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Viewing 15 results - 61 through 75 (of 163 total)
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  • #184098
    moarveer
    Participant

    Gave Borderlands 1 GOTY Enhanced a try and it worked great in DirectVR, perfect tracking and scale, my only issue would be that it didn’t like my custom resolutions so i got only 1600×1050 or something like that avialable and it looked too blurry. This also happens in 2d, so i’ll look around how to set it up for higher res.

    Still amazing update Ralf, great job.

    #183832
    moarveer
    Participant

    >>>>Metro Exodus: G3D/Z3D, FullVR, DirectVR: tracking, FOV, resolution, tweaks

    Fuuuuuuuu….!!!!
    Wow that’s amazing, I wasn’t expecting this!!! I always holded on playing Metro games, now I can do a full trilogy play in VR,

    – Borderlands GOTY Enhanced: G3D/Z3D, FullVR, DirectVR: tracking, FOV, resolution, tweaks

    Huge thanks for this one.

    Really feature packed update, thanks a lot Ralf.

    #183469
    Ralf
    Keymaster

    Probably they updated the engine in a way doesn’t work with the Borderlands 1 profile. If time permits, I’ll take a look at it before the next update. No promises though.

    #180824

    In reply to: Borderlands 2 crash

    slydk1982
    Participant

    Now I have tried a few things, but it ends up the same way.
    I started a new character, disabled ambient occlusion, lowered bullet decals and even put borderlands2.exe in compatible mode for win 8 ( I read somewhere it could help)
    But I still got around 35 min and then a crash in inventory.
    I then downclocked my cpu and gpu and tried again.
    This time I got over an hour and thought now its working. But when I entered a shop to sell it crashed again.
    In my 2nd run, I tried to let the inventory load in a few secs before switching things around and it seemed to help.
    But it just will crash!

    I don´t know what to do now :(

    #180822
    slydk1982
    Participant

    Thanks Ralf :) You are awesome :) I will try the new profile later, I still fight Borderlands 2 ;)

    Im not very far into the game.. I just learned how to throw those hearts at the dragons.. You still want a savegame file?? And where should I send it to?

    #180797

    In reply to: Borderlands 2 crash

    slydk1982
    Participant

    Yea, this is a bit weird.. I hope you will find a solution, Ralf :) Coz my 45 min today really made me want to play this!! :)
    If I get the time, I will check if the problem also is in Borderlands 1 :)

    #180789

    In reply to: Borderlands 2 crash

    slydk1982
    Participant

    Thanks for that tip :) I just tested it and something works better now. I capped the game to 60 fps and I didnt touch physix, coz it was already on low.
    I play for nearly 30-45 min, thats triple than normal, but then it crashed again. And it was near Flynn and I havent met a save point in a while, so that sux.
    If this inventory bug is a game bug and not a vorpx bug, how is it that it never was fixed??
    I still think that vorpx doing something, coz I know alot of ppl who has played borderlands 2 and never got a crash. Is it problem with the steam version??

    #180770

    In reply to: Borderlands 2 crash

    andrewtsubaro
    Participant

    Borderlands 2 is crashing in the inventory even without vorpx. I remember that limiting fps in the game menu (instead of having it set to “unlimited”) and maybe lowering the physix setting helped to reduce the crashing frequency to bearable for me.

    #180763

    In reply to: Borderlands 2 crash

    slydk1982
    Participant

    So I tried your fix, but with no luck :( I mapped the key to TAB, but it crashed any way.
    Ralf, would you look into this?? Borderlands 2 would be such a cool game to play in vr.

    #180711

    In reply to: Borderlands 2 crash

    Ralf
    Keymaster

    Might be an issue with Direct VR memory sacnner addresses becoming invalid. Try to set the ‘Enable/Disable DirectVR’ hotkey to the same key as the Borderlands 2 inventory key in the vorpX config app. That way DirectVR would be disabled temporarily whenever you open the inventory.

    #179480

    In reply to: vorpx and SLI

    andrewtsubaro
    Participant

    Here is a bit of history. Sorry for not remembering all the details, and not having time to dig them up. A few years back, I was enjoying Borderlands 2 with vorpx and SLI, everything worked fine. Then there was a vorpx update, and suddenly SLI started to flicker. Then, a new vorpx version was released, the one where the official profile for Dishonored 2 was first included. And, as I remember, at least a couple of new profiles from that release (Dishonored 2 and another one) worked fine with SLI. I did not have an opportunity to test, but I suspect that all new profiles from that release work with SLI. Dishonored 2 worked fine with SLI then, with a beautiful 3D. Of course, as said above, this all could be for reasons that are not related to vorpx, but it LOOKS LIKE it is an issue of older profiles with new versions of vorpx. I wish I had more time to explore this, maybe somebody can check if all new profiles since that release with Dishonored 2 (I think it was 17.3.0) work with SLI.

    neodraig
    Participant

    (Sorry again if it’s a double post, I always have problem posting on that forum)

    Thanks for the reply.

