Tag Archives: VR

vorpX 18.1.0 Released

vorpX 18.1.0 has been released. Without further ado the most important changes: New game profiles and Geometry 3D for existing ones The main focus of this update was creating new game profiles and adding Geometry 3D to quite a few existing ones that were Z3D only before. Most notable additions are: Kingdom Come Deliverance, Titanfall […]

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vorpX’s Sense of Scale

A sense of scale and proportions is important in many ways. It’s useful when you want to estimate distances, it’s pretty useful when you are handling business affairs, and of course it’s a very important thing in games. Since in games (and VFX in general) it would be impossible to build everything in the correct […]

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Some Details About vorpX

March is coming closer and thus the Oculus Rift developer kit. Time for some details about what you can expect from vorpX, I guess. There’s much more going on than in a ‘normal’ 3D-driver. And as far as I’m concerned, otherwise the whole thing woudn’t make much sense at all. I’m quite confident you will […]

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