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  • #222898
    Boblekobold
    Participant

    (I must precise I played original Bioshock 1 and Bioshock Infinite with a “simple” Desktop GTX1080 and a 13 years old CPU and it worked very well in G3D 2880p on Reverb G2 / WMR / OpenXR).

    So for those who don’t have a good PC, don’t worry, these games should be good choices and are quite impressive and stunning, especially compared to their performences.

    #222897
    Boblekobold
    Participant

    With Bioshock 2, I personnally got much higher FPS (90/max) with the original than with the Remastered with G3D enabled.

    (And 3D looked better / more comfortable in the original. In fact I used Z3D in Minerva’s Den Remastered. I played the DLC with the Remastered because I didn’t have the Original Minerva’s Den and I really prefered the experience with the original game and 6dof G3D. I also missed the spear gun physics. In the remastered, it doesn’t pin the ennemies to the wall, they don’t even move…)

    I have an RTX4090, so better than an RTX5070ti.

    So no, I don’t think there is anything wrong. Just the RTX5090 is probably insanely powerful.

    Anyway, the original is still more beautiful and better in a lot of ways (at least for the second game).

    #222872
    Boblekobold
    Participant

    I recommand to play the original ones (more optimized, works very well in VR, you even have 6dof in Bioshock 2).

    Bioshock 2 original is more beautiful (especially in VR because of relief) with hidden options (better dynamic lighting, etc.) and has more atmosphere anyway. It has a better physics (spear gun doesn’t have any effect in Remasted and feels censored) and also more soundtrack :
    http://www.vorpx.com/forums/topic/bioshock-2-fixed-crash/

    You can easily get max FPS with better graphics and experience.

    VorpX enhances original textures anyway (ClarityFX, Sharpness and Texture Enhancement filters are very effective). Original textures are often more details (dirt on the glass, etc)

    Bioshock 1 original has a great mod (Silver’s mod) and so has a better gameplay and is more balanced, especially at end game. I never liked some of the changes they made in the Remastered anyway (for example, the giant kelp makes the city tiny at the beginning).

    Bioshock 2 original difficulty can be manually edited too and it can be really great to replay the game.

    #222870
    alien
    Participant

    Hey, so I recently upgraded to a 5070TI – Been wanting to play Bioshock 1&2 Remastered on G3D. Thing is no matter which resolution I put the game on, some scenes depending where I look, game dips below 60 fps – even 50 fps.

    I have a Quest 3 – 5070TI paired with a i7 12700K – 64GB RAM – installed on nvme – so I thought I’d be getting a stable 90fps but no. I usually play Z3D games at 4096×3072 resolution – but w these 2 remasters, even if I set the res 1600×1680 ; I get the same fps as 4096×3072. Tried all kinds of resolutions, same effect. I don’t understand.. any help? Using OPEN XR Virtual Desktop – tried w link cable too but that has the same fps drops.

    #222806
    Boblekobold
    Participant

    There is already a topic with a lot of them :

    Geometry VR Game List.

    You can check engines&games here :
    https://rjkole.com/gamestuff/engines/index.php

    Or looking for the game on the forum.

    Or just trying it (the only way to be sure).

    From my personnal experience, best profiles are :
    Originals Bioshock 1&2&Infinite
    Originals Metro (I tried 2033 it has perfect G3D and 6dof) and Redux versions (I tried Last Light Redux and it was perfect but I recommand a top end graphic card with this Redux version, without even knowing if it’s better than standard)
    The ascent (and some others Unreal Engine 4 games) works well.
    Black Mesa (&Xen), probably Portal and Dark Messiah.
    People say Dishonored, Titanfall 2, F.E.A.R, Mirror’s Edge, Fallout 3, etc. works well.
    Probably Clive Barker’s Jericho & Undying too.
    Originals Stalker works with good G3D but without adavanced lighting (DX9 only).

