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AuthorSearch Results
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Jul 3, 2019 at 8:33pm #185508
In reply to: Astroneer?
moadepthParticipantHi, I would say do better research. Borderlands 2 is Unreal 3
https://en.wikipedia.org/wiki/List_of_Unreal_Engine_gamesBetter try Batman Arkam Asylum it also matches the year.Sorry didnt mean Batman Arkam Asylum this was released way before, confused it with the Ps4 launch.
Batman Arkam City its a official profile you should give a shot, thing is official profiles never been labeled what they support (G3d,Z3d ?)Jun 22, 2019 at 2:34pm #185207In reply to: Opinion from a prospective customer
moarveerParticipantWell FOV is extremely important for VR, and really welcomed for any game or app included 180 vids, or Vorpx. It adds a huge layer of immersion, since current 100 FOV headsets feel like looking through a scuba mask. Once you’ve tried Pimax high FOV, it’s really hard to go back.
However 5k/8k FOV have a few issues. First, they have 3 levels of FOV, low/mid/high. High has a very noticiable distortion on the sides (like a glass border reflection), mid is currently almost invisible but can be noticed, and low is distortion free. The good thing is that low FOV is still much bigger than every other HMD in the market, and it’s completely distortion free, besides it’s actually very easy to adapt to the distortion with time, it like using glasses, the first day you notice the border all the time, in a week you completely forget about it.
The thing is for your use case, you won’t take much advantage of high FOV, since Vorpx FOV is determined by the games FOV options, which normally don’t have over 90-100 FOV. The second issue is that high FOV has higher requirements, so you’ll need a great computer to make a game work on high FOV with Vorpx. The 3rd issue is that Pimax by itself requires a more powerful computer than average, since it has such high pixel panels and FOV, it needs to push a ton of pixels, so a great computer is required. Add to that the parallel projections feature of Pimax, that has a 30% performance hit since canted screens require a software adjustment, and has to be turned on in almost every game or app.
However currently Pimax has done a great job improving performance with a feature called Brainwarp that’s similar to ASW on Oculus and similar solutions on Steam and WMR, together with the option to lower refresh rate to 60hz and lower FOV, it’s actually very usable in many cases.
Also just like 3d vision, to render a game in 3D it hits half the performance of 2d in many cases, and also that for games to look great they need heavy supersampling (I run vorpx vames at 2529×1572 DSR resolution, or 2400p internal Vorpx resolution for them to look good), so add these to the mix, you get a ton of performance hits from every corner.
In my case (intel i5 4670k, 1080ti) with a Pimax 8k, at low FOV, 60hz and Brainwarp on, I can play many games in fullVR mode and real 3D (called geometry 3d or geo3d in Vorpx), but most of them are old. Games that work well in terms of performance for me are for example Bioshock 1/2, Dark Messiah, Half Life 2, Borderlands 1 GOT enhanced, Amnesia, Bulletstorm, Duke Nukem Forever, Firewatch, Metro 2033 Redux, Fallout New Vegas, The Stanley Parable to name a few. Still several games, even old, have mid-low performance like Dishonored, TESO or Shadow Warrior 1. Still those that work are absolutely incredible and really feel like you’re inside the game.
However Vorpx has a home theater mode, that it basically creates a floating virtual screen, and in that case performance is way less important. In full VR mode, low fps will hit your brain hard, since any slow down can make you sick, but in virtual theater mode or floating screen mode, you can play at lower fps just fine, like it was a real monitor or projector. Another thing to have into account is that if you don’t have good VR legs (have your brain trained to detach virtual movement from real movement), you can get really sick with Vorpx when your brain tries to understand why it’s moving (virtual reality) but you’re actually not moving in the real world. It get’s time to get used to it, and it’s even harder with Vorpx since real games move you at very high speeds that your brain takes time to get used to.
So for example, games like Witcher 3 or Batman Arkham Knight are perfectly playable in Vorpx theater mode at 30-40 fps in full real 3D, both reasonably demanding games, however games like TESO can melt your brain in FullVR since they have a hard time hitting 60 fps in real 3d, so head movement and game movement aren’t completely in sync.
Also since Pimax has such a huge FOV, the pixels need to fill a much higher screen size, so even having two 2k screens (5k) or two 4k screens (8k) doesn’t mean it looks a lot better than normal HMDs, and they are comparable to Index in the case of 5k, and close to Reverb in the case of 8K afaik in terms of image quality/SDE.
That’s why I said that for your use case, probably Rift S, Reverb or Odyssey Plus are the best devices. Only VR games really take advantage of the huge FOV of Pimax, but you’re not interested in VR gaming that much as far as I can see.
So for me, I’d put it like this:
1) Rift S for a really good rounded device both for VR and 3d/vorpx/video at a good price, but Facebook walled garden market.
