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  • #11676

    In reply to: Fallout New Vegas Help

    ScarletSpirit
    Participant

    Oh right, I get it now…
    Vorpx won’t recognize Fallout NV whilst the d3d9.dll is in the folder, but the game crashes in that way when I’ve removed it…

    Incompatible for the moment then?

    Lolz…

    #11675

    In reply to: Fallout New Vegas Help

    ScarletSpirit
    Participant

    Got it to start (you were right about the d3d9.dll that found it’s way into my Fallout NV folder Ralph) but now it crashes as soon as I get to a game.
    I initially tried to load a saved game, that crashed as soon as the loading screen was done, then I tried a new game, got through all the cut scenes (very cool) but then again it goes loading screen and crashes as soon as you would enter first person in-game.
    I’ve tried all the 3d modes (Z-Adaptive etc).
    Any thoughts?

    #11659

    In reply to: Fallout New Vegas Help

    l1nc
    Participant

    I have rooted out the culprit in this matter. Turns out it was middle click. Middle click is “toggle” edge look as well as (for New Vegas) toggle camera. After changing the camera button to try and remove an added variable I found that middle click was still changing the game. Then after realizing my assumption that edge look had to be held, it quickly became apparent that every time I had been switching to 3rd person view, I would switch back and be right back in edge look mode.

    I believe it best for anyone who is just learning vorpx for the first time as I was to remember to first play a simple game you are comfortable with and know all the different settings for. Then while adapting to vorpx it becomes easier to align the 3d and to learn a bit about your own eyesight and how to configure other devices to work with you.

    #11658

    In reply to: Fallout New Vegas Help

    l1nc
    Participant

    Just to confirm, I am able to play New Vegas with Vorpx. I am still fine tuning a few of the options though. For instance, when I look in a direction, my view will shift all the way to the edge of the screen. I think it must be something to do with 1) my mouses’ custom sensitivity (Logitech g600) 2) in game sensitivity (1-10bars) and 3) vorpx head-tracking sensitivity.

    But I digress. The point is that it works and it works quite well at that. I am really appreciating all of the different settings available with this driver.

    Ralf
    Keymaster

    Unfortunately that’s not possible. But your Fallout 3 problem can be solved. You have to disable the gamepad in Fallouts game options, and then use ‘Handle gamepads internally’. That should do the trick.

    Unfortunately the current vorpX version has a bug that prevents you from remapping the gamepad buttons. That will be solved with the first update in a few days.

    Hope that helps.

    Jimmyl
    Participant

    Ralf

    Is there any way to map the edge peek to a (360) controller button without setting ‘Handle gamepads internally’ to on as turning that on makes the view spin out uncontrollably in Fallout 3 for me.

    Thanks

    #11467

    In reply to: Fallout New Vegas Help

    Ralf
    Keymaster

    Hi ScarletSpirit,

    Please make sure that you do not have any d3d9.dll in your Fallout NV folder (for example from an ENB mod), which conflicts with vorpX.

    If you create shortcuts, you should create them for the main .EXE, not the launcher. In case of New Vegas that would be FalloutNV.exe.

    If that doesn’t help: There are problems with Steam, which affect seemingly random games on different machines. Maybe that’s the case here. This is being worked on and will be fixed (hopefully in all cases) with the next update, due sometime next week.

    Hope, that helps.

    #11465

    In reply to: Fallout New Vegas Help

    ScarletSpirit
    Participant

    Now I can’t find the post I thought I’d seen about New Vegas.
    Thinking about it, it was probably Fallout 3 that I was reading about on here…

    #11463
    ScarletSpirit
    Participant

    Fallout New Vegas isn’t picked up by Vorpx.
    I’ve made a Vorpx shortcut to falloutnv.exe, but it just brings up the launcher with play and options and stuff on it and after pressing “Play” and starting a game Vorpx never wakes up.
    I know it worked for someone on here.
    I’m using Steam but have tried running the .exe with Steam off.
    Any ideas?

    Hopefully I’m just being thick.

    Thanks.

    #11184
    entropy008
    Participant

    Ralf,

    I scoped out the changes you suggested and it appears that my GPU scaling was already active. I’ve tried using every resolution available and have encountered the same problem of the right eye looking too far to the right and the left looking too far to the left (like a gecko).

    I tried manually setting my desktop display to 1200×800 prior to starting the game as well as running it as such from the Options menu for the Fallout3 game launcher, to no avail.

