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  • nabiul
    Participant

    First time user here. I have most things setup correctly but I’m finding that using Direct VR causes the player to be flung off into space whenever the game camera takes control like during cinematics or using computer terminals. Has anyone found a solution?

    #168769
    quisutdeus
    Participant

    Hey all,

    Downloaded and played fallout 4 vr for 2 hours this morning. Ive also played 10 hours of fallout 4 vorpx (ideally configured with custom 8:9 ar resolution.

    Lets compare experiences shall we?!? Im running a gtx 6gb 1060 and am not here to slam vorpx. As you will see, i was actually shocked by how well vorpx competes.

    Visual quality: Pretty much the same across both versions. Fallout 4 vr has the graphics preconfigured to the settings that i found work best in vorpx. A little less jaggies at distance in the vr version but is a little more blurry at longer distances (looks like they are using a pseudo aa technique also found in mankind divided).
    – About a tie as you cant tweak anything in vr version.

    3d effect: vr version depth is a mix between vorpx geometry and v normal in potency. However the depth between objects is much more subtle (a good thing as i find vorpx pops a little unnaturally). – About 30% better in vr version.

    Resolution: vr version uses your monitors set resolution so you arent forced into anything (unlike most vr made games). This is very nice as it allows you to set a custom 8:9 resolution just like vorpx! Max quality with least performance hit. – Tie here.

    Controls: this is where the vr version shines.
    Having complete control over the guns makes combat amazing. Combine this with the movement option for direct movement, and you can pull off intense firefights. Direct movement is similar to skyrim vr. You point your controller in the direction you want to run and press forward. This allows you to look around while running (great immersion) and is great for combat as you can run one way and look over your shoulder to fire. However vorpx gets major points for being able to customize the touch/wands controls (cant do iy in fallout vr)- Vr version wins here but man i miss vorpx tweaking.

    Stability: Fallout vr is buggy as hell. Typical bethesda release but once you get going it is launching, running and closing very consistently. Vorpx unsurprisingly is a little less stable but within striking distance. – Fallout vr wins here but points to vorpx for being close.

    Usability: you cant play fallout vr sitting down, nor with anything other than the vive wands or oculus touch. You cant tweak any major graphics settings or any controls with vr version – Major win to vorpx here

    Overall, id say vorpx fallout 4 is about 80% of the experience of fallout vr, but has some strengths that fallout vr doesnt have. If you took away hand tracking i would actually say they are about even.

    At the end of the day if you put in the time to tweak vorpx fallout 4 to perfection then i would say save your 60 bucks. If, however, having gun presence (no hands, floating guns for some lazy reason) is huge for you (and it is for me, shooters feel so much better and immersive) and you want to support future AAA ports to vr then it is worth picking up.

    Cheers
    Erised

    Thanks for useful info. I played a bit my steam Fallout 4 with vorpX and it is indeed great experience. However since I don’t like this game in general and on top of it my GTX970 is loosing frames with that game I switched to Fallout NV and vorpX here is just perfect – such great performance even with dozen mods installed including flora enhancement etc etc.

    #168731

    In reply to: Another thank you.

    DanielJMWaters
    Participant

    Honestly, the gaming world is full of really bitter people and VR is an easy target because a lot of people feel left out for one reason or another.

    I despise the reception people are putting against the platform in general. It clearly is not for everyone and on the PC side of things it takes work to get it where it needs to be.

    Fallout 4 is a good example, it’s not as easy as people seem to think to make things function well in VR. For a major company to take it on and probably at a fairly substantial financial loss and to get treated that way is baffling.

    I was watching the reaction for DOOM VFR and was fairly disappointed in the gaming community for giving such harsh feedback for stylistic things or for functionality the game made clear it would not have. (Oculus is a good example.)

    Not much can be done and it is sad.
    If VR does die at some point it will be more because of the people who needlessly feel they have to rip apart everything they don’t understand than the tech itself.

