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  • #206919
    moarveer
    Participant

    So first, Bioshock Infinite can now be set up to high sharpness without crashing. I really couldn’t notice any big difference since the game was already pretty sharp, but it looked smoother performance wise, i don’t know if that makes any sense, nothing could make it stutter, playing with geo3d, ultra resolution in config settings and ultra quality in game options with 2080ti. Where I did notice the big improvement in sharpness was when in DLC 2 you go back to Columbia, I played the main game before the FSR sharpness update and it’s quite clear how much better it looks in comparison, but also performs a lot better, no matter that the scene was pretty packed, it was really smooth.

    Also Borderlands 3 now works great, I reset the profile to factory default and FOV was fine without touching anything, also after DirectVR scan the tracking is top notch, perfectly smooth. I tried geo3d and it was playable, but I simply prefer higher res with z3d, setting resolution to ultra, sharpness to high and the game was perfectly smooth and looked great, really what a difference DirectVR tracking makes, the only issue is that it can take several tries until it succeeds.

    So great work, thanks for the update Ralf!

    #206912
    moarveer
    Participant

    Yayyy, i’ll give Borderlands 3 a try asap!!

    #206887
    Ralf
    Keymaster

    21/10/23
    vorpX 21.3.1 has been released

    Every now and then it’s time for a bit of spring cleaning, occasionally even in late October. ;) That’s what this maintenance release is about: lots of annoyances and uncritical bugs fixed, also some minor improvements. Some things you may have noticed, others you probably haven’t. Reasonably complete changelog below:

    Improved/Fixed

    • Improved: Smarter profile merging during database updates.
    • Improved: Minor config app layout modernization.
    • Improved: Hooking conflict warning shown as overlay if hooking isn’t prevented.
    • Improved: Revised DXGI hooking.
    • Fixed: DirectVR scanner start via keyboard shortcut could fail (e.g. Borderlands 3).
    • Fixed: Some settings in the vorpX menu didn’t update properly occasionally.
    • Fixed: Resident Evil 2 FOV mod UI (and probably other mod UIs) weren’t visible.
    • Fixed: User shader definitions for official profiles were removed during update.
    • Fixed: Pixelated cinema/immersive screen with ‘Generic VR Headset’ device.
    • Fixed: Installing hook helpers could fail occasionally if requiring admin rights.
    • Fixed: DX12 settings weren’t handled correctly during database updates.
    • Fixed: DX11: switching to/from highest Clarity could occasionally crash some games.
    • Fixed: DX9: some vorpX UI elements drawn out of place under some circumstances.
    • Fixed: vorpControl didn’t exit cleanly when switching from admin to non-admin.
    • Fixed: Waiting for dialog confirmations wasn’t reliable under some circumstances.
    • Various other small fixes/improvements and some internal refactoring.

    Profile Changes/Fixes

    • Quake 4: fix for blurry textures on modern GPUs added to DirectVR auto settings.
    • Metro Exodus: a bunch of additional shadow shaders defined.
    • Borderlands 3: More reliable hooking, DirectVR tracking added, defaults fixed.
    • Fallout 4: hang on launch when run fullscreen in Generic 3D/headset mode.
    • Elder Scrolls Online: HUD shader definition fixed for latest game version.
    • Halo MCC: CE: DirectVR Weapon Hide added, G3D fixed for latest game version.
    • Far Cry 3: Blood Dragon: DX11 .exe detection fixed for latest game version.
    #206831
    moarveer
    Participant

    that’s AWESOME! I’m a big fan of Borderlands but I hadn’t tried Borderlands 3 since I wanted to play it VR but it was expensive. Now after reading this I’ve used the 10 euro coupon of EGS with Borderlands 3 and got it for 9,79 euro, really sweet for a game that can easily give you 30-40 hours of gameplay with the base game alone.

    I can’t thank you enough Ralf, this kind of product support is incredible, no matter if any of those improvements get into the game, for you to even check it out and see if it can be improved is great.

    Even if DirectVR doesn’t end making it into the profile, it was still good enough as it was so I will play it anyway in VR, however I really hope you can make DirectVR and FOV work. The thing is that after testing B3, when I go back to Bioshock Infinite DLC and play with perfectly smooth VR, no shaky cam effect, how easy is to forget how amazing DirectVR is.

    #206797
    moarveer
    Participant

    For anyone interested the game is free to try this weekend on Steam, I checked it out and it hooked fine. Set it up to max res on Vorpx, FSR works at high and overall the game looks great, performance is not too good in geo3d as expected, but quite playable in z3d, slowly i’m starting to get used to z3d, it’s pretty solid and performance is just on another level, even though nothing beats geo3d for real depth and scale.

    The only “bad” thing is that I’m completely spoiled with direcVR tracking, and since afaik Borderlands 3 doesn’t support it, there’s always some short of small shaky cam effect and no amount of mouse sensitivy tweaking seems to fix it. It’s playable but DirectVR tracking is just too good.

    I had to use Letterbox 1 since it was too zoomed in for my liking even after setting FOV to max as suggested by the profile, and with letterbox 1 it’s basically perfect.

    There’s an interesting tool called Unreal 4 engine unlocker that lets you access the console and set FOV by injecting the dll to the game: https://framedsc.github.io/GeneralGuides/universal_ue4_consoleunlocker.htm I gave it a try but didn’t work too well with Vorpx when activated, maybe someone will have better luck.

    Overall pretty good, but since Borderlands 2 got a VR version, i thill i’ll hold since maybe PSVR2 for PS5 could get a B3 VR version, we’ll see.

