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  • #87987

    In reply to: Fallout 3

    Ralf
    Keymaster

    You can select the Rift directly in the Fallout 3 launcher: the according listbox is the first one from above and labeled “Graphics Adapter”.

    #87964
    Grumdark
    Participant

    Ok Ralf,I understand that,but the problem of UI/GUI is only one of several problems.

    Anyway, when I write (UI scale / depth)is just an example,I refer to the HUD is not visibly represented in dk2.
    If to achieve this,use an alternative method such as at the entry tweak optimizer u other,I also served well.(This is just an example…)

    Also I made sure to appoint in the aforementioned games,titles that are operating today in oculus dk1/dk2(with visible hud)with other current or former 3d driver.
    As this is the forum vorpx and not that of other drivers, at first I prefer not to be naming them, what I mean is that you can change the HUD safely (except possibly two or three titles mentioned)
    I checked,but prefer to use vorpx for other extra features.

    Edge peek mode is a good choice for a specific time,but when a player has to observe a minimap for example, this is not the most appropriate, whenever possible change this.

    Cinema virtual mode, I think so too, when no other option or choice, use thus less permissive games and also for third person games, but as I say, the games name most are games where and check before it possible (except two or three).
    For me, the good part of the 3d drivers is to enjoy some titles in first person view,in virtual reality,at least those that are possible,as I have mentioned.
    Cinema virtual mode,It is only a complement to my.

    Apart from this, problems with Metro Last Light dx9,fallout 3/nv,and shadows in Far Cry 3…are separate issues,which could also see that there are solutions to this day working,but I can not implement my own hands vorpx in all cases.
    For my limited knowledge, and parts of vorpx where I have no access.

    The part that I do not like, is the knowledge that vorpx is the best tool, better than many people think, but not having a functional profiles or securities in cases where this if possible.(for vr mode)
    Forcing just have to use another driver … for just a few simple changes.
    please,sorry my english.

    #87962

    In reply to: The zoomed-in problem

    adisplinter
    Participant

    One very important thing regarding the “zoomed in” effect, that almost everyone misses, including me, is calibrating IPD in vorpX’s ingame menu. So do calibrate your IPD following the on-screen instructions, trust me…it does wonders to the resulting image both for FOV and 3D depth and presence feeling.

    I tried a few games like Crysis, Fallout 3, BF3, BF4 etc and no matter what methods I used for improving FOV, including FOV enhancement tools and vorpX’s FOV options and zoom, it still felt a bit “zoomed in”, especially on close range objects.
    So after finishing the whole BF3 campaign using Flawless Widescreen set to max FOV, Letterbox 1 aspect ratio, 2D FOV-Enhancement and 85 % image zoom, I started BF4 (same settings) which had better 3D definition but after playing for a while, the “zoomed in” feeling became kind of annoying and broke the immersion. Besides that I also got some blurry vision for half an hour after playing, until my eyes readjusted.

    Then I started messing with Calibrate IPD option from page 2 (display) and found that 64.00 which is the default average for most males was wrong, so I re-calibrated using the on-screen instructions and ended up at 60.75 where the cross was perfectly visible and most clear (I do not suffer from any vision issues, I see very sharp, near and far).I was stunned by the result as the “zoomed-in” issue was completely gone, the FOV was just like as in an Oculus native supported game like Alien Isolation or HL2. I was stunned even more when I instantly noticed a huge improvement to 3D depth, the distance from my face to every object in the 3D environment was very clear which is a huge boost for presence feeling. And after playing for a couple of hours without any pause, when I exited, the blurry vision was greatly diminished and it completely disappeared in 1-2 minutes.

    So this is the most important thing to do besides setting the FOV. You might end up higher than me, closer to 62-63…in my case, might be the VR Cover cloth which I applied over the DK2 and puts a bit of higher distance between the lens and the eyes, although the VR native games didn’t gave me any problems with the 64 IPD default setting in Oculus profile. I’m not sure how that is possible, maybe it differs from one game to the next, but the result is amazing ;)

    #87951

    In reply to: Fallout 3

    Ralf
    Keymaster

    Depending on your system configuration forcing the game to the DK2 may not work for Fallout 3 in all cases, which would yield this error.

    You can however select the Rift directly in the Fallout 3 launcher: the according listbox is the first one from above and labeled “Graphics Adapter”.

    Another solution would be to to use the “compatible” setup from the DK2 Setup Guide (Rift as primary display in Windows, vorpX set to “Use system settings” display wise).

    Please also make sure to set the resolution to 1920×1080.

    #87940

    In reply to: Fallout 3

    gustavor38
    Blocked

    I unexpectedly begin to receive “Unknown error creating the Gamebryo renderer” starting Fallout 3. It was working with 0.7 release and i hadn´t test it with 0.8 after update.
    What is this issue? I am using non-steam version.
    Any help?

    #81634
    kevster
    Participant

    Ok. I guess it was more on my part. If I made my primary monitor the rift and started metro 2033 in the rift then it would display. But I thought a update on vorpx fixed that so starting a game would just make it go direct into the rift. It does that for fallout new vegas and skyrim, so I thought something was wrong with the game. I guess I just have to mess with the settings now because the image is just way too zoomed in to feel right. Even when I max out the FOV then it looks like I and everyone else are the size of the hulk.

    #81576
    bcv
    Participant

    As I said after I installed VorpX my games started crashing or freezing (tried Fallout New Vegas and GTA V) and my OS goes unstable. I uninstalled it and have been without resets or crashes for 8 hours straight.

    Don’t you think it could be something VorpX is doing in the background ?

    Or at least incompatibilities with software already running ? I’ve seen people reporting issues with antivirus software for example.