    Although, I am a passionate gamer so perhaps I am missing something that someone who is more casual about things experiences. Getting my VR legs or having to tweak things doesn’t bother me very much in general. I also enjoy testing things to see what I can or can’t do or to improve my experience in some way.

    So perhaps that plug and play experience really is huge for their immersion I don’t know.

    For me, it’s all about experiencing worlds I love in a way that can’t possibly be compared to sitting at a PC on a monitor.
    However, the world isn’t made for people like me, it is made for those who want to push money forward and have an experience thrust at them with little to no effort.

    To those people I say, …try PSVR and go away.

    #168730

    In reply to: Another thank you.

    Ralf
    Keymaster

    Thanks for the kind words. Almost more difficult to reply to praise than it is to reply to critique, but it’s nice to read something like this from time to time. Glad you enjoy vorpX.

    Looking at the not so great reception Bethesda gets even for something like Doom/Fallout VR, I can’t help but wonder whether some (apparently a lot of) people set the bar for things they find enjoyable so high that in the end they can’t really enjoy anything anymore. Blowing quirks and imperfections out of proportion almost seems to be some kind of sport for some. The same, probably to an even greater degree, applies to vorpX.

    That said, there is always room for improvement, of course, and making things easier and more accessible with each new release will stay a focus for future development just as it has been in the past.

    #168716
    alegse
    Participant

    I have been playing Skyrim VorpX sincd DK2 days and now I am playing Falskaar mod which is cool. Jumping from Borvald siege in VR was a highlight. I was looking forward to official Bethesda VR but seems like the releases so far have been not so good. VorpX Skyrim in interiors with direct VR and good resolution/up-scaling is basically as good as any native VR title. Exteriors are sometimes perfect and otherwise good/playable but can never keep a steady 90fps in G3D (even with GTX1080 and intel i7440k). To be honest my experience in Fallout 4 Vorpx was not so good, I found it ran worse and looked worse in both G3D and Z3D compared to Skyrim.

    @Ralf: I am excited about the update and I like the idea of moving hands. As of now I like to disable the floating controllers because they just don’t make sense in the world of skyrim. How will they work with guns/weapons drawn??? It will look kind of odd with a floating hand over the guns in fallout 4 or over the sword/bow in Skyrim? Is there any way possible to make the hands disappear when weapon is drawn? Also is there any plans for customization of hands? Ex. gloves/gauntlets man/woman ect???? Or will they be more like the ethereal blue floating hands from oculus home?

    #168685
    superretro2010
    Participant

    I wonder if it’s possible to make hand movements for games on vorp x that alone would be insanely fantastic especially while playing skyrim or new vagas and fallout 3

    #168675
    steph12
    Participant

    thank you for your instructive feedback, it’s very welcome.
    it’s amazing to see how good vorpx is, even when compared to a full AAA vr game made by an amazing company, and with vorpx you can play too so many others games.

    i bought fallout 4 VR, but i didnt play it, but i want to support bethesda, i hope next elderscroll game will be Vr ready at release :D yeah yeah i know i’m a dreamer but who knows! anyway have fun in fo4 VR !

    #168674
    erised
    Participant

    Hey all,

    Downloaded and played fallout 4 vr for 2 hours this morning. Ive also played 10 hours of fallout 4 vorpx (ideally configured with custom 8:9 ar resolution.

    Lets compare experiences shall we?!? Im running a gtx 6gb 1060 and am not here to slam vorpx. As you will see, i was actually shocked by how well vorpx competes.

    Visual quality: Pretty much the same across both versions. Fallout 4 vr has the graphics preconfigured to the settings that i found work best in vorpx. A little less jaggies at distance in the vr version but is a little more blurry at longer distances (looks like they are using a pseudo aa technique also found in mankind divided).
    – About a tie as you cant tweak anything in vr version.