    #205689
    Ogrescar
    Participant

    Well, at this point I feel like a total idiot. My initial assessment was correct – it was the Oculus Client messing things up, not Vorpx. I realized this after the problem occurred again last night and I tried to repair it with the game console, which failed miserably because it was already gamepad-enabled.

    For some reason the Oculus client was hiding the controller and sending keystrokes and mouse inputs (sounds a bit far-fetched on the keystrokes, but I opened up the console, moved the left stick around, and saw it fill up with WASD’s). I checked some other games (Bioshock Infinite for example) and they also had the same problem, while other’s didn’t (Borderlands 3 and Witcher 3). Even some native VR apps had this problem, whereas Virtual Desktop was unscathed.

    Anyway, I had to re-install the Oculus software 3 times and re-pair the controller a gazillion times before it took, so I’ll be getting a new hmd soon. If you’ve got any recommendations for anything that doesn’t have Oculus or Facebook written on it…

    So…I was really having fun in Skyrim – I’d lost interest in the game before Vorpx, but now I’m back at it again. Vorpx was what I got my headset for, I just didn’t realize it at the time, so thank you very much (I found that with few exceptions that native VR games are {expletive deleted}, IMO).

    #202323
    steph12
    Participant

    half life 1/2
    bioshock 1/2
    dishonored 1
    portal1/2
    ori 1/2
    skyrim/enderal
    borderlands 3 :D
    amnesia (not rebirth but the 2 first)
    outlast 1/2
    dark messiah of might and magic <3333333333
    shadow warrior 1

    i use vorpx since i got my htc vive in 2016 and while i’m listing just a few here, i probably played hundred of games with vorpx either in G3D or Z3D and needless to say so far is has been an amazing experience, not always plug and play for unsupported games, and sometimes you may want to tweak game settings even for supported games if your hardware support it, it’s great !

    #200861

    In reply to: Graphics Quality?

    steph12
    Participant

    to the op, you wont have graphics quality just like you have on regular screen, the purpose of Vorpx is IMMERSION.

    even on my old hardware gtx 1080, 5820k and htc vive, i had a lot of fun using vorpx, obviously, some fullVR demanding games had low performance in G3D example is dishonor 1 but Vorpx motion smoothing works quiet well, so i had a blast.

    now i upgraded to valve index and more recent hardware and i’m stunned by the graphics quality while using vorpx, atm i’m playing borderlands 3 and it looks real good and i’m using 1920*1440 res and ultra settings in fullVr with fov 125 (with unreal engine unlocker which i highly recommand for the UE4 supported games).

    the most important thing for vorpx is how powerful your computer is, the better it is the better your vorpx experience will be.

    and vorpx is light years ahead of any others 3D software including that reshade 3Ddepth, because of headtracking, directVR, full VR, G3D, Z3D, flexibility of the software, the ability to create custom users profiles for new games (when it works) in a easy way, highly tweakable settings for all modes (fullVR, cinematic mode, immersive mod).

    #200296
    Shadarack
    Participant

    Thank you so much! I actually had figured that out on my own while playing Portal and was just coming here to comment that I had resolved the issue – after confirming it actually did resolve the issue in Borderlands 3.

    #200186
    Ogrescar
    Participant

    This is a list of dx11 games.
    https://www.pcgamingwiki.com/wiki/List_of_DirectX_11_games

    Unreal Engine and Unity games usually work well with vorpx so you may want to try one of those. Bioshock Infinite, most if not all of the Batman games, Borderlands 3…most games published after 2014 are dx11.

    Again, the api used may or may not be relevant – at one point I couldn’t hook dx9 games but dx11 worked. Game overlays can cause similar problems, so I’d suggest just a quick test to see if it’s a general problem.

    #199980
    steph12
    Participant

    shadow warior 1 G3D
    outlast 2 G3D
    mortal shell G3D
    borderlands 3 G3D
    metro exodus G3D

    for all games except shadow warrior, i’m playing medium settings with 1920*1440 resolution.
    not silky smooth but fully playable.

    those are the games i’ve been busy with lately ^^

    but to fully enjoy them i had to upgrade my computer and now i have a kickass one.

    i wanted to play shadow warrior 2 but it runs so slow in G3D even on lowest settings, i think this game is very poorly optimized.

    #198860
    dborosev
    Participant

    I’m really liking Valhalla much more than I liked Odyssey. I found Odyssey too kidsy, with cartoony over the top extravagant NPCs and sillyness.
    Valhalla is more “adult” oriented and serious. And they really fine tuned exploration, so you need to search around for things.
    Also, you don’t just tag all the enemies and then see through walls the whole time. And the loot is more meaningful, no borderlands style lootershooter with a new weapon every 3 minutes.
    Also, the landscapes and general feel of the game are much much better.

    #198081
    RJK_
    Participant

    I saw GTA5, Halo, Dark Souls3, Withcher3, Borderlands3, for Example Here

    they add new games daily to their sale.

    #197744

    In reply to: Dirt 5?

    Ogrescar
    Participant

    Its a DX12 game if I’m not mistaken, so if Horizon Zero Dawn and Death Stranding don’t work, you can try Red Dead Redemption II. I don’t think there are any other DX12 profiles. I’m kind of surprised that the Borderlands 3 profile will hook it.

    #197728

    In reply to: Dirt 5?

    x-ray-3
    Participant

    With these 3 (Borderlands 3, Horizon Zero Dawn and Death Stranding) you can play in cinema mode, but unfortunately only 2d. I hope there is still something in 3d.

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