2) Vive Pro for a slightly better, more expensive experience compared to Rift S.
3) Reverb for a extremely good 3d/Vorpx/video experience, average VR experience at a high price, but hardware issues.
4) Pimax for the ultimate VR experience, but very high price, very high requirements, it’s not sold with either controllers and tracking LHs, so you need to get them from elsewhere.
5) Samsung Galaxy Plus: Best entry device that can be found for 300-400 for the full VR kit, very similar image quality to Rift S ( http://360rumors.com/samsung-odyssey-plus-vs-oculus-rift-s-299-399-budget-high-resolution-vr-headsets/ ), average VR experience. The good thing is that it has high availability, and Samsung has a great return policy, so if you don’t like it, they’ll take it back, no question asked in almost all cases.
6) Index: The best case overall VR experience without any compromises, but high price, low availabilty.May 25, 2019 at 7:42pm #184332In reply to: World of Warcraft FPS Cap
harvillionareParticipantI guess I’m seeing similar results with Borderlands 2. FPS will go no higher than 41 when using 2560×1440 or 480×640. I am running a 2080ti and i9.
May 21, 2019 at 3:35pm #184220In reply to: vorpX 19.2.0 Release Date and Changes
moarveerParticipantTried again Borderlands GOTY Enhanced, this time I enabled DSR resolutions and disabled Vorpx internal resolution manager, got the game to load at 2910×1819 res and the game looks ridiculously awesome on the Pimax 8k, and even better is that performance is great (at least at the beginning of the game), incredible job here!
Internal resolution at 2400p worked great on vanilla Bioshock 1 though, and the game looks amazing too. It was night and day for Bioshock 1, so really there should be a popup message saying that you can improve res though Vorpx, or people won’t know how much better games can look.
Now I have a huge problem, I have a Viveport sub with tons of games that is getting virtual dust since I can’t stop playing Vorpx games, damn you Ralf.
May 18, 2019 at 5:55pm #184098In reply to: vorpX 19.2.2.2 Available Now
moarveerParticipantGave Borderlands 1 GOTY Enhanced a try and it worked great in DirectVR, perfect tracking and scale, my only issue would be that it didn’t like my custom resolutions so i got only 1600×1050 or something like that avialable and it looked too blurry. This also happens in 2d, so i’ll look around how to set it up for higher res.
Still amazing update Ralf, great job.
Apr 4, 2019 at 10:50pm #180824In reply to: Borderlands 2 crash
slydk1982ParticipantNow I have tried a few things, but it ends up the same way.
I started a new character, disabled ambient occlusion, lowered bullet decals and even put borderlands2.exe in compatible mode for win 8 ( I read somewhere it could help)
But I still got around 35 min and then a crash in inventory.
I then downclocked my cpu and gpu and tried again.
This time I got over an hour and thought now its working. But when I entered a shop to sell it crashed again.
In my 2nd run, I tried to let the inventory load in a few secs before switching things around and it seemed to help.
But it just will crash!I don´t know what to do now :(
Apr 4, 2019 at 8:31pm #180822In reply to: Far Cry : Blood Dragon problems
slydk1982ParticipantThanks Ralf :) You are awesome :) I will try the new profile later, I still fight Borderlands 2 ;)
Im not very far into the game.. I just learned how to throw those hearts at the dragons.. You still want a savegame file?? And where should I send it to?
Apr 3, 2019 at 5:28pm #180789In reply to: Borderlands 2 crash
slydk1982ParticipantThanks for that tip :) I just tested it and something works better now. I capped the game to 60 fps and I didnt touch physix, coz it was already on low.
I play for nearly 30-45 min, thats triple than normal, but then it crashed again. And it was near Flynn and I havent met a save point in a while, so that sux.
If this inventory bug is a game bug and not a vorpx bug, how is it that it never was fixed??
I still think that vorpx doing something, coz I know alot of ppl who has played borderlands 2 and never got a crash. Is it problem with the steam version??Apr 2, 2019 at 11:29pm #180770In reply to: Borderlands 2 crash
andrewtsubaroParticipantBorderlands 2 is crashing in the inventory even without vorpx. I remember that limiting fps in the game menu (instead of having it set to “unlimited”) and maybe lowering the physix setting helped to reduce the crashing frequency to bearable for me.
Apr 2, 2019 at 9:56pm #180763In reply to: Borderlands 2 crash
slydk1982ParticipantSo I tried your fix, but with no luck :( I mapped the key to TAB, but it crashed any way.
Ralf, would you look into this?? Borderlands 2 would be such a cool game to play in vr.Apr 1, 2019 at 11:21am #180711In reply to: Borderlands 2 crash
RalfKeymasterMight be an issue with Direct VR memory sacnner addresses becoming invalid. Try to set the ‘Enable/Disable DirectVR’ hotkey to the same key as the Borderlands 2 inventory key in the vorpX config app. That way DirectVR would be disabled temporarily whenever you open the inventory.
