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  • #81634
    kevster
    Participant

    Ok. I guess it was more on my part. If I made my primary monitor the rift and started metro 2033 in the rift then it would display. But I thought a update on vorpx fixed that so starting a game would just make it go direct into the rift. It does that for fallout new vegas and skyrim, so I thought something was wrong with the game. I guess I just have to mess with the settings now because the image is just way too zoomed in to feel right. Even when I max out the FOV then it looks like I and everyone else are the size of the hulk.

    #81576
    bcv
    Participant

    As I said after I installed VorpX my games started crashing or freezing (tried Fallout New Vegas and GTA V) and my OS goes unstable. I uninstalled it and have been without resets or crashes for 8 hours straight.

    Don’t you think it could be something VorpX is doing in the background ?

    Or at least incompatibilities with software already running ? I’ve seen people reporting issues with antivirus software for example.

    #81501

    In reply to: fallout 3?

    acb5544
    Participant

    Ok, the FOSE issue was my fault. The fose loader wouldn’t run b/c I removed the d3d9.dll file that it needs when I was trying to troubleshoot the general inability to run the game at all through vorpx earlier. I put the fose files all back fresh into the folder where fallout3.exe lives and now it will launch from the script extender and is rendered on the rift fine.

    This is great b/c many of the UI mods require the script extender.

    I’ll report back if I get a good working 360 controller setup that allows reasonably easy pipboy navigation.

    And yes, I’m anxiously awaiting the E3 event too. Should be good regardless of what they show there, but I think a lot of us are hoping for fallout 4 news!

    #81500

    In reply to: fallout 3?

    Karlor
    Participant

    I haven’t tried FOSE yet but I use NVSE and the 4GB patch and then it launched. I also may have fiddled with the excluded programs in vorpX but I don’t remember. I do know that around the first time I tried vorpX it wouldn’t hook with the version of NVSE I had then I updated everything and added the 4GB patch and it does. It launches with the patch so maybe try that with Fallout 3.

    #81425

    In reply to: fallout 3?

    Karlor
    Participant

    A tip that could help you out is go to Fallout 3 nexus and just go over the list of UI mods. It mite take a bit but there are all sorts of not so popular mods that work great in a VR environment.

    Bethesda is having their very own(and first) E3 thingy this year so fingers crossed! I want Fallout 4 and Dishonored 2.

    #81424

    In reply to: fallout 3?

    Karlor
    Participant

    One way to make the pipboy easier to navigate is a mnod called pipboy menu tabbing hotkeys:
    http://www.nexusmods.com/newvegas/mods/50870/?

    This one is for NV but there mite be a Fallout 3 equivalent. It lets you navigate the menus with your movement keys. Also in the forums a guy mentioned that 3 of the “F” buttons are already mapped to the menus I just don’t remember what f buttons they are.
    If you cant find a Fallout 3 mod that does the same thing you could probably get someone who knows the GECK to port it maybe.

    I use a controller but I remap it all to keyboard and mouse to better work with vorpX setup (and a lot of mods don’t have controller options anyway). I use 2 PlayStation move navigation controllers but the set up is still more or less the same idea as a 360 controller.

    #81373

    In reply to: fallout 3?

    acb5544
    Participant

    Ok, makes sense. I’m using a wireless 360 controller with MS drivers.

    Ya, I am using HUD scaling, set to 40% I think to get the other menus looking good and readable. I’ll experiment with the alt-mousewheel adjusement when in the pipboy, that might be part of the problem.

    Can’t quite figure how to setup xpadder to allow full control of the pipboy with the gamepad. Other forums and example mappings indicate it might not be possible. The native support for the gamepad in fallout handles this behind the scenes, e..g LT/RT change between menus but have other functions when not in the pipboy. When 360 controller is disabled and the game goes to keyboard/mouse controls, I don’t think there’s a dedicated, mappable button set for pipboy menu navigation.

    Last night I just ran it w/out headtracking using native 360 controller support through the game and it was pretty awesome. Head tracking and gamepad would be best since I always played this game with a gamepad and find it easier than hunting for keys with the oculus on, but considering this game was never meant for VR it’s hard to complain too much considering that in general it does work mostly OK.

    Makes one appreciate the thought that went into the detailed mapping configuration options that went into a game like Elite Dangerous, and all the other things they did to allow smooth operation in VR.

    It’s going to be awesome when more games build in official support. Let’s hope fallout 4 is 1) as good as I’m hoping it will be and 2) has decent support for playing in VR. Apparently it’s supposed to be officially announced some time this year.

    #81336

    In reply to: fallout 3?

    acb5544
    Participant

    Update – got the 360 controller mostly working using the vorpx emulator, but then switched to xpadder for more flexibility.

    Note that in the vorpx gamepad emulator, the start/back and left stick/right stick buttons are switched. I.e. mapping a button to ‘start’ will cause it to activate when you use the right stick button. I think this is a known bug and not a show stopper but makes things trickier.

