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AuthorSearch Results
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Sep 18, 2025 at 3:34am #222159
In reply to: vorpX 25.1.5 Available Now
myyuan43ParticipantHow Can I use glasses-free-monitors to show stereoscopic effects? I cant use gamebridge in reshade.
Sep 17, 2025 at 6:43pm #222157In reply to: Battlefield 2 crashing after recent update
schmitty1944ParticipantSame problem for me. Super disappointed as Forgotten Hope 2 (BF2 WWII mod) is my favorite game to play in VR. Worked perfect until the most recent VorpX update. Now crashes when loading a mission. I’ve tried every setting and option. Wish there was a way to roll back the VorpX version.
Sep 15, 2025 at 5:29pm #222147In reply to: Forgotten Hope 2 (WW2 mod)
schmitty1944ParticipantSorry to revive this old thread but This was my favorite game to play with Vorpx in VR. I hadn’t played it for a few months until a few days ago. Played a few rounds and it worked perfect. Next day started computer and Vorpx did an update and now it doesn’t work anymore. I’ve tried every option, I tried re-moving and re-installing Vorpx and FH2 and still the same. updated video drivers (radeon 580) Tried every 3d setting. Always the same. The game starts and the menu system works and looks great. When you load a mission it crashes to desktop before it starts. no error messages.
Any thoughts?
ThanksSep 14, 2025 at 10:35am #222146Topic: Battlefield 2 crashing after recent update
in forum Technical Support
TightAssPantsParticipantIt used to work with the cloud profile. The game can’t find it’s textures. I think your memory tuning on this build might’ve broken some dx9 titles. You should offer a way to rollback versions if people have issues with their games instead of forcing the latest upon us.
Sep 12, 2025 at 8:54pm #222143
Benedict81ParticipantThe reason for wanting custom resolutions for the virtual monitor is, that you cannot always configure the resolution through the games .ini \ .cfg files or whatever, so you are left with what ever resolution you can create through the Vorpx configuration tool. Sometimes with different games I need strange resolutions like 3000×2880 or something like that to have the best image. Sometimes 4:3 or 1:1 resolutions introduce warping or something like that to the perspective, sometimes the image is too zoomed in (and if one cannot configure the FOV, fiddling with the resolution is the only way) and sometimes you get other problems (black bars on top and bottom of the image with 1:1 resolution, 4:3 is too zoomed in and the perspective does the warping thingy). My problem is mostly that I can create some strange resolutions through Nvidia Control Panel, but probably because of my monitor (and I’d rather use the virtual desktop and virtual monitor always anyway) I can’t go higher that certain resolution (the aforementioned 3000×2880). So, I think there are good uses for this functionality, maybe it is just me with my Pimax setup, but I tend to need those finely tuned resolutions from time to time depending on the game I am trying to run through Vorpx.
Sep 12, 2025 at 5:07pm #222139In reply to: vorpX 25.1.5 Available Now
333hronosParticipantOk, it seems the game itself loads ReshadePreset.ini and applies ReShade even without d3d9.dll present.
The d3d9.dll is only required for configuring the ReShade effects — but the configuration has to be done outside of VorpX.
Sep 12, 2025 at 3:38pm #222137In reply to: Cyberpunk VR Update Thread
RalfKeymasterNothing really, except that something like KAT VR is probably the perfect platform for playing with gesture controls, so don’t skip the gesture tutorial on launch. And graphics settings wise depending on your PC aim for a high resolution over raytracing.
Sep 12, 2025 at 2:49pm #222133In reply to: Cyberpunk VR Update Thread
RalfKeymasterIf you have the latest vorpX 25.1.2 installed, vorpX is a bit better since it comes with additional stuff like the virtual monitor, which the mod does not have. Also when you use vorpX you get notified automatically when updates are available. In terms of ingame features both are quite similar though.
Sep 12, 2025 at 12:26pm #222122In reply to: Problems with virtual monitor (>60fps not working)
dimensionaldudeParticipantAfter a full reinstall, I still have the same problem. A few notes:
-I’ve had foveated rendering / quadview disabled since I don’t think I’m running any games that would support it (same goes for eye tracking)
-vorpX Service is running on startup, but from your description maybe something is interfering with it.
-When launching VorpX Desktop Viewer, I notice now the “disable virtual monitor” is greyed out in the system tray, despite “enable virtual monitor” being checked in the configuration settings.
