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  • #221257
    Boblekobold
    Participant

    tldr; thank you vorpx
    there is nothing in the standalone stores or freeware VR injectors for recent engines that’s 1/1000th as good as playing 1990s-2010s games on vorpx.
    .

    Of course there are a lot of old games with no equals.

    Some of them are surprisingly suited for VR.

    I would add even recent games are a lot better with VorpX : more immersive, a lot more beautiful in my opinion and objectively a lot more detailed. You can see every details miles around, and with the right graphic card & VR headset, it’s never pixelated.

    Metro Exodus Standard edition and Avatar Frontier Of Pandora are absolutely stunning on Reverb G2, you can just stop playing to enjoy the view, it’s like going to an amusement park or to travel, except you are at home).

    From my experience (other people on forums have confirmed), recent VR injectors aren’t able to provide the same image quality. It’s especially true if you have a displayport VR headset (no compression), like a Reverb G2 (good image quality but very optimized).

    Besides, VorpX handles every important graphics options (raytracing, etc.). You don’t have raytracing in UE4 games with UEVR so most beautiful games are impacted.

    There are a lot of recent games I wouldn’t have played at all without VorpX, but they were so beautiful and impressive in VR that it was awesome.

    Most beautiful VR games are VorpX converted games.

    Some old games are very impressive too, and benefits a lot from VR. They can be so much more beautiful you barrely recognize them (like if it was a remake) and they can be more impressive than most recent flat games would be on a monitor (and more beautiful than most VR exclusive games).

    Anyway, there are a lot of games you can’t find in VR (immersive sims, good RPG, the most advanced action games, and even management games, etc.)

    VorpX also offers a lot of amazing universes you would never “visit” in VR if you wouldn’t have it.

    It allow us to rediscover or discover our favorite games, and to truely choose our VR games.

    We can play almost any game in VR (even if it’s not always perfect VR).

    VorpX is quite reliable in my opinion, because even if there are better profiles than others, it’s always better than a monitor on my G2, especially with FPS/TPS.

    having a pcvr HMD without vorpx is like buying a console or gaming PC and never playing anything except free to play games.

    That’s what I feel too. Of course it depends on what you expect from VR games. Some people really wants motion aiming/handling, which aren’t always available, but I think most people who never tried VR aren’t so interrested in this kind of things. It would be great, but most of the time, I prefer playing with my keyboard&mouse (more shortcuts, around 36 directly available with the 11 on the G502 mouse), and so I have to play seated. Anyway, a lot of people can’t or don’t want to play standing all the time.

    VorpX is really great if you like conventional gameplay and want to see your games from the inside, or even simply with a better display.

    It also have a few other uses than gaming with Desktop Viewer, so it’s a useful tool.

    It’s by far currently the best way to convert games for me most of the time, especially AAA games, which are very demanding, benefits from image quality (and animation quality) and usually have compatible profiles.

    But it depends on people expecations. There is usually no motion aiming. You can’t always have G3D (but when you can it’s not alternate G3D most of the time, and 3D is really great, with perfectly placed camera and no clipping). VorpX’s Z3D can be really good in modern games by the way, and I prefer a good Z3D over a bad G3D. When a profile doesn’t allow to resize HUD it can sometimes be harder to see (most of the time it’s not really a major problem, because I like immersion and difficulty, and I can still see it with edgepeek or immersive screen, but it’s something that could motivate some people to use other solutions).

    VorpX is really better if you own a good PCVR headset. It doesn’t have to be expansive, on the contrary, but it’s better if it has no compression (look for displayport). Most people have a Quest 3, so they have to deal with compression, and they tend to prefer 3D over image quality, because they don’t really know what a good image quality is.

    You also must be realistic : VorpX is better optimized than other solutions I tried but you need a good enough graphic card (desktop version if possible) to play the game you want to try. So if you have an old graphic card like GTX1080, you’ll have to play less demanding games, but there is still hundred of great choices (most of my best VR experiences are old games like every original Bioshock).
    With an RTX4090, you can max out almost any game (raytracing without DLSS and very high resolution), and other injectors don’t allow that.

    It’s not always the best for every VR enthousiast (even if I think it’s an essential tool for most VR user), but I think most of the flat gamers would love it if they would have a light and comfortable enough displayport VR headset, and could not go back.

    I even think it could convince people who doesn’t usually play to play games because I didn’t really enjoyed video games anymore before VorpX and I would probably don’t play the same games without VorpX.

    —-
    Forgive my english, I’m not a native english speaker.
    —-

    So thank you VorpX too.