Feb 14, 2019 at 7:07am #179480In reply to: vorpx and SLI
andrewtsubaroParticipantHere is a bit of history. Sorry for not remembering all the details, and not having time to dig them up. A few years back, I was enjoying Borderlands 2 with vorpx and SLI, everything worked fine. Then there was a vorpx update, and suddenly SLI started to flicker. Then, a new vorpx version was released, the one where the official profile for Dishonored 2 was first included. And, as I remember, at least a couple of new profiles from that release (Dishonored 2 and another one) worked fine with SLI. I did not have an opportunity to test, but I suspect that all new profiles from that release work with SLI. Dishonored 2 worked fine with SLI then, with a beautiful 3D. Of course, as said above, this all could be for reasons that are not related to vorpx, but it LOOKS LIKE it is an issue of older profiles with new versions of vorpx. I wish I had more time to explore this, maybe somebody can check if all new profiles since that release with Dishonored 2 (I think it was 17.3.0) work with SLI.
Jan 29, 2019 at 3:27pm #179064
neodraigParticipant(Sorry again if it’s a double post, I always have problem posting on that forum)
Thanks for the reply.
It is not a hotkey issue as I never use the keyboard and only use my Xbox One controller. The only change I make is instead of using the thumbstick buttons, I use start/back (can that be set as default by the way?).
Anyway the problem happens, as I said, specifically when I find an item with stats (so everything except money and ammo).
But to be sure, I reseted the game profile, ran the game without changing any vorpX settings, and to my surprise it worked just fine.
I then added my usual tweaks in the vorpX settings, and the geometry 3D was still working, no more problem :O
I then saved my settings, quit and restarted the game, and saddly the problem was back :(
As it was a problem with the setings I was using, I spent a couple of hours running some tests and I finally pinpointted the problem: the resolution !
By default, vorpX sets the game resolution to 1680p (2240×1680), but the result isn’t very good (to my taste) with a lot of jaggies and a not very sharp picture. So instead, and as my new graphic card can handle it, I created some extra custom resolutions, and for Borderlands I use a narrow custom resolution of 2058×2160 (the game is not very well optimized and the 4:3 and 16:9 2160p resolutions don’t run well, also I had to edit the config file of the game to have the game running without stutters even without vorpX).
The result of my tests is that I have to start the game at default vorpX resolution, and once the direct scan is done, I can change the resolution to 2058×2160 and the game will work just fine with geometry 3D.
The only problem is that I have sometime to start the games 10 times to play with those settings as I noticed that when the second direct VR scan (field of view scan I think) fails the first time, it will never work and I have to start the game again.
Also after that the direct scan is successful, quite often when I change the resolution (has to be done after the direct VR scan to keep the geometry 3D working), the game will just hang and won’t work in the headset anymore (it will still work on the TV screen though).Still, it’s a weird bug as just looking at the the stats of an item deactivates the geometry 3D, but if I put back the “normal” resolution (2240×1680) when that happens, the geometry 3D will come back.
In the vorpX settings, the default game resolution goes up to 1680p, you could maybe add 2160p ?
So for now I can play again using the trick (changing the resolution AFTER the direct scan), but I’ll keep you informed if I find anything else.
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I don’t know if its relevant, but here are the other settings I change in vorpX for that game:
Sharpen amount 1.50
Game hud scale 0.895
Game hud scale horizontal 0.50
Game hud depth 0.00G3D shadow treatment No S3D
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Also here are the changes I made in the config file to have the game run without stutters (not vorpX related):
Location C:\Users\”your_user”\Documents\My Games\Borderlands\WillowGame\Config\WillowEngine.ini
[AppCompat]
MeasuredCPUScore=xxxx.xxxxx (leave it as it is)
CompatLevelComposite=5
CompatLevelCPU=5
CompatLevelGPU=5[Engine.GameEngine]
bSmoothFrameRate=FALSE
MinSmoothedFrameRate=0
MaxSmoothedFrameRate=0
Nov 13, 2018 at 8:54pm #176695
lipplogParticipantall the Borderlands games work amazingly, very good 3D and the art style suits these pixel arrays.
I always thought the Borderlands games had an RPG element to them like Skyrim or Far Cry. I’ll check it out. Thanks.
Nov 4, 2018 at 2:19pm #176457
zahncistenParticipantAliens Colonial Marines (just make sure you use this mod: https://www.moddb.com/mods/templargfxs-acm-overhaul)
Doom 3 or DOOM
Any of the Borderlands games
Warhammer: End Times – Vermintide
Oh, definitely the Metro Games! (2033 or Last Light)
Wolfenstein – The New Order
Those are the ones I can think of. Game on! Lol. =D
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