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  • #11340

    In reply to: Bioshock Infinite

    jasonatokc
    Participant

    Looking forward to the update. Thanks for the post Ralf.

    #11339

    In reply to: Bioshock Infinite

    Ralf
    Keymaster

    If that is the case, then there is some hope that the changes done to avoid startup crashes with some Steam games will also help with this issue. It would fit in so far as these issues also do not affect everyone.

    Keep your fingers crossed, the update will be available within a week.

    #11336

    In reply to: Bioshock Infinite

    florent451
    Participant

    Hi All,
    i confirm the cracked version of the game works fine.
    Here is the checklist to play Bioshock Infinite with the Oculus Rift if you have bought the steam version of the game.

    we have to replace the binary file BioShockInfinite.exe, set your language and copy your savegame files.

    1. First, check your version of Bioshock (right click, details on the binary file). Normally you have the propriety “file version : 1.1.22.55730” if you have the last update.
    2. Download only the crack for your version of Bioshock
    search for “bioshock infinite 1.1.22.55730” for example
    or go there
    3. Run Update_v1.1.22.55730.exe from the /Update dir to install the Update
    4. Copy over the cracked content from the /Crack dir to Binaries\Win32 dir.
    6. then change the language in the ini files (LumaEmu.ini and Unleashed.ini for me) and in d:\Users\user_name\Documents\My Games\BioShock Infinite\XGame\Config\XEngine.ini language=XXX
    7. You have to copy your savegame files too, from the steam clound
    c:\Program Files (x86)\Steam\userdata\XXXXXXXX\8870\remote\savedata\ to local
    c:\Users\user_name\AppData\Local\SKIDROW\8870\Storage\savedata\

    #11304

    In reply to: Bioshock Infinite

    t3foundation
    Participant

    considering the cracked game works I am thinking we have a DRM issue.

    #11303

    In reply to: Bioshock Infinite

    oogulus
    Participant

    Before Game open

    After crash

    #11302

    In reply to: Bioshock Infinite

    oogulus
    Participant

    Here’s using Nvidia Inspector log tool on my GTX 650 ti.

    Timestamp;GPU0 – GPU Usage [%];GPU0 – GPU Clk [MHz];GPU0 – Voltage [mV];GPU0 – GPU Temp [°C];GPU0 – Fan Level [%];
    2013-10-24 14:43:14;2;324;875;39;27;
    2013-10-24 14:43:15;1;324;875;39;27;
    2013-10-24 14:43:16;4;324;875;39;27;
    2013-10-24 14:43:17;2;324;875;39;27;
    2013-10-24 14:43:18;1;324;875;39;27;
    2013-10-24 14:43:19;9;324;875;39;27;
    2013-10-24 14:43:20;1;324;875;39;27;
    2013-10-24 14:43:21;1;980;1075;40;28;
    2013-10-24 14:43:22;0;980;1075;41;29;
    2013-10-24 14:43:23;0;980;1075;41;29;
    2013-10-24 14:43:24;7;980;1075;41;29;
    2013-10-24 14:43:25;0;980;1075;41;29;
    2013-10-24 14:43:26;10;549;937;41;28;
    2013-10-24 14:43:27;14;549;937;41;28;
    2013-10-24 14:43:28;3;549;937;40;28;
    2013-10-24 14:43:29;95;980;1075;43;28;
    2013-10-24 14:43:30;59;980;1075;45;30;
    2013-10-24 14:43:31;97;980;1075;46;32;
    2013-10-24 14:43:32;98;980;1075;47;34;
    2013-10-24 14:43:33;98;980;1075;47;36;
    2013-10-24 14:43:34;98;980;1075;48;36;
    2013-10-24 14:43:35;98;980;1075;48;36;
    2013-10-24 14:43:36;85;980;1075;48;36;
    2013-10-24 14:43:37;98;980;1075;48;36;
    2013-10-24 14:43:38;96;980;1075;48;36;
    2013-10-24 14:43:39;98;980;1075;49;36;
    2013-10-24 14:43:40;97;980;1075;49;37;
    2013-10-24 14:43:41;97;980;1075;49;37;
    2013-10-24 14:43:42;97;980;1075;49;37;
    2013-10-24 14:43:43;98;980;1075;50;37;
    2013-10-24 14:43:44;98;980;1075;50;38;
    2013-10-24 14:43:45;98;980;1075;50;38;
    2013-10-24 14:43:47;98;980;1075;50;38;
    2013-10-24 14:43:48;98;980;1075;50;38;
    2013-10-24 14:43:49;98;980;1075;51;38;
    2013-10-24 14:43:50;95;980;1075;51;39;
    2013-10-24 14:43:51;98;980;1075;51;39;
    2013-10-24 14:43:52;99;980;1075;51;39;
    2013-10-24 14:43:53;98;980;1075;51;39;
    2013-10-24 14:43:54;97;980;1075;52;39;
    2013-10-24 14:43:55;69;980;1075;51;39;
    2013-10-24 14:43:56;61;980;1075;50;38;
    2013-10-24 14:43:57;0;980;1075;49;38;
    2013-10-24 14:43:58;0;980;1075;48;37;
    2013-10-24 14:43:59;0;980;1075;47;36;
    2013-10-24 14:44:00;0;980;1075;47;35;
    2013-10-24 14:44:01;0;980;1075;47;34;
    2013-10-24 14:44:02;0;980;1075;46;34;
    2013-10-24 14:44:03;0;980;1075;46;34;
    2013-10-24 14:44:04;0;980;1075;46;34;
    2013-10-24 14:44:05;0;980;1075;46;34;

    and link to screenshots of the inspector tool itself before and RIGHT after crash

    #11301
    Tankshell
    Participant

    Hi Ralf,

    Head tracking seems to be global but would be better per game. I use head tracking in Bioshock Infinte, but for Grid, Diry 2/3 I disable it enrirely as open track is the better option.