    #221144
    jaekeau
    Participant

    Yesterday I bought vorpX, first game that I wanted to try out in VR was FC3, but sadly it doesn’t seem to hook and thus fails to launch. It gets randomly stuck on “hooking to FC3” into “this takes a while” with suggested actions and then stops running, or the game stops running without those pop-up messages and after 30-60s goes directly to “failed to hook”.

    – Quest 2
    – Steam version, running through Ubisoft Connect
    – Steam & Ubi overlays disabled
    – Steam & Ubi don’t run as admin
    – Tried running in DX9 & DX11 and resp. hook helpers
    – Tried running vorpX as admin
    – I have Far Cry 3 enabled for Large Address Aware because of the crashing problem, I haven’t tried disabling that, but I would assume that disabling the command that enables a crash-free experience would induce crashes again, thus making it a net-neutral option: it won’t make the game playable.
    – No AV other than standard Windows Defender
    – Tried Bioshock Infinite today and was basically a plug & play experience (Steam overlay enabled on that game btw)

    Idk where to go from here sadly. Any troubleshooting tips or obvious oversights I missed?

    #221100
    Boblekobold
    Participant

    I think an RTX 4060 isn’t a very good graphic card to use PC VR with a Quest 3.

    Especially if you use a laptop version, which usually are a lot less powerful.

    You may not be able to apply my advices. Try lower values (of SS, Bitrate and resolution) first…

    You can check Quest 3 image quality with another PC VR program (like SteamVR’s DeoVR with a detailed 4k regular photo/vidéo, not 180/360°, for example ? Or photogrammetry in SteamVR’s Home)

    You could also use a more optimized VR headset. But it’s still a laptop with an RTX4060… I had good results with VorpX, a desktop with GTX1080 and a Reverb G2. I was able to play games like Death Stranding, Bioshock Infinite, Bioshock 1, Elden Ring, Guadians of the Galaxy, etc.

    #220970
    Ralf
    Keymaster

    Thanks!

    One additional hint: After years of (on and off) searching for some mysterious vorpX bug that only materializes in the original Bioshock 2 and a handful of other 32bit DX9 games, I’m pretty sure I recently found the actual issue while I did some general memory optimizations: too much memory used with vorpX.

    For the GOG (not Steam unfortunately) version that can be fixed by making the game ‘large address aware’, which raises the 2GB RAM limit 32bit applications usually have to 3GB. The same fix also works for Dragon Age Origins btw., which has similar random crash issues without being large address aware.

    A simple patcher can be found here for example:
    https://www.techpowerup.com/forums/threads/large-address-aware.112556/

    Note that trying this fix only ever makes sense for old 32bit games, newer (64bit) games will never need this.

    #220961
    Boblekobold
    Participant

    Bioshock 2 original is on GOG (with Remastered) :
    https://www.gog.com/en/game/bioshock_2_remastered
    I didn’t try it (I personally used my old version V1.0 from 2010).

    I don’t know if there is Minerva’s Den original DLC. I had to do it with Remastered (and broken physics / spear gun). If anyone knows where to find it, I’m interrested ;)

    #220929
    Boblekobold
    Participant

    Usually, beginners prefers Cinema Mode or Immersive Screen mode.

    1) Cinema mode is exactly what you’re asking for (like a giant 3D screen in your home). So try it. You’ll probably want more immersion with time, when you’ll get used to VorpX and realize the potential.
    (You don’t have much to configure, except 3D type and strenght, distance/size of the screen, ClarityFX, Sharpness, Gamma and Saturation).

    2) Immersive screen is still a giant screen, but is a more advanced mode, somewhere between Cinema and Full VR. It let you tilt down screen, curve horizontally and vertically screen around you (which is better with high resolution and FOV), unzoom instantly with edgepeek, etc.
    You can add some limited head tracking if you want (you can disable it with “headracking Speed” at 0).

    You should use Immersive Screen mode at long distance when you can’t reach a very high resolution (at least 4k), but it’s also great with high resolution and FOV at short distance because you can then curve screen around you and see every detail of the game with a very good immersion.

    It’s great to play TPS, but it can also be very good with FPS (it’s often clearer/sharper than full VR, especially at low resolution). It’s easier to see HUD in this mode, and if game camera movement are limited or locked, it will be a lot more comfortable.

    3) Full VR can be the most immersive mode with first person games but it’s the most difficult to configure, and if you don’t configure it perfectly, you probably won’t like it.
    Maybe you’ll like it more when you’ll get used to VorpX.
    First of all you need to adjust the FOV and resolution, so the exact method depends on each game. Some games are very easy to configure (like Bioshock Infinite), other aren’t. Some games can’t be perfect, depending on your VR headset (but most games can run in 4:3 with 105-110 FOV so most games are good on Quest 2/3 and Reverb G2 or other 4:3 headset with low FOV).
    Zoom level is very important too.
    Some games are partially (or completely) automated (you can launch a DirectVR scan to configure automatically, and then just adjust resolution or else if you need to).