    Kingdom Come Deliverance, Metro Exodus and Farcry Primal works well enough (and so probably Cry Engine games like Prey 2017 / Crysis 1-3, and Snowdrop Engine games like Facry 2-5)

    Even if concerning Metro Exodus, I prefer Z3D during most of the game (except bunkers&spiders which are great in G3D) in order to have raytracing, at least on Reverb G2 (no compression, so it’s stunning).

    Some Z3D profiles are very close to G3D (Atomic Heart, Frontier Of Pandora, Unreal Engine 5 games seems to work great from my experience).

    I may be wrong, but I think most DX9 games probably have perfect G3D, and some DX11 games too.

    #222797
    Boblekobold
    Participant

    I just tried the official profile with V24 (I wanted to do it for years and someone just posted about it).

    The beginning with the mammoths was very impressive, as expected :)

    I played in Full VR G3D with 3840×2880 4:3 resolution and max graphics. 100° (/120°) FOV in the game’s settings (on Reverb G2) and I used this mod to set the weapon FOV to 110° :
    https://www.nexusmods.com/farcryprimal/mods/21?tab=description

    No problem to hook, even with Virtual Monitor. It worked instantly.

    Z3D worked for me when I relaunched the game (not the first time). It’s not the best Z3D I have seen in Vorpx, neither the worse.
    G3D is great, but I have indeed shadows glitches in a lot of areas and I agree it hurts eyes a bit sometimes (maybe I could get used to it but a fix would be great).
    You can disable G3D shadows in VorpX’s menu (and lower gamma in this case), and it seems to work perfectly but it’s also a bit less beautiful.

    Using the lowest shadow parameter (in game’s settings) doesn’t affect graphics a lot (trust me, I usually don’t lower graphics) and it solves most of the G3D shadows problems (at least they are a lot less noticeable). These are probably the most beautiful and impressive settings I tried (but it’s a bit less comfortable than perfect profiles like Bioshock, Metro 2033, etc.)
    A G3D shadow fix would still be great (but I guess it’s hard to do).

    I would recommand switching between options (you can do it instantly) depending on the area / situation.

    I disabled most “auto” options and played with high resolution so maybe I broke something and it’s possible to get a better result.

    I was able to resize HUD in both Z3D and G3D modes (at least after switching to Z3D one time). I used max ClarityFX, sharpness and texture enhancement (and low gamma) in VorpX.

    Too bad I already finished this wonderful game years ago and I lack spare time, but it’s quite incredible in VR.

    #222657
    alien
    Participant

    Hello,

    I have the full version of Vorpx, not the free Cyberpunk edition ( idk if it matters )

    While I was adjusting the settings, I notcied that I can’t zoom the image more than %85. There is a black bar / ambience down my POV and it’s very distracting.

    Normally I can zoom in to the image to 1:1 … I just finished all the Bioshocks and this wasn’t an issue there… i don’t understand why Vorpx doesn’t let me zoom %100 on Cyperpunk specifically.

    I’m using Z-Normal. Not Direct VR/G3D. Resolution @ 3840 x 2880 / Quest 3

    Any help would be appreciated..

    #222655
    Boblekobold
    Participant

    Now I understand! If you zoom into the scenery, you loose pixels (that you do not see anymore). So basically you look through a small window and thus view the game at a lower resolution. Sure, you can compensate that with a higher monitor resolution so that in the end the portion of the screen that you actually see matches the headset resolution.

    It’s a little bit complicated.

    More details are computed by some games (it depends on the game engine, graphics settings, etc.) if the resolution is higher.

    Some games even have an option to compute at higher resolution and rescale it to your resolution (like Metro Last Light Redux), and you can use it with an even higher resolution using VorpX, so it’s even better (it actually works very well !)

    You can see every details miles around in a lot of games but objects close to you are also usually more beautiful.

    It was especially true with recent games like Metro Exodus (in Z3D mode) or Frontier of Pandora which benefits from ultra high resolution (3840p).

    Most of the time, it’s hard to use more than 2880p with G3D, and anyway it doesn’t seem necessary to get a perfect result, at least with official profiles (DX9 games like Bioshock 1&2 originals and some DX11 games are particularly impressive from my experience). Besides, you have an additional option in G3D games to enhance textures.

