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  • #105346
    Fredthehound
    Participant

    My pleasure!

    I like to say that some guys spend a bloody fortune on golf clubs and that I have other hobbies ;) I’m a writer/journalist (well was-retired now) so part of it is staying in practice, but mostly it’s what you said. We all wonder about things like this but no one will touch it. Why I’ll never understand because VorpX works damn well. Skyrim and Fallout (the 2 games I mod/play) are mind warping in VR and the reason I bought in to VR to begin with.

    In all likelihood, it’s because most of the game/tech media is like any other media. Profit driven… and getting in depth with VorpX in any particular game isn’t financially viable to the publishers. They figure that most people will never buy a rig that can run something like modded Skyrim and in that they are correct.

    However, most people will never buy a Ferrari either but put a Ferrari in an web article and the hits flow like water. Which goes to show you why most ‘journalists’ and editor/publishers suck. They cant grasp the blatantly obvious… and are too lazy to actually follow up on it when they do.

    #105343
    Fredthehound
    Participant

    Hi all,

    As promised, This thread will be dedicated to giving you the rundown of my experience with the new Titan X Pascal and Skyrim/Fallout. Expect it to go on for a while as there are a ton of variables to cover.

    ——–
    Computer:
    i7 4790K @4.7Ghz on water
    240GB x2 Kingston HyperX Savage SSDs in Raid 0
    16 gig of 2400mhz Gskill Trident DDR3 ram
    Titan X Pascal overclocked +230/+500
    HTC Vive
    Process Lasso software using Bitsum Highest Performance preset
    ——–

    I’ll start by saying that if you saw the other thread about the 1080, you’ll already know that the Titan Pascal can handle a metric ton of mods IN GEOMETRY MODE and return smooth, playable framerates at an enjoyable level – depending on your tolerance. But to be clear, this card running in the upper 30FPS range feels smoother by far than my old Crossfire 390s running in the 40s. No microstutter is a beautiful thing. The best part is you’ll rarely see under 40FPS even with a ton of mods on the TXP (Titan X Pascal) if you mod smart.

    Now to begin with, I loaded a fresh and bone stock install of Skyrim. No ini tweaking, nothing. 100% stock install as Todd Howard intended. No updates beyond those baked into the Steam install. No Nexus patches. Just vanilla/stock Skyrim. With all sliders maxed in non VR at 1920×1080, FRAPS never moved off 60FPS no matter where I went or what I did. Glued. Not really surprising as my 390s would do the same thing. But thats the baseline.

    For most testing, I’ll be using my normal three areas. Whiterun/Dragonreach, Whiterun to Riverwood and the forest outside Falkreath. I find they are the most demanding on the system with a ton of draw calls and it makes for a semi-repeatable benchmark. Leave Whiterun, go to Falkreath via Riverwood and you have three of the most CPU/GPU demanding areas of the vanilla game.

    To get the basics out of the way, I’ll condense. Bone stock install. No ini tweaks. Geometry mode. Skyrim set in it’s launcher/config to “High” (not ‘ULTRA”) preset. VorpX set to the standard/recommended/Optimizer settings.

    With that out of the way, Ill condense a bit more. I’ll refer to the Whiterun (top of Dragonreach stairs)/Riverwood/Falkreath run as WRF henceforth. Or FRW when reversing the run from Falkreath to Whiterun.

    With the above settings in place, day or night, WRF or FRW, you get 43-45FPS. And it is smooth like butter.

    If you increase the Ambient Occlusion to 16 from the setting of 8 that High provides, you get 43-45FPS. If you Supersample/increase internal resolution to 2.0, while at 16 AO, you get 43-45FPS. The only time you will see a different FPS is on a cell change or a load screen. The Titan, and the CPU, are just cruising with no effort.

    ————————————-

    OK so that’s the baseline. If you are crazy enough to go buy a Titan, that’s what you’ll see for FPS playing bone stock Skyrim with no mods and no performance tweaking.

    Why not start with Ultra? A couple reasons. One, as Ralf pointed out, the 1080/Titan will handle geometry mode on High settings in different games if you don’t get crazy. And another, because ‘Ultra’ Shadows/draw distances will immediately destroy your framerate and make the game unplayable. (well fix the draw distance problem with a mod a bit later down the road).

    So basing everything off of High and moving up as we go along makes more sense to me and it will give those unfamiliar with modding a look at what Skyrim/VorpX can do with a Titan powering it. Ultra Shadow/draw distances combined with the almost non existent multithreading of the vanilla game will ruin your day in VorpX. On a monitor, FRAPS never leaves 60FPS on fully maxed settings no matter what. But it doesn’t take a Titan to pull that trick off. An old R9-290 will do it all day long. But VR is a different animal and modding in it throws conventional wisdom out the window. You basically HAVE to mod your way around issues like this. And you can.