    It is not a hotkey issue as I never use the keyboard and only use my Xbox One controller. The only change I make is instead of using the thumbstick buttons, I use start/back (can that be set as default by the way?).

    Anyway the problem happens, as I said, specifically when I find an item with stats (so everything except money and ammo).

    But to be sure, I reseted the game profile, ran the game without changing any vorpX settings, and to my surprise it worked just fine.

    I then added my usual tweaks in the vorpX settings, and the geometry 3D was still working, no more problem :O

    I then saved my settings, quit and restarted the game, and saddly the problem was back :(

    As it was a problem with the setings I was using, I spent a couple of hours running some tests and I finally pinpointted the problem: the resolution !

    By default, vorpX sets the game resolution to 1680p (2240×1680), but the result isn’t very good (to my taste) with a lot of jaggies and a not very sharp picture. So instead, and as my new graphic card can handle it, I created some extra custom resolutions, and for Borderlands I use a narrow custom resolution of 2058×2160 (the game is not very well optimized and the 4:3 and 16:9 2160p resolutions don’t run well, also I had to edit the config file of the game to have the game running without stutters even without vorpX).

    The result of my tests is that I have to start the game at default vorpX resolution, and once the direct scan is done, I can change the resolution to 2058×2160 and the game will work just fine with geometry 3D.

    The only problem is that I have sometime to start the games 10 times to play with those settings as I noticed that when the second direct VR scan (field of view scan I think) fails the first time, it will never work and I have to start the game again.
    Also after that the direct scan is successful, quite often when I change the resolution (has to be done after the direct VR scan to keep the geometry 3D working), the game will just hang and won’t work in the headset anymore (it will still work on the TV screen though).

    Still, it’s a weird bug as just looking at the the stats of an item deactivates the geometry 3D, but if I put back the “normal” resolution (2240×1680) when that happens, the geometry 3D will come back.

    In the vorpX settings, the default game resolution goes up to 1680p, you could maybe add 2160p ?

    So for now I can play again using the trick (changing the resolution AFTER the direct scan), but I’ll keep you informed if I find anything else.

    ———————————————————

    I don’t know if its relevant, but here are the other settings I change in vorpX for that game:

    Sharpen amount 1.50
    Game hud scale 0.895
    Game hud scale horizontal 0.50
    Game hud depth 0.00

    G3D shadow treatment No S3D

    ——————————————————

    Also here are the changes I made in the config file to have the game run without stutters (not vorpX related):

    Location C:\Users\”your_user”\Documents\My Games\Borderlands\WillowGame\Config\WillowEngine.ini

    [AppCompat]
    MeasuredCPUScore=xxxx.xxxxx (leave it as it is)
    CompatLevelComposite=5
    CompatLevelCPU=5
    CompatLevelGPU=5

    [Engine.GameEngine]
    bSmoothFrameRate=FALSE
    MinSmoothedFrameRate=0
    MaxSmoothedFrameRate=0

    neodraig
    Participant

    I tried the main game but the problem is the same.

    When I open a locker, a chest or safe containing an item with stats ‘weapon, shield, mod…) the geometry 3D just turns off :O

    I had made some tweaks in the nVidia panel for Borderlands so reseted them, but that didn’t change anything either.

    That’s weird that the games runs well in geometry 3D but as soon you find a new object with stats (it’s not a problem with amno or money) the geometry is deactivated.

    #179011
    neodraig
    Participant

    As at the moment I couldn’t play Borderlands because of the weird bug, I started playing The Darkness II again as I saw it was supported by the last update.

    The game doesn’t have Direct VR so I play in cinematic mode instead, but with the geometry working again, it’s a lot a fun seeing the tentacules ripping the mobs in halves in 3D.

    Thanks for fixing the profile :)

    lipplog
    Participant

    all the Borderlands games work amazingly, very good 3D and the art style suits these pixel arrays.

    I always thought the Borderlands games had an RPG element to them like Skyrim or Far Cry. I’ll check it out. Thanks.

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