    #81501

    In reply to: fallout 3?

    acb5544
    Participant

    Ok, the FOSE issue was my fault. The fose loader wouldn’t run b/c I removed the d3d9.dll file that it needs when I was trying to troubleshoot the general inability to run the game at all through vorpx earlier. I put the fose files all back fresh into the folder where fallout3.exe lives and now it will launch from the script extender and is rendered on the rift fine.

    This is great b/c many of the UI mods require the script extender.

    I’ll report back if I get a good working 360 controller setup that allows reasonably easy pipboy navigation.

    And yes, I’m anxiously awaiting the E3 event too. Should be good regardless of what they show there, but I think a lot of us are hoping for fallout 4 news!

    #81500

    In reply to: fallout 3?

    Karlor
    Participant

    I haven’t tried FOSE yet but I use NVSE and the 4GB patch and then it launched. I also may have fiddled with the excluded programs in vorpX but I don’t remember. I do know that around the first time I tried vorpX it wouldn’t hook with the version of NVSE I had then I updated everything and added the 4GB patch and it does. It launches with the patch so maybe try that with Fallout 3.

    #81425

    In reply to: fallout 3?

    Karlor
    Participant

    A tip that could help you out is go to Fallout 3 nexus and just go over the list of UI mods. It mite take a bit but there are all sorts of not so popular mods that work great in a VR environment.

    Bethesda is having their very own(and first) E3 thingy this year so fingers crossed! I want Fallout 4 and Dishonored 2.

    #81424

    In reply to: fallout 3?

    Karlor
    Participant

    One way to make the pipboy easier to navigate is a mnod called pipboy menu tabbing hotkeys:
    http://www.nexusmods.com/newvegas/mods/50870/?

    This one is for NV but there mite be a Fallout 3 equivalent. It lets you navigate the menus with your movement keys. Also in the forums a guy mentioned that 3 of the “F” buttons are already mapped to the menus I just don’t remember what f buttons they are.
    If you cant find a Fallout 3 mod that does the same thing you could probably get someone who knows the GECK to port it maybe.

    I use a controller but I remap it all to keyboard and mouse to better work with vorpX setup (and a lot of mods don’t have controller options anyway). I use 2 PlayStation move navigation controllers but the set up is still more or less the same idea as a 360 controller.

    #81373

    In reply to: fallout 3?

    acb5544
    Participant

    Ok, makes sense. I’m using a wireless 360 controller with MS drivers.

    Ya, I am using HUD scaling, set to 40% I think to get the other menus looking good and readable. I’ll experiment with the alt-mousewheel adjusement when in the pipboy, that might be part of the problem.

    Can’t quite figure how to setup xpadder to allow full control of the pipboy with the gamepad. Other forums and example mappings indicate it might not be possible. The native support for the gamepad in fallout handles this behind the scenes, e..g LT/RT change between menus but have other functions when not in the pipboy. When 360 controller is disabled and the game goes to keyboard/mouse controls, I don’t think there’s a dedicated, mappable button set for pipboy menu navigation.

    Last night I just ran it w/out headtracking using native 360 controller support through the game and it was pretty awesome. Head tracking and gamepad would be best since I always played this game with a gamepad and find it easier than hunting for keys with the oculus on, but considering this game was never meant for VR it’s hard to complain too much considering that in general it does work mostly OK.

    Makes one appreciate the thought that went into the detailed mapping configuration options that went into a game like Elite Dangerous, and all the other things they did to allow smooth operation in VR.

    It’s going to be awesome when more games build in official support. Let’s hope fallout 4 is 1) as good as I’m hoping it will be and 2) has decent support for playing in VR. Apparently it’s supposed to be officially announced some time this year.

    #81336

    In reply to: fallout 3?

    acb5544
    Participant

    Update – got the 360 controller mostly working using the vorpx emulator, but then switched to xpadder for more flexibility.

    Note that in the vorpx gamepad emulator, the start/back and left stick/right stick buttons are switched. I.e. mapping a button to ‘start’ will cause it to activate when you use the right stick button. I think this is a known bug and not a show stopper but makes things trickier.

    Most everything is OK now and working except for one very important thing – I can’t seem to change which menu screen the pipboy is on. The fallout 3 manual says ‘left click’ changes the menu screen displayed, basically you click the round button to alternate between ‘stats’, ‘items’ and ‘data’ screens.

    I can move the cursor around while in the pipboy using the right analog stick or the actual mouse, but using left click on either the 360 controller (as mapped in xpadder), or on the actual mouse, does not result in the buttons being clicked.

    I tried changing the pipboy FOV in the INI file to make sure it’s all shown and not close to being off screen, but that doesn’t help. It’s as if the buttons aren’t ‘live’ and are un-clickable.

    Am I missing something obvious?

    #81284

    In reply to: fallout 3?

    Karlor
    Participant

    Everybody Needs Boris but I havn’t found a way to use ENB and vorpX. They use the same files for there magic I think. Anyway I hope you can get it up and running. I love Fallout and it’s good to see another fan trying VR. Stick with it, it’s worth it. Check out some of the other posts for some mods that will help make it even better in the Rift.

    #81283

    In reply to: fallout 3?

    Karlor
    Participant

    Shouldn’t need to rename anything? That might be why its not hooking. You cant have any ENBs or things like that. mods are fine just not ENB and things like that. I booted Fallout 3 a few months back and it was good then. I usually play New Vegas modded to the max right now but they both should hook no problem. Fallout and Skyrim are really good with vorpX. You can tune them in so good it’s pretty cool. Try a fresh install if taking out the ENB doesnt help it hook. Then you can add all your mods back after you make sure the vanilla game launches(it should).

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