    I also noticed full VR display mode is usually less clear&sharp than Immersive Screen, so you need a bit higher resolution to achieve the same result (when it’s possible).

    So you need a very good computer to get the maximum from your G2 with demanding games, but it worth it. Anyway, I used 1440p immersive screen too with my GTX1080 and I already loved it. You probably can experience 2160p or even 2880p G3D full VR with some older games like original Bioshock 1 (or even Bioshock Infinite).

    Too bad that (I think) the size of this window cannot be determined.

    You’ll get used to it. I usually use more or less always the same FOV value (with 4:3 ratio), and adjust zoom without even thinking about it. The size of the window doesn’t matter. The important thing is to adjust the FOV to maximize immersion and minimize distortions (while the sweetspot can be bothering in some cases like strategy games, the G2 is great to play FPS in Full VR mode because you don’t really have visible distortions compared to other VR headsets like Quest 3 or Aero and 3D works very well).

    #222301
    Detective_Yoshi
    Participant

    Hey Vorpxians! Help me complete this list of 3DOF and 6DOF games!

    6dof

    Bioshock 1 remaster
    Bioshock 2 remaster
    Bioshock Infinity
    Cyberpunk 2077
    Dishonored 1 definitive
    Fallout 3
    Fallout New Vegas

    3dof

    Deus Ex Human
    Deus Ex Mankind
    Duke Nukem Forever
    Kingdom come deliverance 1

    #222267
    Boblekobold
    Participant

    Concerning Bioshock Infinite, I played it a few years ago on Reverb G2 and I did something else. It probably works with Quest 3.

    I don’t say my guide is better, but it was great on G2. It was my first game with VorpX but I think this method is quite simple and reliable.

    It’s really easy to get a great result with this game because you don’t even need the virtual Monitor since you can choose any resolution you want, so you should be able to play this game with any VR headset, and even use it to calibrate the best way to configure VorpX to play another game.

    There was a DirectVR scan option to autoconfigure the last time I tried (V21) but if you want to configure manually, as I did, I would recommand to :
    adjust the FOV in the .ini files (I used MaxUserFOVOffsetPercent=110 in XUserOptions.ini, but you can probably use a bit more on Quest 3).
    – use a very high 4:3 resolution like 3840×2880 (if you can but it shouldn’t be a problem with most PC). You can probably use even higher resolution if you want but this isn’t a very detailed game so 2880p is probably good enough in most cases.

    Don’t use the FOV slider in game (at least if you play in full VR), because it’s limited and you probably would have to change the FOV again with the files.

    Concerning resolution, you can either :
    – use the Virtual Monitor with VorpX v23, V24 or V25 to avoid any problem (launch VorpX desktop Viewer instead of VorpX allow you to really play games with the desired resolution, even in fullscreen mode).
    or you can simply play Windowed, so you can choose any resolution you want, but you’ll have to navigate in the main menu with keyboard instead of mouse.

    Don’t forget to adjust Gamma in VorpX, and to use options to enhance image quality (ClarityFX, Sharpness, Texture enhancements in VorpX ingame menu page 2).

    I didn’t try to modify the “G3D shadow” parameter on this game (it was my first game with VorpX) but usually it’s better on “auto” (you can try to change it if you experience differences between Z3D and G3D).

    I think I had to replace .ini files every time I launched the game (simply reextract an archive you created once).
    I may have checked “Don’t Optimize Game settings” but it’s probably not recommanded if you want to auto-configure (it didn’t seem to be a problem if you configure manually but I don’t really know – once again, it was my first game with VorpX a few years ago). This kind of games probably have a lot of automated features, especially if you want to play in 6dof. My method worked well enough to play seated.

    But you can probably just load a level and use the DirectVR scan button every time. With my method, changes are permanent and you never have to change anything (except It’s sometimes great to play in immersive screen mode too).

    With this method, the game shouldn’t be pixellated at all (at least on G2, because there is no compression), and you shouldn’t have distortions or other problems. It works very well and it’s quite impressive in VR.