    Also, the FOV correction (smart, simple, letterbox, etc). Similar reasons. In grid, there is an in game aspect ratio option which I set to 5:4, and then set FOV correction to simple. This works perfectly.

    In Bioshock Infinte there is no in game aspect ratio option, so I just set the resolution to 1080p and then set the FOV correction to letterbox. I lose a bit of vertical image but it makes the stretching go away.

    I would appreciate if these things were saved individually per game.

    Thanks Ralf.

    #11295
    Ralf
    Keymaster

    The top/bottom distortion is an artifact of the ‘Smart’ aspect ratio mode. You can get rid of it completely by selecting another aspect ratio mode (display page of the in-game menu).

    The solution I prefer though is choosing a 5:4 or 4:3 screen res (1280×1024 or 1600×1200), which makes life much easier for the ‘Smart’ mode, resulting in less top/bottom distortion. 16:9 modes are clearly the worst choice in this regard. Depending on graphics card and driver settings there is a certain chance though that only 16:10 modes are displayed fullscreen on your Rift.

    #11294
    Tankshell
    Participant

    Thanks again Ralf.

    What screen resolution and aspect ratio have you set your ingame settings to? I currently have it set to 1920x1080p, 16:9 aspect ratio. Is there a better one to use?

    I have noticed a large amount of barrel distortion around the periphery of my view when looking up and down (eg the tops of buildings get stretched dramatically as I look up and down at them), something I did not notice at all in the other games I have tried so far (Dirt 2/3 & Grid).

    It kind of makes me feel uneasy after a while =0) Is this because I have configured something wrong? I think it might have something do to with my screen resolution and aspect ratio, although I have tried a few different combinations and it always seems to be the same problem.

    #11293
    Ralf
    Keymaster

    The FOV should be set as high as possible in the games video options. Additionally you can do an .ini tweak, which makes definitely sense:

    – Open XUserOptions.ini in [My Documents]\My Games\BioShock Infinite\XGame\Config in a text editor
    – Search for “MaxUserFOVOffsetPercent” and change the current value to something around 30.0 .
    – Setting the in-game FOV slider to the right now gives you a horizontal FOV of ~90° which is what you want in the Rift.

    Regarding 1:1 headtracking you have to try different values for the “Head Tracking Sensitivity” in vorpX. This value is dependent on the mouse sensitivity you have chosen in-game, so unfortunately there is no absolute answer for the right setting here.

    Hpoe that helps.

    #11283

    In reply to: Bioshock Infinite

    erwan
    Participant

    I had the same problem ( 30 second crash ) on both Portal 2 and Bioshock. Yesterday my wife was out for the night and I got a huge urge to play Bioshock. Since i’ve been trying everything possible to make it work with vorpx for the last few weeks , I decided to get a cracked version of the game ( feeling less guilty since I bought it on steam) And it worked , I played a few hours without any crashes. Dont know if this info can help you Ralf but I felt like sharing it.

    We need 3d for Outlast now and the world will be perfect.

    #11281

    In reply to: Steam games crash

    gander
    Participant

    I’m having the exact same problem. Every since I installed Vorpx, Steam games that are expected to hook with Vorpx crash at the launcher or barely into the game.
    This includes:
    Bioshock Infinite
    Skyrim
    Portal 2

    Other steam games work fine (i.e. XCOM, Dawn of War 2 – anything not advertised as compatible with Vorpx). I’ve completely uninstalled Vorpx and I still get the crashing. Anyone have any ideas?

    #11270

    In reply to: Bioshock Infinite

    yayorbitgum
    Participant

    Getting the same exact issue here. No matter what happens from the time the game is launched to where I am when it crashes, it always crashes around after 20-30 seconds of running.

    Tried cybereality’s changes to no avail. I’ll post my hardware setup, but something tells me it’s a software issue, something that we’re not realizing.

    i5-2500k
    AMD 6950 HD
    8 GB RAM
    Windows 8
    SSD

    #11252

    In reply to: Bioshock Infinite

    tonka
    Participant

    When I tried to continue in Bioshock Infinite in Raffle Square just before you win the lotto with vorpx for the first time it loaded the game without any problem but every time afterwards it hung during loading for a few seconds and then crashed with any error message. Since then I have restarted the game and am now in the Welcome Centre without any crashes. I will let you know what happens when I reach Raffle Square again.

    #11245

    In reply to: Bioshock Infinite

    Ralf
    Keymaster

    Yes and yes, I have the Steam version of Bioshock Infifinite, and tests are also done on Radeons (no Crossfire though). The 30secs. crash unfortunately seems to be totally unrelated to the graphics cards vendor, so far there is absolutely no pattern visible that might reveal who is and who is not affected. This really is a tough issue to reproduce.

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