    3d effect: vr version depth is a mix between vorpx geometry and v normal in potency. However the depth between objects is much more subtle (a good thing as i find vorpx pops a little unnaturally). – About 30% better in vr version.

    Resolution: vr version uses your monitors set resolution so you arent forced into anything (unlike most vr made games). This is very nice as it allows you to set a custom 8:9 resolution just like vorpx! Max quality with least performance hit. – Tie here.

    Controls: this is where the vr version shines.
    Having complete control over the guns makes combat amazing. Combine this with the movement option for direct movement, and you can pull off intense firefights. Direct movement is similar to skyrim vr. You point your controller in the direction you want to run and press forward. This allows you to look around while running (great immersion) and is great for combat as you can run one way and look over your shoulder to fire. However vorpx gets major points for being able to customize the touch/wands controls (cant do iy in fallout vr)- Vr version wins here but man i miss vorpx tweaking.

    Stability: Fallout vr is buggy as hell. Typical bethesda release but once you get going it is launching, running and closing very consistently. Vorpx unsurprisingly is a little less stable but within striking distance. – Fallout vr wins here but points to vorpx for being close.

    Usability: you cant play fallout vr sitting down, nor with anything other than the vive wands or oculus touch. You cant tweak any major graphics settings or any controls with vr version – Major win to vorpx here

    Overall, id say vorpx fallout 4 is about 80% of the experience of fallout vr, but has some strengths that fallout vr doesnt have. If you took away hand tracking i would actually say they are about even.

    At the end of the day if you put in the time to tweak vorpx fallout 4 to perfection then i would say save your 60 bucks. If, however, having gun presence (no hands, floating guns for some lazy reason) is huge for you (and it is for me, shooters feel so much better and immersive) and you want to support future AAA ports to vr then it is worth picking up.

    Cheers
    Erised

    #168624

    In reply to: Standing Ovation

    Ralf
    Keymaster

    Third person games like Diablo 3 or WoW usually start in cinema mode. You can switch to full VR mode in the vorpX menu (DEL key), but that doesn’t necessarily make much sense for every game. Diablo 3 for example has an isometric camera perspective looking down on the playfield, so it’s best best played in cinema mode. vorpX cannot change the actual game mechanics of a game.

    However, for first person games, especially those with Direct VR (like Portal 2), the experience comes quite close to native VR games. Portal 2 does not run on a virtual cinema screen with vorpX, it takes you into the game exactly like a native VR game, even including basic roomscale capabilities in that particular case.

    Good games to get started (all with Direct VR support) are listed below. Later, when you know a bit better what vorpX can and cannot do and how it works, you will also be able to bring other first person games close to that.

    Borderlands 2
    Borderlands Pre-Sequel
    Skyrim (original DX9 version is usually the better choice)
    Bioshock (DX9)
    Bioshock 2 (DX9)
    Bioshock Infinite
    Dishonored
    Fallout 3
    Fallout New Vegas
    Fallout 4
    Portal
    Portal 2
    Left 4 Dead 2
    Mirror’s Edge
    Deus Ex Human Revolutions
    Black Mesa Source
    Half-Life 2
    Half-Life 2 Episode 1
    Half-Life 2 Episode 2
    Aliens Colonial Marines
    Dear Esther (Source engine version)
    The Stanley Parable

    #168611
    surrealeus
    Participant

    Rift 2.0 absolutely tanked my PCs performance with Fallout 4 using VorpX. Switching back to the old Home seems to have resolved the issue. I imagine I’m going to have to upgrade my graphics card (GTX 970) sooner than I’d like.

    #168480
    Marcommaso
    Participant

    Hello everyone, i’m a college student from Italy and since 1 year i’m partecipating to a medical research about treatments through virtual reality. The virtual enviroments we use are developed a lot time ago by a San Diego studio using Unreal Engine 2. We have new enviroments in developing by UE4, finally with native VR supporting, but in meantime wanna start a new trial using the old UE2 enviroments with an Oculus Rift DK2.

