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Jan 19, 2017 at 11:46pm #125087
In reply to: bioshock 1 not hooking (bioshock 2 does) HTC vive
MrbubblesParticipantHi Ralf
many thanks managed to get it to work after some other fidling;
re-applied the cloud bioshock-vorpx settings
made a short cut from vorpx and paused the watcher
In game menu;
turn off direct X 10 detail
window mode
vert sync off
res 1600×1200
graphics and texture detail high
(notes may help me again if not anyone else)rapture in VR is great!
2K are nuts for not doing a VR version for the collection, i`d have paid good money for itcheers
Jan 19, 2017 at 1:55pm #125071In reply to: HT Crouch/Jump issue with controller emulation
AdreusParticipantalright thanks a ton for the quick response and keyboard mouse it is than. hope to see it but i understand it not being top priority at it does work with keyboard.
and i was reading another thread the crouch for when im crouching at a normal height it crouching before i get to a comfortable position and for me to push the button and crouch im almost in the floor. It also resets sometimes when going to crouch that cant be fixed thats something with the way engine works unless it has positional fallout 4 bioshock and alien colonial ? no skyrim and no borderlands cause its just rotation?
Jan 18, 2017 at 8:58pm #125048In reply to: Does ,,direct vr" games looks like native vr?
TiggerdyretParticipantDoesn’t Bioshock Infinite crash in every cutscene now?
Jan 18, 2017 at 8:05pm #125046In reply to: Does ,,direct vr" games looks like native vr?
MarcoParticipantSome games are very close to native VR. Graphics of those games is even better than any native game, like Bioshock Infinite. There always be some things to get used to, like controls in case u wanna play standing is a bit different than the typical room scale game on Vive. But i think it worth it.
Jan 17, 2017 at 10:59pm #125007In reply to: bioshock 1 not hooking (bioshock 2 does) HTC vive
RalfKeymasterYou need to run Bioshock 1 in D3D9 mode. To do that enter “-dx9” (without the quotes) into the game’s launch options in Steam.
Jan 15, 2017 at 8:46pm #124918In reply to: So I am still on the fence about Vorpx
RalfKeymasterThe 3D effect in Witcher 3 isn’t as pronounced as in native since it is applied after rendering the game. In contrast to that Life is Strange has full Geometry 3D, which works like native apps by rendering the scene twice.
You can play both games with the default settings, but if you want to make them more immersive, you will need to adjust settings. The one-click games that require no configuration for a fully immersive experience are the ones listed above with the new Direct VR feature: Fallout 4, Skyrim, Skyrim Special Edition, Half-Life 2, Left 4 Dead 2, Portal 2, Borderlands 2, Bishock (original), Bioshock 2 (original), Bioshock Infinite, Aliens: Colonial Marines, Fallout 3, Fallout New Vegas, Black Mesa Source.
Jan 15, 2017 at 8:41pm #124916In reply to: HTC Vive support is seated only or roomscale?
RalfKeymasterIn general seated or standing in place, but there also are a few games that allow basic walking around. The requirement for that is that the new Direct VR feature works with the game and that the Direct VR handles positional tracking. Currently this means: Fallout 4, Bioshock 1+2, Bishock Infinite, Aliens Colonial Marines.
Jan 15, 2017 at 8:01pm #124912In reply to: So I am still on the fence about Vorpx
HalloMolliParticipantvorpX does a lot more. I.e. providing Stereo 3D and head tracking. In case of Witcher 3 it’s a 3D effect that is applied after rendering the game, so it’s not as pronounced as the 3D effect in native apps. Life is Strange has full Geometry 3D, which means the scene is rendered twice like in native apps. You can also move the “screen” very close to you, so that it fully fills the view to enhance immersion.
You can have fun with with these two games and vorpX, but you should be aware that they don’t belong to the games where vorpX really shines.
The best games for vorpX, especially in regard to easy configuration, are the ones with the new Direct VR feature, currently that includes: Fallout 4, Skyrim, Skyrim Special Edition, Half-Life 2, Left 4 Dead 2, Portal 2, Borderlands 2, Bishock (original), Bioshock 2 (original), Bioshock Infinite, Aliens: Colonial Marines, Fallout 3, Fallout New Vegas, Black Mesa Source.
Thank you for your Reply again, Ralf, that’s very useful Information. Unfortunately the only games I find somewhat appealing are Skyrim and Fallout 4. But Fallout 4 will get a native VR-Support anyways (soon) and from what I’ve heard you have to reduce the graphical ‘fidelity’ to a medium Setting in Skyrim for it to become playable via vorpx in VR. And I can only Play the game with a ton of mods loaded so I am afraid it won’t be a pleasent experience playing it in VR (–> due to low fps), I guess.
Allow me two last questions:
1) What’s the difference between the 3D effect in Witcher 3 compared to a, say, native 3D effect. Yes, I get it, it’s not as significant as you’d expect but is it still, well, enjoyable enough to settle down with the low Resolution of the game (I know, it’s a very subjective question…)?
2) I suppose that I will have to work myself through the Settings of vorpx to make Witcher 3 work in VR, yes? So am I right in assuming that it won’t be something like: Load vorpx –> ‘bind’ it with witcher 3 –> push ‘Play in VR’-button in vorpx –> enjoy Witcher 3 in VR?