    It is also worthy to note that the 1920×1080 display is now behaving in the same manner as the others.

    #11155
    Fred19
    Participant

    Skyrim is fantastic great with this..
    But i have a little bug that i can’t able to solve.
    The net or sand for example in the dungeon appear and desappear in each eye ..
    Can you solve this?

    #11118
    360FOV
    Participant

    “To my mind, the 500lb gorilla in the room isn’t these slight visual glitches, it’s the fact the resolution is so low in the dev kit. ”

    I agree with this statement fully. After the consumer model arrives with higher resolution it will drastically multiply the enjoyment factor of most games that vorpx makes possible. Simply improving resolution will add great value to Vorpx without changing a single line of code.

    #11113
    entropy008
    Participant

    Searched through the forums but didn’t find anything regarding this.

    Hello all! I’ve got a problem: When running Vorpx for Fallout 3 or Skyrim at 1280×1024 (in the recommended 4:3/ 5:4 aspect ratio), I encounter different views in each eye. The left eye seems to aim more to the left while the right aims to the right.

    I’ve tried to tinker with some of the settings to no avail. I’ve also tried to google a solution/ pored through the forums and come up with nothing!

    I’ve run the Oculus SDK program to get my IPD down and am using that profile. All of the Oculus games are working fine so far, it’s only Vorpx’s integration with Fallout 3/ Skyrim that presents a problem at the moment.

    Also important to note – the 1920×1080 settings work fine, though I cannot see the entire game screen (have to hold the middle mouse button to view the edges).

    #11096
    Vang
    Participant

    CylonSurfer, this is just my opinion as a 3rd party: you seem like a pretty smart detail oriented guy, and I agree with your astute assessments in your posts. But having said that, I think you’re getting a wee bit wrapped around the axle over the details that aren’t to your liking.

    You paid 43 bucks for an early release beta driver for an early release hardware item that isn’t even going to be released until next year. So it mostly works but because some details don’t work to your exacting satisfaction you want to throw the whole thing back and demand a refund? IMO, that’s a little unreasonable considering how fresh off the press this is. You did a good job of highlighting some problems Ralf should look into, you should have left it at that.

    Everything you’re getting on about here is open to interpretation as far as your reactions to them. I actually almost 100% agree with you on all your assessments of Skyrim and this driver at a factual level: it’s still hard to actually dig in and play, but to me mostly because the edge peek and zoom are a good start, but the GUI panels are still pretty large and way out to the periphery – unlike you, I actually find the geometry 3D mode pretty acceptable to play even with the visual glitches you can’t stand.

    To my mind, the 500lb gorilla in the room isn’t these slight visual glitches, it’s the fact the resolution is so low in the dev kit. But what can you do? We all knew we were getting a low res dev kit. At this early stage in the game, the visual effects could look as crisp and flawless as 1080p PC Crysis3 set to Very High FX quality and it’s still gonna look not so hot through the big obnoxious screen door we’re all looking through anyway ;-)

    #11072
    youngneil1
    Participant

    Heyho fellow VR enthusiasts,

    at first again big thanks to Ralf for making VorpX in the first place. It’s definitely the best solution to play Skyrim right now.

    To fix water, sky and moons actually try the corresponding water fix, skybox fix and no moons fix from here:
    http://skyrim.nexusmods.com/mods/23146/?tab=2&navtag=%2Fajax%2Fmodfiles%2F%3Fid%3D23146&pUp=1

    As for shadows form my experience the head-roll is the problem here. Since patch 1.6 the deferred shadows can be set to 0 in the skyrimprefs.ini (found not in the install directory, but under user/documents/mygames/skyrim iirc). It’s this line:
    bDeferredShadows=0

    For 3D vision of Nvidia this does the shadow fix alone. Have you tried disabling roll and setting this line, Ralf (with geo3d mode)? Mayhaps that’s already enough actually.

    Additionally I find it very important enable advanced settings of vorpx in the config mneu and push the focal point towards the user. This way it’s much easier to read dialogue choice texts which otherwise collide with the background picture. Additionally I find it advisable to actually lower the 3d eye separation quite a bit. Things get realistically larger (well minus hands and weapon who stay too large in any scenario imho), and the text becomes even better readable. Try to get the text float a tiny bit in front of the NPC you talk to. Still, everything is yet quite deep and separated.

    Subjectively I need much less separation in VR than on a computer screen in front of me. It works differently when the picture fills your whole field of view.

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