    #220764
    Benedict81
    Participant

    Some technical questions again, with more experience on using Vorpx.

    – What if any procedure is there to launch Vorpx? This might be a problem with my rig, but for example, I start my comp for gaming, I start Pimax tool first with the headset on and it connects and then I start Vorpx from the ‘start Vorpx’ shortcut. Everything is fine up to this point, but then I try to start either the desktop viewer or the virtual monitor and nothing happens. Usual remedy for this is to restart my computer all over and then it works.

    – About performance. What is the ‘headset FPS’ that shows on the FPS counter? Im experiencing weird drops in it when playing Bioshock Infinite. The headset FPS drops to something like 20 or so (from steady 120). Weird thing is, I can fix this by going in to the game settings and graphics options and it goes back to normal. Maybe a glitch with the game, can’t remember experiencing this with Metro Last Light. Only happens maybe once or twice on a several hour gaming session.

    #220731
    Boblekobold
    Participant

    Virtual Monitor is really useful. With Quest 3 and Reverb G2, it also helps you to get 4:3 resolution.

    Most useful resolutions are already predefined (I just had to add a 4:3 3200p resolution).

    On Reverb G2, Metro Exodus works with 2880p, 3200p and even 3840p (5120×3840) resolution (at least in Z3D) with an RTX4090 ! With ultra raytracing and no DLSS (with Cloud Profile Ennchanted Edition and renamed excecutable). Even official G3D allow very high resolutions (especially if you turn off G3D shadow in VorpX). You can play fullscreen and adjust ratio in game video settings in this particular game.

    Metro Last Light Redux (in G3D) is less optimized and 2880×2160 is already high resolution on RTX4090.

    Metro 2033 original can reach easily 2880p in DX9 G3D (but if you go too high, your’ll have some glitches, 3D should be perfect in this game, which is like perfect native).

    Bioshock 2 reach stable 90fps at 2880p G3D but you can’t really go above because it could crash. It’s still one of the best looking native like VR games.

    Bioshock Infinite handle very high resolutions (more than 2880p, even on a GTX1080) and you don’t even need Virtual Monitor because windowed mode allow you to use any resolution/ratio you want !

    I’m currently playing Atomic Heart and 2880p is smooth. 3840p works but it’s harder to fight.

    Immersive screen seems sharper to me. You need higher resolution in full VR.

    Of course with non 4:3 headset, you’ll have more megapixels, so 4:3 is better I think.

    #220474
    dagondev
    Participant

    Hello,
    whenever I’m using standalone or general version of VorpX, I have the same problem. Game opens fine, I have everything working in VR. But as soon as I click on the game to make game focused game will crash in an instant or in a minute. If I happen to run game in the background then I’m able to enter into game and actually play (with gamepad) but there is a problem with aiming for example.
    Game crashes on main menu as well as loading screen or in game, as soon as I bring focus to Cyberpunk 2077 window.
    Antivirus was turned off, all the overlays and other programs that may interupt as well. VorpX is working for me on older game like Bioshock DX9.

    What should I do?

    #220291

    In reply to: G3D vs Z3D

    Boblekobold
    Participant

    Yes I almost always use ClarityFX at full with sharpness at maximum. And it works very well !

    According to my tests, G3D works better inside with Metro Exodus, because as you said, you must disable some effects when you are outside (shadows still have a strange effect on G3D inside, and I don’t know why, but it’s acceptable, so I keep them all, since you gave the option). G3D was very impressive in spiders level and other bunkers. I use Z3D outside because I prefer raytracing, etc.

    But also because image is blurrier at the same resolution in G3D. If I look far away at the very beggining of the game (Moscow), for example, it’s really blurry in G3D, but it’s amazing in Z3D (you can see every detail, even at the edge of the map).

    It’s also the case with Bioshock 2 (Minerva’s Den) Remastered (Z3D looks a little better than G3D).

    In original Bioshock 1&2, it’s not the case at all (on the contrary, G3D is better than Z3D, with a perfectly crisp image).

    So maybe I have a problem…

    I though you had to limit rendering because Metro was too demanding with G3D.

    #220289

    In reply to: G3D vs Z3D

    Ralf
    Keymaster

    Sharpness has nothing to do with G3D or Z3D. Depending on the game however some glitchy effects may be disabled with G3D, which is not the case for Bioshock, but IIRC is the case for Metro Exodus. That’s probably why Z3D looks better in that case, at least in some places.