(note: I read some of your patch notes from the newest update of vorpx and the easy functionality you’ve just untroduced does not apply to Witcher, correct?)
Jan 15, 2017 at 7:36pm #124911In reply to: So I am still on the fence about Vorpx
RalfKeymastervorpX does a lot more. E.g. providing Stereo 3D and head tracking. In case of Witcher 3 it’s a 3D effect that is applied after rendering the game, so it’s not as pronounced as the 3D effect in native apps. Life is Strange has full Geometry 3D, which means the scene is rendered twice like in native apps. You can also move the “screen” very close to you, so that it fully fills the view to enhance immersion or turn off the cinema mode altogether.
You can have a lot of fun with with these two games and vorpX, but you should be aware that they don’t belong to the games where vorpX really shines. The best games for vorpX, especially in regard to easy configuration, are the ones with the new Direct VR feature, currently that includes: Fallout 4, Skyrim, Skyrim Special Edition, Half-Life 2, Left 4 Dead 2, Portal 2, Borderlands 2, Bishock (original), Bioshock 2 (original), Bioshock Infinite, Aliens: Colonial Marines, Fallout 3, Fallout New Vegas, Black Mesa Source.
Jan 15, 2017 at 2:00pm #124897In reply to: Latest Direct VR Update Suggestions
L3e123ParticipantGlad to see it wasn’t just me having the issue with Bioshock infinite. Fingers crossed for finding a fix, as that alone totally made my Vorpx purchase worth it.
Jan 14, 2017 at 1:47pm #124861In reply to: Vive controller layout
MarcoParticipantAnd impressive… playing Bioshock Infinite while standing in between all those great NPC’s is the real deal IMHO!
Jan 14, 2017 at 2:09am #124841In reply to: vorpX 17.1.3 Available Now
MarcoParticipantSomeone here mentioned rocket league. I follow some guys instructions on reddit a while ago and it’s been great so far. I just took a look again though and notice it seems to be running at 45 fps no matter the resolution I set it too. Tried to disable ASW didn’t help. Runs better if I set SteamVR mode in vorpx, so weird.
I think it might have to do with the fact that I cannot disable the “mirror to window” anymore. It seems to make the title choppy.
I’ve noticed the same thing with few games (VIVE). Bioshock: Infinite, everything works great but i am not sure if i can get 90 FPS anymore, and my guess is that often i am playing with 45 no matter what i set in the options. I can’t really tell because it’s nice and smooth anyway but i remember the difference was obvious when doing a comparison. I also notice a drop in performances with Dishonored, which i also thoght was related to the forced mirrored image.
Jan 13, 2017 at 2:02pm #124816In reply to: Latest Direct VR Update Suggestions
RalfKeymaster@ Immersivegamer : Thanks for the kind words. I can’t promise anything regarding the controller mapping, but I will think about it. There are a couple of things to consider here. The two most important ones are that for one profiles/mappings are supposed to always work on Touch and Vive wands (and potential future devices) the same way, which limits options a bit. The other one is that I always try to find a balance between desirable customization and the ‘too-many-options-issue’ that somewhat plagues vorpX already. Always a tough decision to not offer a specific option that sounds absolutely useful on it’s own, but sometimes there may be a greater good that speaks against it. That said, your suggestion is worth to be considered, I just can’t promise something here and now.
BTW: If you can live without the DPAD, you can disable the “Allow Left Stick Shift” option, which will maintain the left stick’s normal functionality with the shift button pressed.
Not sure about your gamepad issue in Fallout NV. Seems to work as intended here in both keyboard/mouse mode as well as in gamepad mode, at least in a short test. Stupid question: did you enable the gamepad in the Fallout NV options?
The Bioshock Infinite Direct VR profile seems to be a bit wonky indeed. I almost feared that while doing it, but included it anyway since the game is just too good in VR. I’ll definitely check whether something can be done about the cutscenes issue. Having to restart the game after each cutscene isn’t good. Fingers crossed that there is a way to address it. If there is one, it will be done.
@ Tigger : Two reasons for the visible controllers: 1. It feels a lot more real if you actually see something, even if no physical interaction is possible. 2. The controllers always show the current button mapping, which I consider essential unless you know it inside out. There probably will be optional, more fitting representations for different types of games in the future (maybe wooden wands for fantasy games, a pistol for shooters etc.) for people who don’t need to see the mapping anymore, but there definitely should be something. It adds a lot.
Jan 9, 2017 at 6:33pm #124678In reply to: Issues with some games
sparkyhodgoParticipantI can’t get Bioshock 2 to go more than about 10 seconds in-game without crashing. It’s beautiful while it lasts but not at all playable. Anyone find a solution? (I read elsewhere that pausing the watcher might help)
Note: after playing around, if you pause the VorpX watcher Bioshock 2 works better (ie lets you access the esc menu) but still crashes after a short time.
Jan 9, 2017 at 6:26pm #124677In reply to: Any chance of updated the Supported Games List
sparkyhodgoParticipantBioshock 2 I’m having the same issue. Let me see what happens if I pause the watcher…
Answer: if you pause the VorpX watcher it works better (ie lets you access the esc menu) but still crashes after a short time.
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