-I think I read Virtual monitor is supposed to disable my existing monitor? That’s clearly not happening on my end. I even tried turning off my monitor while Desktop Viewer was enabled and it led to behavior where the previous desktop image was still on the screen and I could move the mouse cursor around, but none of my clicks registered.
Please let me know what else I should try to troubleshoot this.
Sep 12, 2025 at 11:52am #222120In reply to: vorpX 25.1.5 Available Now
RalfKeymaster25/09/12 | vorpX 25.1.2 has been released
Another maintenance update with about a dozen noteworthy changes and fixes.
- Head tracking mouse emulation did not work anymore in desktop viewer.
- Messages shown in some games on start could become unresponsive.
- Mod component install with the virtual display failed due to an unclickable prompt.
- Some games did not exit cleanly since vorpX 25.1.0.
- Workaround for 32-bit games that use too much RAM on CPUs with many cores.
- Potential workaround for old games that assign small stack sizes (untested).
- In games with .ini and mem-scan FOV, ini-controls weren’t shown before scanning.
- Avoid more annoying virtual monitor related Quest Link self-restarts.
- Communication between the service and 32-bit vorpControl was broken.
- The service could use an entire CPU core after lock/unlock, standby/resume etc.
- Custom sync selection in the vorpX menu selected different options than shown.
- Trouble shoot data now includes all relevant log files.
- Better service handling in the installer.
- Elder Scrolls Online: HUD shaders updated (again).
- Cyberpunk 2077: mod components updated for CP2077 2.31
- As always numerous smaller fixes and optimizations.
Sep 11, 2025 at 9:39pm #222116
RalfKeymasterThe whole point of the virtual monitor is less fiddling with custom resolutions. The current way to add your own via the – fairly slick if I may say so – dialog is as far as customization will go. Sorry. It’s actually already the result of listening to user wishes about more customization, although that rarely should be necessary at all.
Aspect ratios below 1:1 practically never makes sense since in FullVR you’d always want a few pixels left and right as a buffer for extra frames vorpX can generate. In games that aren’t too demanding actually even 4:3 is the best FullVR choice, as that will provide enough buffer for fast head rotation without black sliding in from the sides. And in terms of wider resolutions everything is there that makes sense for immersive screen/cinema.
If what you have in mind is adding precisely the display resolution of your headset, that’s not how things work in VR. There can’t be precise pixel mapping due to the reverse lens distortion applied to the image on screen anyway.
Sep 11, 2025 at 9:40am #222112In reply to: Vorpx Service High Cpu Usage
WarrieParticipantHi Ralf, I had the high CPU usage starting randomly, without my pc going to sleep mode. Suddenly I would hear my fans blow harder, I checked task manager and saw VorpX with a high CPU usage. One time it was even 90% usage. I only use the standard Windows Defender.
Sep 9, 2025 at 2:27pm #222100In reply to: vorpX 25.1.5 Available Now
dellrifter22ParticipantI rebound vorpX cursor to U and restarted vorpX. The cursor toggled with U as expected and the key override setting had no effect either way.
The C key however still won’t work with the menu override on — at least as a short press. It worked as a long press in AC Odyssey for loot scanning, but as a toggle it won’t work. I can’t bind C to anything in the 3 games I tested (no input detected) until I turn the menu override off. Override off and C works as expected.
I don’t have C bound to anything in the vorpX config other than default Alt + C for cursor. Only custom bindings I have for config are:
recenter = Shift + Q
edgepeek = Pad+
enable stereo = Pad-
switch G3D/Z3D = Pad*Sep 9, 2025 at 1:27pm #222099In reply to: vorpX 25.1.5 Available Now
RalfKeymasterThe C key is used in the ALT+C hotkey for toggling cursor visibility if neccessary per default. Nothing has changed in that respect for ages though.
Would be great if you could check whether the same happens with a different key you assign in the config app for cursor visibility toggling or whether it’s still the C key that causes issues afterwards. Both would be equally weird, but at least I’d have some halfway useful information that way.
Sep 9, 2025 at 12:45pm #222098In reply to: vorpX 25.1.5 Available Now
dellrifter22ParticipantI’ve had to set vorpX menu key override to NO in a few games recently to get functionality of my C key. Reporting in case this was left in from dev mode or something. Didn’t happen before 25.1.1.
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It used to work with the cloud profile. The game can’t find it’s textures. I think your memory tuning on this build might’ve broken some dx9 titles. You should offer a way to rollback versions if people have issues with their games instead of forcing the latest upon us.