    Next up:

    Before the weather and lighting mods, the first place most people go is higher rez texture packs. But while the Titan has VRAM to spare, Skyrim’s 32 bit DX9 code, combined with Windows 10’s 4 gig hard limit on it means that 4K textures are best left to the details that make the most difference…Bodies/Armor. And believe me, a supersampled 2K texture at x16 AO is VERY nice to look at even at the standard VorpX/Vive resolutions. In most cases, 4K textures are a waste. Personally, I would rather have 4K people and armor since those are what you see and interact with. The better those look, the easier it is to buy that a world full of talking dragons and plagues of knee-arrowed former adventures and less than photoreal textures is almost ‘real’. And thats what VR is all about in the first place.

    For the next test, I’ll be installing the 2K ‘LITE” texture pack from the Nexus, followed by the known FPS killer. Skyrim Flora Overhaul. Conventional wisdom says these should show a very noticeable impact, especially considering that 2.0 upscaling is in effect. But lets see what happens to the framerate before we get into the Ini files to counter it with heavier voodoo.

    Stay tuned.

    #105337
    maximus2k16
    Participant

    I can confirm that ENB injector works, someone had to, but alas only for the 32 bit Reshade. Does anyone have any ideas on how to inject the 64 bit Reshade into games like Fallout 4, GTA V etc, so it can also be used in combination with Vorpx, surely there has to be an injector which can handle 64bit dll’s? As i’d love to use Reshade AND Vorpx with all the latest games

    #105300
    Jadentsu
    Participant

    Although I’m sure the question has been asked already, I’m posting a new thread because the search functionality retrieves every freakin’ post with the string in it instead of just threads, and I don’t want to spend 10 hours sifting through comments.

    Anyway… I got Fallout 3 running through VorpX, but the view is super high vertically. Like, I can’t even see the parents in the opening sequence, just the surgical light. Can’t create a character because I can’t even see the UI. Also, the view turns left when I look right and up when I look down. I changed the inverted axis settings and it didn’t change anything. Any solutions? I’m new to VorpX, this is the first game I have tried with it, so any help would be appreciated!

    #105299
    Fredthehound
    Participant

    Hi all,

    Well, first impressions are in. The card is a monster as expected. But there are some very strange goings on in the numbers that are going to take some figuring out because I’m not sure what to make of them. And not just in Skyrim.

    Time Spy, the benchmark, returned a 15 FPS framerate so something is seriously amiss right off the bat.

    On the other hand, Fallout 4 on a conventional monitor, with every setting it has maxed just freaking glued itself to 60FPS. Now for Skyrim…

    First, in the worst case scenario, with all the mods piled on that I had listed above and more (for testing purposes), I went from a low of 17FPS to a low of 33 FPS on the Dragonreach stairs.

    Outside is far better with 40-45 FPS being fairly common but upper 30s to lower 40s being the majority. And it looks beyond glorious. It is also a lot smoother at those framerates than you’d expect. Dare I say playable if your tolerance is high.

    None of that is surprising considering the Time Spy strangeness. What IS surprising is that SHADOWS have such an impact. Even this beast of a card cannot overcome the Bethesda coding for shadows as it sits. If you back the shadow detail way off, it becomes very playable even with all those HD mods. But of course you lose a ton of the atmosphere they provide.

    Further confusion sets in because the GPU never spiked higher than about 65% usage and the CPU was cruising in the 40% range the whole time. So I don’t think it’s draw calls that can be pointed to exclusively here. Even spinning it’s wheels with whatever is going on, I still saw a boost of significant proportions.

    Lastly, I am not sure I can trust the numbers I DO have because although recognizing it as a Titan X Pascal, Afterburner may not be reporting correctly. Even overclocking +150 and diming the power target/temp threshold, the card never boosted above 1750 and all the reports are those settings will get you in the 1900+ range.

    So as for my first impression. Was it worth it? Trust me. I just saw Skyrim like I have never seen it before. It was worth it. Now, it’s a matter of learning what this card likes and what it doesnt. And what exactly is going on/going wrong. With that 15 FPS in Time Spy, none of this current Skyrim performance should be trusted.

    Also consider that as a rank noob to Nvidia, I have a lot to learn there so I’m just going with basic settings/and the standard (so far) overclock that the forums have discussed.

    Lastly, consider that this is on an install of Skyrim whose ini files etc. were optimized for AMD/Crossfire and that could certainly be in play here as well. In fact, it’s a certainty.

    So, what I’m going to do is a ground-up fresh install and document my experiences with it on a separate thread I’ll post once I get the basics together.

    And start researching why the hell Time Spy is at 15FPS.