    Most everything is OK now and working except for one very important thing – I can’t seem to change which menu screen the pipboy is on. The fallout 3 manual says ‘left click’ changes the menu screen displayed, basically you click the round button to alternate between ‘stats’, ‘items’ and ‘data’ screens.

    I can move the cursor around while in the pipboy using the right analog stick or the actual mouse, but using left click on either the 360 controller (as mapped in xpadder), or on the actual mouse, does not result in the buttons being clicked.

    I tried changing the pipboy FOV in the INI file to make sure it’s all shown and not close to being off screen, but that doesn’t help. It’s as if the buttons aren’t ‘live’ and are un-clickable.

    Am I missing something obvious?

    #81284

    In reply to: fallout 3?

    Karlor
    Participant

    Everybody Needs Boris but I havn’t found a way to use ENB and vorpX. They use the same files for there magic I think. Anyway I hope you can get it up and running. I love Fallout and it’s good to see another fan trying VR. Stick with it, it’s worth it. Check out some of the other posts for some mods that will help make it even better in the Rift.

    #81283

    In reply to: fallout 3?

    Karlor
    Participant

    Shouldn’t need to rename anything? That might be why its not hooking. You cant have any ENBs or things like that. mods are fine just not ENB and things like that. I booted Fallout 3 a few months back and it was good then. I usually play New Vegas modded to the max right now but they both should hook no problem. Fallout and Skyrim are really good with vorpX. You can tune them in so good it’s pretty cool. Try a fresh install if taking out the ENB doesnt help it hook. Then you can add all your mods back after you make sure the vanilla game launches(it should).

    #81270
    acb5544
    Participant

    Awesome, how is your fallout 3 set up? This is the main game I’d like to play with vorpx but I can’t get it to hook (posted a thread in general asking for tips).

    Do you have the steam version of the game? Mods? Resolution that works?

    Thanks!

    #81269
    acb5544
    Participant

    Fallout 3 is listed as a supported game, but I don’t seem to be able to get it to hook. I renamed d3d9.dll and tried various permutations of setting up the DK2 as direct to rift, extended as primary and extended as secondary and nothing worked. Game resolution is set to 1920 x 1080. I tried using my rift user profile and also not using the profile and entering IPD manually. I have the steam GOTY version of fallout 3 and a dozen or so mods and use nexus mod manager.

    Can anyone confirm vorpx works with fallout 3 on 64-bit windows 7 with the dk2?

    If so, I may try a fresh install of the game w/out mods, then add back a few of the mods that people seem to report as working OK with vorpx.

    Thanks!

    #80961
    Karlor
    Participant

    I changed settings in data\menus\prefabs\DUIF3Setting.xml
    Maybe an important note: screenshots and settings are from Fallout 3.
    Almost forgot – this is the only HUD mod I’ve tried so far.

    OK I’ll check that out moving those would be great. I noticed it was Moriarty’s after looking closer :) I think a lot of the mods I listed probably have a Fallout 3 equivalent. You got a lot of adjustment from just editing the file. In NV you can use the mod menu to move them around with arrow keys. The only thing is that it doesn’t have all the HUD, like item/text boxes.

    This mod is a life saver too. It lets you adjust the FOV of Iron sights. I set my in game FOV to 120 with the FOV slider mod. Then in this mod you set the iron sights all to 120 FOV. Now when you raise up it doesn’t zoom or anything your just on your own with your wits and your sights. I love it, Its challenging in all the good ways.

    Unscoped Weapon Iron Sight FOV Zoom and Armor Weight Bonus by AlexMt
    http://www.nexusmods.com/newvegas/mods/57605/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fnewvegas%2Fajax%2Fmoddescription%2F%3Fid%3D57605%26preview%3D&pUp=1

    #80951
    Anonymous
    Inactive

    They are all really great mods. When used together you can get some really good results.

    Will check them out, thanks.

    Have you found a mod that lets you adjust where the activate(talk/pickup) text appears and things like that? Also being able to adjust the size of the HUD element would be great. Found any that do that?

    If you mean that red “coffee mug” message in the screenshot, then yes, you can move it around. Actually all HUD elements in screenshots can be moved around in Darnified. But i couldn’t find a way to change the size of stuff.
    I changed settings in data\menus\prefabs\DUIF3Setting.xml
    Maybe an important note: screenshots and settings are from Fallout 3.
    Almost forgot – this is the only HUD mod I’ve tried so far.

    #80911
    Karlor
    Participant

    I also tried a bit more permanent solution: Darnified UI allows to setup all HUD elements manually,

    I set up most of my HUD with a few mods and It’s now a lot better. The only thing is there are still some HUD elements that you can’t move. Have you found a mod that lets you adjust where the activate(talk/pickup) text appears and things like that? Also being able to adjust the size of the HUD element would be great. Found any that do that? There is a great mod for Skyrim that lets you adjust basically everything(size, location, angle) its crazy. Would be great to have one that does all that for Fallout.

    ok,I have information here, possibly useful…

    I will try out this tweak thanks

Viewing 15 results - 991 through 1,005 (of 1,125 total)

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