I tried the profile with Portal: MEL and there, there is not this problem of flikering / shaking :o

    in reply to: Portal 2 – Problems #125097
    Yohaskan
    Participant

    I tried this new profile “Portal 2 [vorpX] without optimization, 1600×1200

    But I still have this annoying issue

    – After Direct VR activation
    I see flickering/ shakeing sometimes
    The whole scene, like 0.2 second duration and after that, is the Portal gun only. Then it stabilizes but the cycle can resume 5-10 seconds later

    In the state it is too disruptive to make the game playable

    in reply to: Portal 2 Direct Mode bug #124803
    Yohaskan
    Participant

    New test last update 17.1.3

    I tested before and after the direct mode VR, and it is when it is active that the animation of Portal generator (gun) shake/flicker like missing animation.
    It does not do this when I disable VR direct mode

    For the Fov, changing it only deforms the screen, it does not change this feeling of being too close to the image

    I wanted to make a video to show what happens but I do not see any option to reactivate the return on the video screen (Mirror).

    Another thing, Vorpx optimzation doesn’t work “path not found”
    (This game is on Drive D:)

    in reply to: Portal 2 Direct Mode bug #124728
    Yohaskan
    Participant

    I have a live test VR 17.1.2

    Overall, it’s much better, but … (necessarily a but)
    I always have a feeling of being too close to … something
    Another problem, random flickering happens from time to time

    These small bug gives an unpleasant feel to the game

    I play with HTC Vive, gtx 1080
    in 1600×1200, no AA, aniso x16, multicore, max quality

    Do you have some tips?
    consol command, desactivate shadow ?

    in reply to: No Man's Sky – Experimental Profile #110532
    Yohaskan
    Participant

    I can set in 1600×1200 in 50fps / 89 in game, rather fluid. (GTX 1080)
    but Vorpx glitch shading the ground if you try to adjust “3D FOV Enhancement”.
    And without that,
    it makes a world a little “frosty/foggy” onto the ground
    With the added bonus of a strong “zoom” any objects that are in 1st plan

    Not really great for VR immersion all this

    in reply to: "Game FPS 45 direct mode 89"??? #104721
    Yohaskan
    Participant

    You can see my others setting on the second video test

    TheHunter works !

    in reply to: "Game FPS 45 direct mode 89"??? #104690
    Yohaskan
    Participant

    Yes, i don’t remember the sentence but it’s that one, i think

    in reply to: "Game FPS 45 direct mode 89"??? #104687
    Yohaskan
    Participant

    Ok i found myself the response.
    It’s an option in Vorpx to “Safe” Sync and i turn on to “Fast”
    i can now have 70-90 FPS in game with a Nvidia GTX 1080
    Thanks for nothing

    in reply to: TheHunter works ! #104686
    Yohaskan
    Participant

    This is the last test I have done with the new fix anti-crash for theHunter.
    I can now adjust the graphics quality at 1600×1200 @ 90 FPS, High texture quality.

    in reply to: "Game FPS 45 direct mode 89"??? #104648
    Yohaskan
    Participant

    With a GTX 1080, i can have now “Game FPS 60 direct mode 89”

    But why this 60 FPS seem to be the max ?
    is it a Vsync on my Monitor at 60Hz who limit that ?

    however, i have set Vsync on my game to Off

    in reply to: Custom settings not saving #102432
    Yohaskan
    Participant

    Same issue with my games, i have the profil but not my setting after quit vorpx (Vive mode)

    in reply to: Vive/Skyrim issues #102275
    Yohaskan
    Participant

    In my version (French), click on the button “Adujst FOV” it’s does nothing because it is written in console “Fov &éà” instead of “Fov 120”

    in reply to: TheHunter works ! #102187
    Yohaskan
    Participant

    I have up to 1280×1024 resolution and seems to be stable with a new setting i’ve put

    How Cloud PROFILE works?
    I have to update the version manually?

    45Game/45 Direct3D FPS
    and with FluidSync:on,
    45Game /89 Direct3D FPS

    in reply to: Game seems to force me to slightly cross eye #102082
    Yohaskan
    Participant

    are you with a HTC Vive or Oculus?

Viewing 15 posts - 31 through 45 (of 48 total)

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