    #105266
    maximus2k16
    Participant

    I’m running a 980 SLi setup with a Intel i7 5930k and I’m getting 50 – 60 frames on average, which is plenty enough for a smooth enough gaming experience with these settings on Fallout 4

    Geometry 3D
    1600 x 900
    Full detail settings
    Virtual Cinema Mode

    I don’t think Vorpx is quite cut out yet for pushing the image straight to the headset, still too many FOV/resolution shortcomings, and you really don’t need the much sought after 90fps for a smooth experience. I find that around 45fps is enough for a good experience, absolute minimal of 30fps. So for me unless i want much higher resolutions, i dont think im gonna go for the 1080 just yet. Though Fallout 4 does look great at 3840 x 2160 in Virtual Cinema Mode..

    #105253
    Fredthehound
    Participant

    My opinion only so FWIW applies:

    Fallout 4 looks and works much better than Skyrim, so since the remaster is basically Fallout 4 with a new skin over it, I think at least as far as VorpX/VR is concerned, it too will be a better experience overall.

    Thats not to say that Sky looks anything less than spectacular once you get it tweaked now, because it is awesome defined. But with Fallout 4, you are already starting off several steps ahead of where you start with Skyrim (legacy/current) to begin with. DX11, full VRAM/memory access, better models and base textures, better draw distances/cell changes, better shaders/rendered (and it shows) etc.

    There are sure to be some problems concerning modding… SkyUI being the big one. Hopefully someone carries on their work. The one good thing is that the remaster and legacy versions will be separate installs so we can always keep playing and tweaking the older version as well.

    khamsen1
    Participant

    Like the title,

    Wondering how Skyrim SE may fare with vorpx. Something like Fallout 4? I’ve read there will be a converter for mods (that don’t use skse…)

    Thinking if this works well october could be fun.

    Free upgrade on steam if you have all the dlc..

    http://store.steampowered.com/app/489830/

    #105230
    Fredthehound
    Participant

    Thanks Ralf,

    Just ordered the Titan so we’ll see just how far it will go. I’m really looking forward to that 1600×1200 and some upscaling.

    PS: I have spent some time now in Fallout 4 and I’m actually shocked at how well everything works and looks even in Z adaptive with settings a couple clicks down.

    itiapranoid13
    Participant

    Hey, small updated, just turned off the beta client, went to a stable SteamVR version, and the same issue is happening. Tried out games Outlast, Portal, Portal 2, and Fallout 4. None of them worked and we got the same error. Unknown error (308).

    #105174
    Ralf
    Keymaster

    I have a 1080 here and would say it’s absolutely the right graphics card for vorpX. Compared to a Rift/Vive minimum specs GPU (GTX970) you get a healthy performance boost of about 60-90% depending on the game. Some games lean more towards being limited by CPU speed with vorpX, others are purely GPU bound, hence the varying performance gain.

    With a 1080 even recent games are comfortably playable in Geometry 3D. Fallout 4 for example mostly runs at a framerate I would consider playable with only slightly reduced graphics settings (“High” instead of “Ultra”) at a good looking resolution (1600×1200). Pretty much the same for Skyrim.

    Don’t expect wonders (i.e. every latest game running at full 90fps with G3D), but a 1080 definitely helps tremendously.

    Fredthehound
    Participant

    Hi all,

    I, and at least a couple others I know of, are curious about 1080s (and the new Titan once it ships). Is anyone here actually using a 1080 or 1080 SLI setup with Skyrim or Fallout 4 yet?

    What are your Geometry mode framerates like? Stuttering? Issues? Supersampling? Granted, it’s a pretty specialized/expensive rig so I’m not expecting a ton of replies but I figured I’d ask. Reason being, I was originally going to jump on the 1080SLI wagon but their scarcity gave me time to think and consider waiting on a TI. Of course with the Titan about to release a TI may not be offered at all.

    I have the Notify me thing set with Nvidia and will (barring something financially disastrous in the meantime) be committing a wanton act of wallet sodomy, but I’d love to hear about anyones 1080 experiences regardless.

    And yes, you all will get a full report on the Titan’s VR performance in Sky and F4 if/hopefully when I get it.

    #105112
    kurry
    Participant

    Thanks for the help!
    I got the steam controller working by choosing “Keyboard and Mouse” in the Steam Controller setup.
    I was unable to move my character in game until, I configured the movement in Fallout game options menu.

    #105027
    Ralf
    Keymaster

    Fallout New Vegas and most other Bethesda games do not allow mouse and gamepad input at the same time, hence you loose head tracking when you use the native controller support in the game.

    Your best options are either to configure the Steam controller WASD+mouse etc. in Steam or alternatively configure it as XBOX380 gamepad and then use the vorpX gamepad emulation.

    #104989
    kurry
    Participant

    Does anyone know how to get the Steam Controller working in Fallout?
    It works outside of Vorpx, but as soon as I launch the game in Vorpx I lose head tracking and can’t move my character.

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