    You can (and probably should) change font size in the file XUI.ini. Modify value of MaxResolutionUpScale :
    https://steamcommunity.com/app/8870/discussions/0/828934723974503663/

    I used MaxResolutionUpScale=9.0

    Bioshock 1 and especially Bioshock 2 with VorpX are even more beautiful in my opinion :

    Bioshock 2 (Fixed crash)

    #222263
    lipplog
    Participant

    pdf download

    This particular guide is now outdated. Just open he VorpX configuration app, click on cloud profiles, type in Bioshock Infinite, and import the VorpX version of the profile.

    lipplog
    Participant
    #221572
    Boblekobold
    Participant

    Some games have great G3D, are quite amazing in VR and aren’t very demanding. You could try Bioshock 1 Original & Infinite. I played them in 2880p with a GTX1080 (but I had a Reverb G2). Maybe Bioshock 2 original (I already had my RTX4090 so I don’t know).

    #221423

    In reply to: Higher resolutions?

    Boblekobold
    Participant

    Most of the time, it’s not complicated if you use the virtual monitor (launch Desktop Viewer before hooking) : if the game isn’t restrictive, you just have to modify the game resolution in the game’s video settings.

    With Bioshock Infinite, you don’t even need the virtual monitor because the game accept any resolution/ratio you want if you play windowed (but it’s still better if you want to play fullscreen in order to avoid mouse limitations in the main menu).

    In addition : some unusual games use physical monitor’s resolution when they are in full screen mode (like Metro 2033 original). In this case you have to specify the windowed mode (in the .cfg file of the game or in the game’s video settings). With this particular game, the window must in addition not be larger than the destkop (you can guess why), so you must actually modify the virtual monitor’s desktop resolution with Windows display settings.

    There may be be other special cases.

    —–

    I wouldn’t say the viewer automatically look pixilated if properly configured in immersive screen (at least without 3D). I didn’t really compare but it can be very good (at least the way I use it : high FOV, high resolution, low distance and high curvature, so a curved screen larger than my field of view). I think it’s simply more important to choose the appropriate resolution with the desktop viewer. But it may depend on a lot of things (VR headset, settings, etc.)

    —-

    Anyway, with hooked games, if you don’t see any difference between resolutions above 1440p or 2160p (or even 3200p), there is a problem somewhere, because it’s not the usual behavior.

    It may be because of the game or the profile.

    #221419

    In reply to: Higher resolutions?

    Boblekobold
    Participant

    Mmmm…

    Both images look terrible in your pictures.

    It’s always possible to get a lot better image than that, at least in VorpX (UEVR isn’t even close in most games I tried).

    It can be a profile or configuration problem (maybe the wrong type of 3D, etc.)

    Or maybe it’s the game ?

    When I use VorpX in a game like Bioshock 2, Metro Exodus or Frontier Of Pandora (or Hogwarts Legacy / Atomic Heart if you want UE4), the image quality is far better than any real 8k video I could record myself.

    This is worse.

    This is ugly even in 1080p. You shouldn’t be able to notice it on a 1080p monitor (impossible).

    If the image quality is so bad, I guess it’s because you weren’t able to record correctly the output ? In this case I don’t see how we could compare.

    Anyway, if you play AA games with UEVR and no good VorpX profiles, UEVR has a lot of qualities, especially if you don’t really care about immersion and full VR, and just want 3D, and especially if you prefer G3D over image quality and if your computer is powerful and silent enough. Maybe you can use VRto3D in this case.

    Why do you want to use VorpX instead ?

    VorpX is great to play AAA games in full VR (or Immersive Screen) with the best graphics available. Especially First Person games (if you want a perfect native-like experience). You don’t really need it to play AA third person or strategy games based on Unreal Engine 4/5 (even if it should work a lot better than that).

    I’m also a professionnal game developper (and I have advanced 3D modeling, animation and rendering skills too but it doesn’t really matter).

    There is no way I can see blurry letters in VorpX.

    But as we said, you may be right on a PPD limit. I wouldn’t be able to tell with my current VR headset, which is already better than most.

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