Rift Archives - vorpX - VR 3D-Driver for Oculus Rift

vorpX 17.1.0 Released

vorpX 17.1.0 has been released. This is a major feature release that mainly brings new and improved functionality to vorpX. Support for Oculus Touch and Vive Controllers vorpX now supports Oculus Touch and Vive controllers. Controllers can act either as keyboard/mouse or as Xbox gamepad, so almost every game will be covered one way or […]

vorpX 0.9.1 Available Now

vorpX 0.9.1 has been released. If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available. If you don’t own vorpX yet, you can buy it […]

vorpX 0.9 Available

vorpX 0.9.0 has been released. If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available. Please note that the update may fail if you already […]

vorpX 0.9 Release Date and Additional Features

vorpX 0.9 is nearly done, so it’s time for an official release date which was set to October, 23. Due to the heavy changes necessary to support the direct driver mode in the Oculus runtime 0.7 this will be mostly a tech update – a few new games will be added too, of course. This […]

Games!

The following list contains games that are supported in stereoscopic 3d. Many more will run without stereoscopy but everything else, which is still a nice experience. [Update: List updated with more titles] vorpX currently is the only available solution that allows you to experience modern DX10/DX11 games like Fallout 4, various Call of Duty titles, Battlefield 3/4 […]

Third-Person Games in VR

As promised, todays post is (hopefully) a little bit more interesting for those who are more interested in playing games than in technical details. One of the things that really amazed me while working on vorpX was (and is) how well third-person games work on a Rift-like headset, since that is totally counterintuitive at first […]

vorpX’s Sense of Scale

A sense of scale and proportions is important in many ways. It’s useful when you want to estimate distances, it’s pretty useful when you are handling business affairs, and of course it’s a very important thing in games. Since in games (and VFX in general) it would be impossible to build everything in the correct […]

Some Details About vorpX

March is coming closer and thus the Oculus Rift developer kit. Time for some details about what you can expect from vorpX, I guess. There’s much more going on than in a ‘normal’ 3D-driver. And as far as I’m concerned, otherwise the whole thing woudn’t make much sense at all. I’m quite confident you will […]