    On a sidenote, just in case you haven’t discovered that yet: On the image page of the vorpX menu is a set of options named ‘Clarity’, which provide very well working post process sharpening.

    #220285
    Boblekobold
    Participant

    I was wondering something : is G3D less sharp than G3D in DX11 games ?

    For example, Bioshock 2 (DirectX9) is perfect in G3D (better than no 3D at all or Z3D), but Metro Exodus looks better (i mean like if resolution was higher) in Z3D than G3D (at the same 3200p resolution).

    However, as far as I can remember, Bioshock Infinite (DX11) can have a perfect G3D (on Reverb G2) at high resolution.

    Am I missing something ?

    #219854
    Boblekobold
    Participant

    I have changed the TextureStreamingMemoryLimit to 128.000000 but sadly, I still get crashes every 15 minutes or so, specially when I access machines (upgrades, ammo, health packs, etc.) and also when manually saving; from Windows 10 and 11 too.

    I use both :
    TextureStreamingMemoryLimit=128.000000
    TextureStreamingDistanceLimit=30000.000000

    You can try other values. Maybe 64 or 32, or 1. If 0 worked for you, you can still use it. It doesn’t seems to lower the graphics too much and too often (and you play on Quest 2, so do you really notice the difference ?)

    You said “Did you try the virtual monitor tip”; Can you please tell me how to do it in a more detailed way and which resolutions should I try ? I don’t know what is it or where to find it and nor how to set it…

    Check my post above : May 26, 2024 at 2:52am
    There should be a shortcut on your desktop to launch VorpX Desktop Viewer.
    I would try 3840×2880 or if it’s too much 2880×2160 (but it shouldn’t be too much on this game). Once again, maybe it doesn’t change too much on a Quest 2, I don’t know. On a Reverb G2 I can tell the difference.

    I also was unable to find where that Tesselation setting is set.

    In Bioshock2SP.ini, there is two lines named TesselationFactor.
    There are a lot of other things you can change here, but it’s not always better. It depends.

    #219775
    Boblekobold
    Participant

    Using TextureStreamingMemoryLimit=0.000000 and TextureStreamingDistanceLimit=800000.000000 is perfect for me. I don’t seem to have crashes anymore ! THANK YOU THANK YOU THANK YOU XD

    TextureStreamingMemoryLimit=0.000000 seems to prevents some textures from loading, like detailed version of pink coral (or make it extremely slow), so I recommand to use a >0 value (128.000000 works well for me).

    I am curious about how did you get to test that specific change ? Had you some documentation about Bioshock 2 or was it just trial and error ?

    I’ve found some intel on the internet (Helixmod comment about G3D, Steam forum about Bioshock 2 even without 3D), and I tried several values/combinations. I asked myself the same question about the original intel ;)

    I’ve found the DynamicShadowDetail upgrade alone (it was obvious in the ini file).

    I think you can raise tesselation too (I tried 2.0 by myself and it seemed to me it was different but I wasn’t sure it was a good idea so I reverted, but I just read it can reach 15.0, so I’ll try).

    – It works only in Windows 10, not in Windows 11 where I still get crashes (Dual boot saves the day)…

    I play on Windows 11 without much problems so there must be a combination of factors. I have an RTX4090 with 31.0.15.5168 pilot. I use a Reverb G2 with OpenXR runtime.

    Did you try the virtual monitor tip ? You should if you have a good headset (displayport). High resolution is very important in every Bioshock (important textures can be very detailed, and a very high resolution is a way to negate aliasing in these games).

    #219773
    rogerty
    Participant

    Hello,

    Using TextureStreamingMemoryLimit=0.000000 and TextureStreamingDistanceLimit=800000.000000 is perfect for me. I don’t seem to have crashes anymore ! THANK YOU THANK YOU THANK YOU XD

    I am curious about how did you get to test that specific change ? Had you some documentation about Bioshock 2 or was it just trial and error ?

    I want to point at some remarkable aspects too:

    – It works only in Windows 10, not in Windows 11 where I still get crashes (Dual boot saves the day)…

    – I have just played the whole Bioshock 1 suffering lots of crashes on the way but I have finished it; It also happened that in Windows 10 I almost had no crashes at all (a few), but in Windows 11 it was almost non playable because of the amount of crashes… One significant point in BS1 was that after loading a saved game I had to press ctrl alt supr and after that, esc, to be able to view the game back, while in Windows 10 it never happened…

    Regards,

    Roger

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