    So we bought vorpX and tried it successfully with Fallout 4, but the UE2 didn’t work; the enviroment start normally, but vorpX didn’t hook it. I tried to optimize settings for Thief Gold, which use the same engine, but vorpX didn’t recognize the path of the folder of the UE2. And that’s all.

    There’s hope to make it run? I’ll attach a screen of the installation folder of enviroments if @Ralf or someone of you could find some useful hints. Thanks all guys!

    [/url]

    Demosthenes
    Participant

    Vorpx is not really a virtual desktop application even though it has that functionality. The new Oculus operating system called Dash is coming around Dec 12, so wait and see if that free update fulfils your desktop needs.

    Vorpx’s main purpose and development direction is to allow you to play games that were not designed for VR in the closest approximation to VR that’s possible. Additionally it allows you to play games on a virtual cinema screen in 3D. Almost as good as VR for seated experiences.

    For both of these functions it is excellent. Modded Skyrim / Fallout etc is wonderful.

    There is an alternative for 3D cinema screen in TriDefVR which I also have and I swap between these programs. It offers far more games than Vorpx for the cinema screen 3D experience [ 900 or so ], but no VR. It is subscription based and somewhat crash prone but I find great value in it.

    Vireio Perception is not really an alternative since it requires far more work than the others to get working. Save yourself the time and effort.

    For both Vorpx and TriDefVR you will need a good GPU. GTX970 minimum. GTX1070 / 1080 would be better and you will want it for the next big VR titles. It’s worth the investment.

    For Vorpx you will need some patience because tinkering with settings is part of the process for some games, although a good many will work with the ‘DirectVR’ one click solution in the upcoming release.

    I have noticed that people who just want things to work instantly without a little work are frustrated with Vorpx. It’s not the smooth curated experience of an oculus storefront, but there is realistically no other option when it comes to turning non-VR games into VR. Think of it as beta / experimental software and ‘curb your enthusiasm’ and in time you will see it as some of the best money you’ve spent in VR [no offence to Ralf with the ‘beta’ reference].

    I have both the Vive and Rift [with 3 sensors] so I am invested in VR.
    My advice would be to upgrade your card first then purchase both Vorpx and TridefVR. While the cost might be a little high, and Vorpx itself a little tricky sometimes – especially for people who don’t like tinkering – the rewards are very high.

    Welcome to VR!

    #168360
    AlexC
    Participant

    Hi All,

    First go around – launched vorpX with Nexus Mod on HTC Vive.

    I booted in – saw the VR experience through my vive – and received notification FOSE was not booted correctly (had never received that error prior).

    Now, upon every consecutive boot, I can’t get the screen to launch in VR. E.g., I click “launch FOSE” in Nexus Mod Manager, and the game will not boot into VR. Any idea what I’m doing wrong?

    Thanks so much.

    #168333
    Demosthenes
    Participant

    You should definitely take the BethINI tool into account since it is now established and popular.

    https://www.nexusmods.com/skyrim/mods/69787/?

    It manages and optimizes INI files for the following games:

    Oblivion, Skyrim, Skyrim Special Edition, Fallout 3, Fallout New Vegas, and Fallout 4.

    If general support for that were added it would cover usage in all of these games, which would save trouble later. Perhaps people would be able to share ‘optimized for Vorpx’ ini files.

    Thanks for your work.

    #168329
    Grumdark
    Participant

    I’m not completely sure about the -ini files, but it’s a very good idea to prevent any kind of incompatibility and provide maximum compatibility with any of the programs or tools very useful for modding:
    Nexus Mod Manager, Wrye Bash, Tes5edit, Boss, Loot, Oblivion Mod Manager, memory fixes, Enb (at least version injectors) e.t.c.

    It’s hard to remember at this time, but I’m interested in going back to mod
    Skyrim/Oblivion/Fallout 3/Nv in the next update.

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